Some of Lethal Company’s many monsters are lethal with their one-hit moves. But you can’t run away from everything, so what do you do when you’re face-to-face with a Forest Giant patrolling your ship? It’s safe to say all the monsters in Lethal Company come with their own unique challenge.
Here is how to deal with every monster in Lethal Company.
All monsters in Lethal Company: Survival guide
There are two monster categories in Lethal Company. You have Facility Monsters, which spawn and live exclusively inside the Moon’s Facilities. Then you have the Outdoor Monsters, which spawn outside facilities and chase you all the way to the ship.
- Facility Monsters can be killed with either a shovel or a stop sign, while others can simply be avoided at all costs. Crucial items to hold onto here are Shovels, Pro-Flashlights, Zap guns, and TZP Inhalants.
- Outdoor Monsters are mostly unkillable, and you’re just going to have to run. Crucial items to hold are Pro-Flashlights, Zap guns, and Stun Grenades. Your best bet with Outdoor Monsters is to not stay out past 5pm and avoid Eclipsed Moons at all costs.
Lethal Company Facility entities
Spore Lizard
- Hostility: Low (prefers to avoid players and only deals damage if approached)
- Can it be killed: Yes
The Spore Lizards are completely harmless if left alone. If provoked, they will emit purple smoke that impairs vision. Spore Lizards can bite, but the damage is minimal. You don’t need to worry about this creature at all. This creature can only kill if you are on critical damage.
Hoarding Bug
- Hostility: Low (only attack if attacked or you try to take their loot)
- Can it be killed: Yes
The Hoarding Bug takes around four Shovel or Stop-Sign hits to kill. They’ll only attack if you get too close and try to take their loot. Avoid getting close if you want to survive. It is best to act like they don’t exist and continue exploring as usual.
The Hoarding Bug only gets aggressive if you steal their loot. Move any scrap you find to the outside of the Facility, on the opposite side of the Facility’s main entrance or fire exits. This way, the Hoarding Bug cannot steal your goodies.
If you or one of your teammates dies, the Hoarding Bug can even steal their corpse. Use the Teleporter to steal their corpse back.
Snare Flea
- Hostility: Low (tries to attach to player heads by dropping from the ceiling. If crawling around, they will pursue players)
- Can it be killed: Yes
The Snare Flea takes up to three Shovel or Stop-Sign whacks to kill. Use one of the weapons to knock the flea off one of your teammates if it gets on them. You can spot these creatures using a right-click to scan and point the Pro-flashlight to the ceiling. So keep your eyes on the ceiling as the flea hides out here.
There is no way to free yourself if you get caught by one of them on your own. You can only be freed from the flea’s grasp by another player hitting your face with a shovel to knock the flea off.
Bunker Spider
- Hostility: Medium (chases players if it sees them or if players touch its webs)
- Can it be killed: Yes
The Bunker Spider takes approximately six hits to kill. You can kill the Bunker Spider with the Shovel if you continuously walk backward while hitting it in the head. The Spider will continue to chase you down as you get the six Shovel hits in to kill it. Make sure you have enough room to move backward as you hit it when it is close enough. These are quite easy to outrun, and they are blind, so avoid making too much noise around them so you can either sneak past or avoid them altogether.
Avoid stepping into their webs, as this will alert them to your presence. All Bunker Spiders are blind, but they can hear your mic through proximity chat.
Butler
- Hostility: Medium (Attacks players on their own and turns into a bug swarm after getting hit)
- Can it be killed: Yes
The Butler is one of the newest additions to v50. They typically spawn in pairs, sweeping the Facility’s interior with their brooms. If you are alone, the Butler will switch his broom to a Kitchen Knife and attack ferociously. His health pool is incredibly small, but you shouldn’t assume that he’s easy prey. If you hit the Butler with a blunt force weapon, his head will explode, and Mask Hornets will emerge to chase you until you die.
It is best to leave the Butler alone so he stays in his humanoid shape. Keep a safe distance if you’re solo so he doesn’t switch weapons. While you can kill him in four Shovel hits, the Mask Hornets are far harder to evade. Exit the Facility if the Butler chases you to reset him.
Nutcracker
- Hostility: Medium (Searches for players with its scanning single eye and hunts them down with its double-barrel shotgun when spotted)
- Can it be killed: Yes
The Nutcracker is one of the Version 45 monsters. Although added for the festive season, the Nutcracker is a permanent monster that’ll hunt players down one by one, like the Bracken. They can easily be killed, however, with four Shovel hits to the body or head. The best way to kill them is to get their attention while having cover to hide behind (typically the corner of a wall) and hitting them as they reload their two bullets.
