Baldur’s Gate 3: How to save the Druid’s Grove refugees in BG3

Learn how to save the refugees in Baldur's Gate 3.

There is a druid character with red hair staring to the side. She has a piece of clothing with a large leaf insignia.
Screenshot by Dot Esports

Early on in Baldur’s Gate 3, you’ll be tasked with saving the refugees in the Druid’s Grove, which are a group of tieflings led by Zevlor.

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The tieflings are being forced out of Druid Grove by the Druid leader Kagha, however, there is a way to save the refugees and bring peace between them.

How to start Save the Refugees side quest in BG3

There is a group of adventurers in the middle of the screen, surrounded by a dirt road and grass. There is a large stone door ahead of them that is open.
Just outside the grove entrance. Screenshot by Dot Esports

Your quest begins when you reach the entrance to the Druid’s Grove, where an event will take place. The coordinates to the entrance to the Druid Grove is (X: 208, Y: -33). This will be a battle between goblins and the refugees on the outside.

Take out the group of goblins, and when the battle is over, speak with Zevlor. Depending on your character, your party and, how you handle this fight, the battle should not be that tough.

Tip: DO NOT let Zevlor Die!

If Zevlor perishes during the battle, you will have to start all of this over. You need certain characters alive throughout the quest to ensure your success.

How to save the Grove in Baldur’s Gate 3

When you enter the Druid’s Grove and speak with Zevlor, he will tell you that you need to speak with the druid leader, Kahga to find a way to allow the refugees to stay without forcing them out.

You’ll then need to walk over to the east side of the grove to find the entrance to where the druids are performing a ritual. Here, you can talk to the mother and father tiefling about their daughter who’s been taken captive. Proceed into the area past the druids guarding the entrance.

It is very important that you do not have Astarion in your party when going through the entrance. Otherwise, you will end up triggering hostility from the druid guards and enter combat. Doing this will mess up any chance you have of rescuing the refugees, so try to have a party with characters like Gale, Shadowheart, or Wyll instead.

There is a stone door that is closed, with a group of adventurers nearby. There are wooden objects all around, with a staircase that leads to a wooden floor.
Near the entrance to where Zevlor is located inside. Screenshot by Dot Esports

Go through the gate and look for a stone entrance on the right side, which will take you to the chamber where Kagha resides.

If you spoke to the parents outside the area first, you’ll enter a dialogue sequence that gives you a chance to save their daughter from Kagha’s wrath. You’ll have to pick dialogue options that tell Kagha to not harm the girl or question her about her harsh treatment, and you’ll have to roll on some decisions you make during this sequence. If you’re successful, you’ll save the girl and be able to speak with Kagha more.

Negotiations with Kagha and Zevlor

A screenshot of the druid leader kahga.
Kagha is not very merciful. Screenshot by Dot Esports.

Kagha will tell you to go speak with Zevlor once again. But before you do, talk to her companion Rath, who is sitting nearby.

Your conversation with him will reveal more about the workings of the druids, and he will ask you to find the druid Halsin. This is key to rescuing the refugees in the grove and will lead to the best outcome for everyone.

Tip: The real Druid leader, Halsin

Halsin is the real Druid leader and Kahga is in place to keep things ‘safe’ while he has been captured. Saving Halsin is apart of the main storyline and will really help you save the whole Grove including the Druids and the Tieflings.

There is a group of adventurers in a chamber that is filled with objects like chests, books, and candles. There is a druid standing near the group that is facing a table with more objects on it. A giant statue stands in the middle of the room.
Inside Kagha’s location, in Nettie’s room. Screenshot by Dot Esports

You can also speak with the druid Nettie in this area, which gives you more information about Halsin’s whereabouts. This is connected to the main quest involving the parasite that you and your allies have inside you. Visit Nettie in the adjacent room opposite of Rath to make sure you gather all the important information you need.

Afterward, make your way outside the area and back toward the north section of the grove, where you can enter a stone door and speak with Zevlor in a chamber.

During this dialogue exchange, pick the options that allow you to help Zevlor and help the refugees, which may include discussing Kagha delaying the druid ritual. Once you agree to help Zevlor out, you’ll get the “Defeat the Goblins” quest.

Tip: DO NOT ask the refugees to leave!

It is important that you do not ask Zevlor and the refugees to leave. Otherwise, you will enter battle and ruin all of your progress up to now.

How to get to the Goblin Camp in Baldur’s Gate 3

A screenshot of the Goblin Camp in BG3.
The Goblin Camp is a rough feat to overcome. Screenshot by Dot Esports.

You’ll now have to journey outside of Druid’s Grove and make your way to the Goblin Camp, which is located in the north section of the map.

Tip: Be nice to the Goblins, for now

On your way to the Goblin Camp, you will encounter other Goblins. Take note to be nice to them on the way to the camp so they will not lower your chances of getting to the camp unscathed, making you and your party’s life easier.

When you finally reach the Goblin Camp, you’ll have a few options.

  • You can try to enter the area full force and start fighting the goblins
  • You can go through a series of checks to avoid combat.

Unless you’re willing to go through a very tough series of fights, then you’re better off being deceptive and going through the dialogue with the goblins. If you’re lucky with your rolls, you can avoid a lot of combat and enter the Goblin Camp without an issue.

