Here are the Last Epoch patch 1.0.1 notes

The bugs have been killed.

A loading screen in Last Epoch showing three characters watching a sunset.
Screenshot by Dot Esports

Last Epoch is now well and truly into its full release, but like any other new game, there’s been plenty of hiccups. Many of these come in the form of bugs and other issues impacting the game.

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Never fear! Eleventh Hour Games is on the case and on Feb. 29 we got the first update for Last Epoch since launch. This update looks to remedy ongoing problems with the ARPG and make changes to gameplay elements the devs feel aren’t working.

If you’ve encountered problems since starting Last Epoch then chances are it’s been addressed with this patch so, without further ado, here is a look at all of the changes in this update.

Last Epoch Patch 1.0.1: All changes and fixes

A screenshot of a loading screen in Last Epoch showing Solarum.
It’s great news for controller gamers. Screenshot by Dot Esports

Patch 1.0.1 has a ton of fixes to problems that players have been encountering since the game’s launch. This, the first update brings a lot of good news for controller players with much-needed fixes to problems they’ve been facing. But alongside that, there are fixes to quest bugs, skill issues, and a whole lot more.

Here is everything included in Patch 1.0.1, via the Last Epoch forum.

Game Changes

  • Added a way to remember the last chat language selected so it doesn’t always default to English, and uses the system lang the first time instead
  • Added gold spawning animation
  • Made performance improvements and added Scene Variants for five additional Monolith Echo Scenes, and improved performance for Welryn Outskirts
  • Changed “Jump the Deck” completion to only complete when entering the next scene. This allows the quest tracker to continue pointing to the next scene if the player does not travel there for whatever reason.
  • Now unlocks waypoint to End of Time after Pannion creates the Rift to chapter 2 to allow players to proceed without using the timerift
  • Added check for completing Artem’s Offer for players that had the quest before the previous patch.
  • Added waypoint unlock for Lake Liath when you complete the Deep Harbor questline for players that leave after completing Deep Harbor, but don’t proceed to Lake Liath.
  • Added support for merging faction progress when leaving either Solo Character Found (SCF) or Solo Account Found (SAF) Challenges
    • When you abandon a SCF character this merges the faction progress with your SAF progress.
    • When you abandon a SAF character this merges the faction progress with your normal progress.
  • Fixed the options in the settings panel so you can’t accidentally abandon SAF as a SCF
  • Switched Brigandine Boots to use T25 boots’ 3D art for Primalist
  • Added refresh on start function to social panel so it loads friends list on start instead of waiting for the social panel to be opened.
  • Reduced size of Ulatri Scavenger’s Firebreath ability
  • Spriggan Form’s Healing Totems can now have cold visuals if your Spriggan Form or Thorn Totems are cold converted
  • Fixed a bug where the ailment duration increase from Occult Embers did not apply to bleed duration when the skill is converted to physical by Arteries of Malice in Ghostflame tree
  • Fixed an issue that would occasionally lead to a state where you can not see or pick up items on the ground.
  • Fixed an issue where occasionally player characters would not load their gear visuals or display name (instead displaying the default name of a bear emoji)
  • Fixed an issue in Thetima where quest icons above NPC’s would not always update properly

Skill Changes

  • Acolyte: Ghostflame: Fixed a bug where the ailment duration increase from Occult Embers did not apply to bleed duration when the skill is converted to physical by Arteries of Malice
  • Sentinel: Smelter’s Wrath: Fixed an issue where it’s animation would break if it was the first ability used in a scene
  • Primalist: Spriggan Form’s Healing Totems can now have cold visuals if your Spriggan Form or Thorn Totems are cold converted
  • Acolyte: Chthonic Fissure: Fixed an issue where Cthonic Fissure was causing a client performance dip.
  • Fixed an issue where occasionally using a transformation skill (Werebear, Lich form, etc.) the player character would become entirely unresponsive
  • Fixed a bug where the Falcon’s thrown acid flasks could cause it to consume its own Falcon Mark
  • Fixed a bug where Transplant was using the incorrect VFX showing some necrotic VFX at the original position
  • Fixed a bug where Dive Bomb passive “Rush of the Hunt” was not scaling with points allocated