The Nutcracker only attacks if it scans you nearby. This is done with its eye that pops out from underneath the Nutcracker’s head. It will stand still and spin slowly as it searches for nearby players. You can either hide from it or sneak up behind it to steal the Shotgun.
Masked Mimic
- Hostility: Medium (transforms anyone wearing the mask or appears as a former employee who acts like a human but will chase and kill you if you get too close)
- Can it be killed: Yes
The Masked Mimic appears in two forms: Dramatic Masks as scrap to pick up (Tragedy and Comedy) or as a Mimic that freely walks around the Facility. Its goal is to convert you by spewing its corruption straight into your mouth. The Mimic will primarily appear as loot for you to pick up. The Tragedy Mask transforms players into a Mimic if worn for two seconds, while the Comedy Mask has approximately 10 seconds before turning you.
While you can avoid transforming altogether by ignoring the Masks, you’ll need to run if a Masked Mimic is seen walking around the Facility. They are not limited to the Facility’s interior either. The Mimic can and will hide inside the ship. You need to keep moving, similar to facing off the Ghost Girl. Lure the Masked outside if the Mimic waits for you to take it into orbit in the Home Base. Then, run inside and return to orbit via the lever. Avoid the Masked Mimic’s grasp, and it’ll fall out of the ship.
You can easily kill these with roughly four Shovel hits so long as you keep your distance throughout.
Hygrodere
- Hostility: High (actively pursues players, but at a slow speed)
- Can it be killed: No
Evade these blue slow-moving blobs by jumping over them and avoiding dead ends. They are often spotted on stairwells and doorways. Hygroderes are slow, so you have enough time to react if one of them appears. Lure the Hygrodere to areas of the map that allow you to jump over them or get around them. Alternatively, wait for these creatures to pass or use a completely different route to get around these creatures. They can kill within two hits if you touch or land on them, so make sure that you time your leap over them well.
Thumper
- Hostility: High (incredibly aggressive and actively hunts down any player it sees)
- Can it be killed: Yes
The Thumper is deaf but not blind. The best way to avoid them is to run away the moment you see them. Make sure to call out to your friends to let them know where the Thumper is. If the Thumper chases you, try to avoid long corridors and straight lines while running, as these monsters move incredibly fast. Thumpers can be killed by using the strat of whacking them with a blunt force weapon while moving backward. It should die within four Shovel hits.
Don’t panic if you spot a Thumper. They will only react and chase you if you are within their line of sight. You can easily get past the Thumper by peering around corners and listening out for its thumping steps as it pulls its torn body across the Facility floors.
Coil-Head
- Hostility: High (incredibly aggressive and actively hunts down players whether they are in their line of sight or not)
- Can it be killed: No
Keep moving while staring directly at the Coil-Head. They behave exactly like SCP-173 in SCP: Containment Breach or the classic Weeping Angels in Doctor Who. They can only move if you aren’t looking at them. Multiple can spawn in at once, so remember your path back to the main entrance and move as quickly as you can to escape while backtracking and keeping your eyes on the Coil-Head at all times.
Designate a teammate to stare at the monster while you look around to find your bearings and lead your team to safety. Do not attempt to outrun the Coil-Head. They cannot be stunned or killed. Alternatively, the Radar Booster is especially helpful to solo players.
If you are at an exit and the Coil-Head is near you, turn sideways, keeping the monster in your peripheral vision, and exit the Facility.
Use the Radar Boost’s flash mode to temporarily shut down the Coil-Head’s movements. Input “flash [Radar Booster’s name]” in the Terminal and execute the command to blind the Coil-Head.
Barber (Clay Surgeon)
- Hostility: High (incredibly aggressive, likes to persistently chase down employees in pairs)
- Can it be killed: No
Listen out for the distinct warning sound that indicates the Barber is nearby. This sounds like a light drumroll followed by a single note from a trumpet (or clanging noise). As the Barber is only visible within a one-meter radius of an employee, it is best to avoid investigating the area where you heard its ominous footsteps.
The Barber cannot be killed, but you can stun it with the Zap Gun or Radar Booster for a quick escape. This entity can only attack in a straight line and is limited to a one-meter jump every three seconds (distinguishable by its trumpet sound). The Barber cannot open doors. While it likes to hunt in pairs, you should avoid walking or running in a straight line as you can accidentally run into the Barber’s scissors. The Barber may take a few attempts to turn and face your position. Use this to your advantage and outmanoeuver the Barber before creating distance between yourself and this lethal entity.
Shut doors behind you as you run from the Barber. This will block its path to you.
