Last Epoch’s first major update made wide-sweeping bug fixes, yet server issues still present a significant problem.
Server problems have plagued Last Epoch’s launch. The “Online Play Unavailable” error prevents players from accessing the online server, so some players have switched to an offline profile. However, that comes with its own tradeoffs, as characters created offline cannot be transferred online to interact with other players, and vice versa. Rubbing more salt in the wound, error code LE-61 is another roadblock hampering matchmaking.
Combined with a series of other glitches, community members have been forced to regularly keep an eye on Last Epoch’s server status, and the latest update doesn’t do anything to change that.
Last Epoch update one patch notes
Patch 1.0.0d doesn’t directly address server issues, but the dev team expressed their commitment to resolve them. “Server issues continue to be our highest priority and we have assigned all possible resources to resolve the server issues,” the devs said. “These fixes come from our other teams who’s [sic] skill sets do not apply to server issues such as the art and design teams, working in tandem.”
Gameplay changes
The update increased online character slots to 25 and added a one second cooldown to Advent of the Erased’s ward gain on gaining or refreshing Haste. Additionally, the devs decided to disable refer a friend in the social panel and made a UI improvement to show death logs.
Bug fixes
There is a long list of bug fixes included in Patch 1.0.0d, but most notably there are now failsafes in place for the Keeper Balthas quest and Drake event in case of an issue. Additionally, players no longer need to worry about a bug that read “equipped two-handed sword” even if they had a different weapon equipped.