Where to find and rescue Halsin in Baldur’s Gate 3

In the camp, go toward the back entrance stone door, past all the goblins celebrating and lurking around.

  • If you managed to get through the entrance to the camp without entering combat, this will be easy to do.
  • If you decided to fight, you’ll have to kill every goblin in the area before going through the door.
There is a group of adventurers in the center standing together. The floor below them has a star-shape design on it, with wooden planks and statues placed around. There are stairs and a ladder that lead to other areas above.
Inside the ruins of the Goblin Camp. Screenshot by Dot Esports

Once inside, you’ll have to go through a check with the goblins guarding the area. They’ll ask who of their leaders you’ve come to see, to which you should answer Priestess Gut. While whoever you pick doesn’t matter, you’ll still have to roll during this dialogue to get through without an issue.

Once that is done, make your way further inside, and you’ll find Princess Gut just ahead with more goblins. You do not need to speak with any of the goblin leaders at this point if you don’t want to. Make your way to the eastern side, go up some stairs, and enter the southern room, where you will see a man tied up.

There will be goblins here torturing the man that will question you. Convince them to let you torture the man then, you’ll have more dialogue rolls that you must be successful with. Speak with the man, who is named Liam, to learn about Halsin.

Tip: Questions about the Nightsong?

You can also ask about other side quests you may have picked up along the way, including details about the Nightsong

Once you’re done talking, help pick the lock to free him and head north over a wooden path. You’ll eventually come across a ladder that you can go down and a door you can enter to the north. Go inside and you will find a cage on the eastern side of the room below you, where Halsin is located in bear form.

Fighting with the goblins in the Goblin Camp

It’s at this point in the quest where you’ll have to make a choice before proceeding. If free Halsin now, the entire camp will become hostile, and you’ll have to fight goblins from this point on. Before doing so, you may want to explore the rest of the camp and pick up any loot you find, or finish up any other side quests you want to complete.

The area is a dungeon with a lot of blood on the ground. There are torches that light the area, with a prison cell that has its door open. There are dead goblin bodies on the ground.
The area where you can find Halsin captured. Screenshot by Dot Esports

When ready, go to Halsin and talk with the Goblin and Goblin children. You must choose choices that are in Halsin’s favor.

Tip: Choose Halsin’s side.

If you do not choose dialogue in Halsin’s favor, Halsin will fight you instead of helping you with the Goblins.

Halsin will break out of the cage forcing you into combat, and you’ll team up with him to fight the goblins. You’ll have to defeat every goblin in the room before you get to talk to Halsin.

Tip: Get rid of the Goblin children first!

While this might sound rough, the Goblin children need to be the first to go within the battle or they will alarm the entire camp and you will face all of the Goblins!

When you finally get to chat, Halsin will ask you to help him defeat the other goblin leaders in the camp to make sure the refugees in the grove are safe. Ask him to join you in your assault on the goblin camp and before leaving the room to begin fighting, you can take a moment to recover at camp. Make sure to ask Halsin to wait for you during the dialogue where he objects, that way he doesn’t leave the area and ruin the rest of the quest.

When ready, take Halsin and your party into the goblin camp defeat the three goblin leaders in order to fully save the refugees within the grove.

Return to Druid’s Grove

Return to Druid’s Grove and meet with Halsin. Killing the last goblin leader will have a short bit of dialogue before you can exit the area.

Tip: DO NOT go outside of the Goblin Camp Doors!

You’re better off fast traveling out of the area to camp or to the portal near Druid’s Grove rather than going outside to the entrance of the goblin camp. Doing so will force you into combat with the leftover goblins at the entrance right after you went through a tough series of battles.

There is a group exiting a portal to an area filled with broken wood obstacles. There is a goblin enemy ahead of them waiting to start battle.
Outside the Goblin Camp portal in combat. Screenshot by Dot Esports

When you head back to the grove, you’ll meet up with Zevlor briefly, where he’ll thank you for your efforts in saving everyone. You’ll also notice that the majority of the tieflings in the grove are not around as the area is being cleared out because of your actions. 

The image is of a character in a menu window, with stats and inventory displayed. The level of the character is displayed on the upper left side of the window, while a field with a camp is in the background behind it.
Halsin’s character sheet after completing the quest. Screenshot by Dot Esports

Make your way back to the area in the grove where the druids were doing their ritual (on the east side) and you’ll find Halsin scolding Kagha. After some dialogue exchanges, you’ll be able to speak with him again, and he’ll give you more insight into the parasite. At the same time, he’ll also inform you that he’ll go to your camp the next time you visit there to rest. 

If you managed to complete all of these steps without losing anyone, you’ll find a big party between the druids and tieflings happening at camp. At the same time, you can add Halsin to your party as an ally for your main quest after speaking to him there.

Author
Image of Jakejames Lugo
Jakejames Lugo
Jakejames Lugo is a writer and creator that has been covering video games, movies, and general entertainment for over a decade. He has published various articles on many outlets, and makes videos regularly for platforms like YouTube and TikTok. Jakejames continues to share gaming related content daily over social media for everyone to enjoy.