Maneater
- Hostility: High (harmless in its first stage, lethal in its second)
- Can it be killed: Yes
The Maneater has two phases in its life: Child and adult. In child form, you must keep the Maneater happy by silencing its cries. You can do this by holding (the same button you use to pick up items and scrap) and rocking the Maneater baby. Choosing to ignore their cries will only fuel its hatred, causing the Maneater to rapidly age into its adult form. It will attempt to lure you in with its cries again, this time killing you if you get too close. Listen closely to when it cries to differentiate which phase the monster is in. The first cry sounds like a baby (child form), and the second uses the same audio clip, but a low growl is layered with it (adult form).
Do not attempt to kill the Maneater baby. The child-like entity is incredibly quick and will retreat into the darkness to transform into its older, wiser, and stronger version of itself. The Maneater can wander through the mines and caves system, and can swim through the caves water tunnels. If you fail to comfort this monster in time, you should avoid its new cries to keep a safe distance. As only one Maneater can spawn in (commonly found inside the Mineshaft), you can either hit it with the Shovel five times or shoot it with the Shotgun, should you need to take this entity out.
Ghost Girl (Girl in the Red Dress)
- Hostility: High (targets one player at a time but pursues them endlessly both inside and outside of buildings)
- Can it be killed: No
Anyone haunted should tell their teammates and attempt to escape via the Home Base. The haunted person cannot evade the Girl in the Red Dress. There are currently no ways to defeat her, and she can instantly kill you if she touches you. You aren’t safe on ladders, on top of the Home Base, or outside of the Facility. She’ll follow you everywhere. The only way to counter her is to keep moving and hopping in and out of the Facility to reset her spawn.
If the Girl in the Red Dress kills her target, their head will explode. However, killing her prey doesn’t mean the rest of the remaining crew is safe. She’ll select a new target to haunt and torment, and she’ll keep killing everyone individually until the entire crew is dead.
Bracken (Flowerman)
- Hostility: High (stalks players aggressively but backs off when seen. However, staring at it for too long will make it much more aggressive)
- Can it be killed: Yes
Look at the Bracken for a short amount of time (one to two seconds) to stop it from attacking. The Flower Man will attack if you stare too long. Use a Zap Gun against the Bracken if it attacks and hit it with the Shovel up to four times. You’ll need teammates to attack the Bracken if you’re using the Zap Gun. Looking at the Bracken (not staring) will temporarily stop it. If you see this monster, keep an eye on your surroundings at all times, as it will sneak up on you and break your neck at any given point.
The Bracken is the smartest creature you can face in Lethal Company. Do not assume that it’ll stop chasing you after looking at it. The Bracken is constantly pursuing your team, so you’ll need to look at it multiple times to keep it at bay. Just remember: Do not stare.
Lethal Company outdoor entities
Manticoil
- Hostility: Harmless (ambivalent to the existence of the player)
- Can it be killed: Yes
Manticoils are completely harmless but can be killed with a shovel or signpost if you want to take your frustrations out over your teammate’s obnoxious clown horn honking.
Roaming Locusts
- Hostility: Harmless (ambivalent to the existence of the player)
- Can it be killed: No
Harmless creatures that do nothing except fly around in a swarm and flee if you get too close.
Tulip Snake
- Hostility: Low (worse in numbers)
- Can it be killed: Yes
Easily killable with a single Shovel hit, these airborne creatures work tirelessly to pick you up and drop you from an extreme height. Found most commonly on Adamance, the Tulip Snakes like to swarm their prey by grabbing and lifting them high into the air. While it is unlikely you’ll die from the fall, things get rather tense once your health falls critically low. These monsters attach to your body one by one, where a total of three Tulip Snakes can grab hold of you at once. Avoid running and jumping once these little rascals grab hold of you.
Baboon Hawk
- Hostility: Medium (worse in numbers and actively searches for players with loot)
- Can it be killed: Yes
Look out for their nests because they can only spawn if one of these is visible. These look like wooden sticks connected by string at the top. You should run away if the Baboon Hawks group up to attack you. They can be killed with multiple hits if you find one on its own. Stick together to scare away the Baboon Hawk as they are more likely to attack if you’re on your own. The Hawks have received a buff on v50, letting them leap onto structures and steal loot. You will likely see far more Baboon Hawks than on previous Lethal Company versions.
Kidnapper Fox
- Hostility: Medium (ambushes anyone who gets too close to its habitat)
- Can it be killed: Yes
The Kidnapper Fox can only spawn near a collection of Vain Shroud. These are red weeds, added into Version 55. Most commonly found on Vow, a Vain Shroud doesn’t always mean a Kidnapper Fox will spawn in. However, it is highly likely the Kidnapper Fox spawns if a collection of vain Shroud is discovered. A Kidnapper Fox will lie in wait or move swiftly across the weeds in an attempt to ambush you. It has a single mode of attack: To grab you with its tongue and reel you in. The best way to evade the Fox’s trap is to avoid Vain Shrouds altogether unless they block the path back to the Dropship.