Controller Changes

  • Fixed an issue where NPC’s that could not be interacted with would sometimes have an interaction prompt spawn when approached while using a gamepad.
  • Fixed an issue where, when using a gamepad, it was not possible to specialize points in the Bone Curse skill tree without relying on the Virtual Cursor
  • Fixed controller navigation on the Social Panel
  • Fixed controller navigation on Choose Mastery panel
  • Fixed controller navigation for “Quest Completed” popup
  • Fixed a bug where some controller inputs on the map locked after navigating the quest list
  • Fixed a bug where the Item Gifting D-Pad navigation could break if the player closed out of the Item Gifting window with an item still in it.
  • Fixed a bug where Configure Stash Tabs did not work with the D-Pad Cursor
  • Fixed a bug where the virtual keyboard could enter a state where it cannot be properly closed, locking the Player out of Gamepad inputs.
  • Fixed a bug where Upheaval’s VFX was playing when you were just summoning the totem

Miscellaneous Changes

  • Fixed an issue that would sometimes result in a disconnect on transition while in a party.
  • Fixed an issue in the Forgotten Graves where the Infernal Husk patrols would fail to spawn a map marker.
  • Adjusted the Music in scenes The Ancient Cavern, The Verdant Lakes, and The Ancient Forest
  • Fixed bug where skipping Risen Lakes and having “Admiral’s Dreadnaught” quest active or complete, then returning to Risen Lakes would make the quest “Immortal Empire” incompletable.
  • Fixed bug where some enemies that join combat late were not animating.
  • Fixed a bug where a Last Refuge Guard’s death animation was looping
  • Fixed Move Or Break Destructible left click option not working
  • Fixed some clipping issues on Rogue and Acolyte, and fixed short Sentinel
  • Fixed a bug where the Wraithlord would not despawn upon unequipping Wraithlord’s Harbour

UI Changes

  • Fixed issue where game version was not showing new revisions
  • Fixed a bug where an item label could fail to show if you were looking at another item when it dropped.
  • Fixed a bug where legacy characters could show up as an incorrect hardcore character
  • Fixed a bug where dodges did not display floating combat text
  • Localization changes and corrections
  • Fixed an issue where opening the Ladder menu did not properly close the inventory ui
  • Fixed an issue where occasionally the overlay map zoom would default to extreme zoom in making it seem like the overlay map didn’t work at all.
  • Fixed a bug where occasionally, the gamble/purchase prompt in tooltip item appeared at a very large size
  • Fixed a bug where non-equipable items (such as keys) would disappear if you tried to quick-move them to the forge
  • Fixed bug where UI Elements for some passives were continuing to display after points in that passive were removed
  • Corrected a layer issue with the Rogue T10 Helmet
  • Fixed several Rogue and Acolyte animations

Quest Changes

Player looking down on the world in Last Epoch
Changes for the better. Image via Eleventh Hour Games
  • Fixed an issue where a boulder was in the way in Lost Catacombs Monolith Echo Scene
  • Added multiple failsafes for unlocking Heoborea waypoint after completing The Scorched Grove.
  • Fixed object collision on railway-stop in The Osprix Warcamp
  • Fixed unreachable chest in The Burning Pier
  • Fixed NPC in The Burning Pier not animating
  • Fixed ground texture in Forest Trails Monolith scene
  • Fixed shrine placement in The Wengari Fortress
  • Fixed a section of floor being visually missing in Mak’Elka Lower District
  • Fixed Alric’s Cage not visually open in The Dreadnought’s Deck
  • Fixed bug where If you die on the step for killing Yulia and then return to the zone later, the positions for the Soul Cages are not shown.

That’s all of the changes to Last Epoch in 1.0.1, but there are no plans to stop anytime soon. Eleventh Hour ensures players it’s on the lookout for more problems and will make changes, so make sure you’re reporting any new issues you come across.

Author
Image of Ryan Galloway
Ryan Galloway
Ryan is a Senior Staff Writer for Dot Esports who has been working at GAMURS since 2020. He covers a wide variety of titles from across the gaming space, with a focus on Pokémon. He boasts a degree in Journalism from Murdoch University. Email: ryan@dotesports.com