The Casting of Frank Stone: All The Champion Artifact locations
Discover the man behind the mask, and learn about what made Frank Stone.
Behaviour Interactive
The Casting of Frank Stone is all about attempting to survive the game’s Killer, Frank Stone. But how did he become a bloodthirsty serial killer? There are multiple artifacts you can find revealing details about him and his creation in The Champion collection.
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These are collectibles you can find throughout your playthrough of The Casting of Frank Stone. They are scattered throughout the game, and you have an opportunity to encounter them on multiple characters. These artifacts are important and paint a more detailed picture of why Frank is the way he is—and his downfall. This guide covers all The Champion Artifact locations in The Casting of Frank Stone.
All The Champion Artifact locations in The Casting of Frank Stone
There are multiple references to The Champion, Frank Stone, in The Casting of Frank Stone. These artifacts reflect on the creation of the character and how he became the Killer. If you miss these artifacts in your playthrough, there’s an opportunity to find them in future chapters, or you can replay them using the Cutting Room feature after completing the game.
These are all The Champion Artifact locations in The Casting of Frank Stone.
The Champion Artifact
Location description
Artifact Location
Staff File
When Sam is searching through the Cedar Hill mill during Chapter One, you can find the Staff File when interacting with a cabinet.
Symbols
When you’re playing as Sam during Chapter One, there are symbols you can find on the wall close to where you fall in the sewers. You can find this at later points in The Casting of Frank Stone.
Old Newspaper Article
When you’re in Jamie’s garage, there’s an old newspaper article to the left of Robert where you can learn about Frank Stone.
Epic of Gilgamesh
You can find the Epic of Gilgamesh while exploring Augustine’s Parlor in Chapter Two. It’s on the desk, next to the door she exits after introducing herself.
Weapon Designs
When exploring Frank Stone’s old kill room in Chapter Five, there are weapon designs on the table. Flip through the book to reveal these drawings.
Face of Evil
During Chapter Four, in the Atrium, there’s a book that talks about how Frank Stone was captured and who he was as a person. You can find it on the second floor.
Grandmother Letter
When Linda visits the old administration building in Chapter Nine, there’s a locked locker she can find. Backtrack to the entrance of the room, and go through the small crawlspace on the left. When you reach the other side, open up the cabinet to find key for the locker, where you can find the letter.
Frank’s Journal
In Chapter Nine, when you get past the boiler, right before the exit, take the door to the right. Follow the crawl space to discover Frank’s hidden nest, with the journal on the table.
Session Tape
When attempting to escape with Stan in Chapter 11, there’s a session tape between Frank Stone and Augustine you can play and listen to as she gives Frank advice.
ID Card
When Madi’s attempting to escape from Frank Stone in the Manse, there’s an ID card in the room with the final generator where you can learn Augustine worked as a Psyche for Frank Stone.
Zack Palm has been writing about video games for the past five years. He spends his free time trying to learn about a new board, reading high-fantasy series, or working on his latest DnD character.