The Fox can be killed with seven Shovel hits. You can use a weapon to knock off the Fox’s tongue if you or your friend gets caught. However, be aware that attempting to hit the Fox on its head while your friend is lassoed will likely result in your explosive demise. You can lower the chances of the Kidnapper Spawn by destroying Vain Shrouds with the Weed Killer. This is only a precaution if a field of Vain Shroud spawns on the map. You don’t need to worry about the occasional Vain Shroud unless multiple spawn in within close proximity to each other.
Circuit Bees
- Hostility: Medium (very aggressive, but only when approached)
- Can it be killed: No
Circuit Bees are harmless if you leave them alone. Use the TZP Inhalant if you want to steal the hive. Make sure your inventory is empty (aside from the Inhalant) and sprint back to the Home Base using right-click to find it in the scan or placing down a Boombox by the base’s entrance. Steal the hive at the end of your scrap run so the bees aren’t hostile the entire time.
Take the bee hive back in pairs or multiple attempts if you are on your own. Wait until your stamina is full, then grab the hive, run as far as you can with it, and drop it when your stamina runs out. Swap out with a teammate or wait until your stamina has replenished to move the hive again. Place the hive at the back of the ship and move it inside after you pull the lever to return to orbit.
Eyeless Dog
- Hostility: High (endlessly pursues players that they hear)
- Can it be killed: Yes, but only by a bolt of lightning in a thunderstorm.
The Eyeless Dogs take a long time to kill, but you should use a combat strategy of stunning them with the Zap Gun and hitting them repeatedly with the Shovel or Stop-Sign. These creatures can also die in Thunderstorms. They are blind, so avoid making noise outside of the Facility and crouch if you see an Eyeless Dog roaming around.
Dangerous Moons like Dine and Titan, alongside any weather reports, have a higher chance of spawning in Eyeless Dogs, Forest Giants, and Earth Leviathans.
They can climb staircases on Dine, Rend, and Titan, so you aren’t safer hiding out by the Facility’s main entrance. Avoid jumping, as this will alert them to your position. Remain crouched and never speak if you have proximity chat activated.
Forest Giant
- Hostility: High (endlessly pursues players that enter its line of sight)
- Can it be killed: Yes
Multiple Giants can spawn at once. Use the trees as cover to avoid the giant spotting you. The TZP-Inhalant is great to retreat to the Facility or Home Base and get away from the Giant if it is chasing you. If it attacks, the Zap Gun and Stun Grenade can free any teammates from the Giant’s grasp. Version 50 lets players finally kill these monsters. It takes a while, but a good 25 whacks with the Shovel will take this monster out of action.
Earth Leviathan
- Hostility: High (stalks players when they walk outside from beneath the earth)
- Can it be killed: No
The ground will shake near you if the Leviathan is close by. It stays underground until it finds you directly above it. You will get killed if you stand still in the rumbles. Run backward and away from the shaking ground before it attacks.
Check the monitor inside the ship for the giant red dot that tracks the Leviathan’s movements. You can either transmit a message using the Signal Translator to broadcast the Leviathan’s presence near the ship or use the Walkie-talkies to warn others of nearby danger as they approach the Home Base.
Old Bird
- Hostility: High (has powerful weaponry that lets it attack at all ranges)
- Can it be killed: No
The Old Bird is the latest Lethal Company arrival to completely diminish the Forest Giant’s power. With a wide range of weapons, attacks (flamethrower and missiles), and the ability to fly across the Moon with its rocket thrusters on its feet, the Old Bird is clearly the toughest monster now. It most commonly spawns on Embrion and Artifice. Currently, there is no method to beat these, so your best bet is to avoid them.
The Old Birds remain inactive until 3pm, however, sometimes they can wake at 4:30 or as early as 1pm. They can be activated sooner by picking up the Apparatus. Once activated, it is best to stay inside the Facility until other monsters spawn and distract the Old Bird. Alternatively, the Jetpack or TZP Inhalant will keep you out of harm’s way, letting you easily move scrap without taking damage from the child-screaming mechanical abomination.
We do not recommend taking any of these monsters on if you are playing Lethal Company on your own. They can kill you easily and are quite hard to avoid. Instead, keep a good grip on your Shovel for Facility Monsters, and use the Jetpack or TZP-Inhalant to avoid running into monsters past your curfew.