The First Descendant‘s next season sees a new character joining the fight against Vulgus. Apart from Ultimate Freyna, season one introduces a new “cool” Descendant, Hailey.
Here’s everything you need to know about Hailey and her release date in The First Descendant.
Hailey release date in The First Descendant
![Hailey firing an ice beam in The First Descendant](https://vip-develop.dotesports.com/wp-content/uploads/2024/08/the-first-descendant-hailey-beam.jpg?w=640)
According to the official update schedule, Hailey joins the war against Vulgus on Aug. 29 with the launch of season one. This update also adds new Invasion dungeons, seasonal power scaling, and a new battle pass.
However, Hailey’s Transcendent Modules (aka Modification Modules) are coming to The First Descendant with the second seasonal update on Oct. 10. We don’t yet know what these Modules are, so expect more information as the season progresses.
Below, you can find a countdown showing how many days and hours are left until Hailey is available to unlock. The official season one launch time hasn’t been confirmed, but our countdown is set to 4 am CT on Aug. 29 (when updates tend to release) and will be updated when Nexon confirms a release time.
Who is Hailey in The First Descendant?
Hailey is a Chill Descendant armed with an anti-material sniper rifle. She seems to be a dedicated Chill damage-dealing character as opposed to Viessa, who’s designed for debuffing and crowd control.
Here’s everything we know about Hailey’s skills in The First Descendant:
- Cryo Round: Fires a Cry Round that tracks the enemy, deals damage, and inflicts the Cryo effect, dealing additional damage.
- Storm Snare: Fires a beam, knocking back enemies and inflicting Cryo.
- Cold Fury: Decreases movement speed but significantly increases Firearm and Skill Critical Hit Rate and Firearm Penetration.
- Zenith: Equips the anti-material Sniper Cannon. Greatly increases anti-material sniper rifle’s penetration, Firearm ATK, and Chill skill damage. The weapon recovers MP when hitting weak points and decreases the Cooldown the more bullets you have remaining when the skill ends.