TFT Patch 14.16 patch notes: Syndra and Kassadin nerfs

Stay on top of the meta changes.

Syndra TFT Set 12 skin with fire crown, red eyes, and arms outstretched
Image via Riot Games

Teamfight Tactics Patch 14.16 is the first update for Set 12 Magic n’ Mayhem, and it’s packed with a lot of mostly minor adjustments to the meta.

Recommended Videos

Augments and champions were the focus for the first round of TFT Set 12 Patch 14.16 PBE balance changes. Most have been relatively minor, with a few exceptions, like healing being removed from Karma’s spell if a unit dies while affected. Overperformers like Syndra and Kassadin got multiple nerfs, while Traits like Frost, Faerie, and Warrior were buffed. Here are the 14.16 TFT Patch notes, per Riot.

Patch 14.16 TFT system changes

A new TFT PvE game mode is coming to live servers in Patch 14.17 on Aug. 27. Tocker’s Trials is a temporary mode that will run until Sept. 24.

Golems were a little too powerful out of the gate, and they are getting a few minor nerfs applied to them.

  • Attack damage: Reduced to 55
  • Health: Reduced to 550
  • Ability damage: Nerfed from 335/500/750 to 300/480/750

Several changes were also applied to the Hyper Roll TFT mode.

  • Dummies and Golems will level up one Stage later going forward
  • I’m the Carry Now Augment’s stats were adjusted to power up later
  • Frost Soldier bonus health scaling was reduced from 200 to 110 per Stage
  • Augments All That Shimmers, All That Shimmers Plus, A Golden Quest, and Upgraded Adventure will no longer appear.

Patch 14.16 TFT trait changes

TFT Set 12 nilah skin with silver hair and red eyes
Let the changes begin as the meta evolves. Image via Riot Games
  • Bastion: Armor and magic resistance adjusted from 15/40/65/110 to 15/40/70/120
  • Blaster: Damage amplification increased from 8/15/30 to 12/25/45 percent
  • Blaster: Damage amplification adjusted during burst from 25/45/90 to 25/50/90 percent
  • Chrono: Chrono Time Stop is now affected by crowd control immunity
  • Faerie: Damage amplification from Queen’s Crown adjusted from 25/35/40/70 to 25/40/45/75 percent
  • Faerie: Armor healing and shielding increased from 30 to 35 percent
  • Faerie: Armor health increased from 100 to 150
  • Faerie: Armor healing from Queen damage increased from 12 to 15 percent
  • Frost: Ability power and attack damage increased from 15/30/45/75 to 16/35/50/80
  • Preserver: Heal nerfed from 2.5/4.5/7/10 to 2/4/6/9 percent
  • Preserver: Mana restored adjusted from 3/5/8/12 to 3/5/7/11 percent
  • Preserver: The Preserver trait ticks while a unit is mana-locked and will now grant that mana after the mana lock ends
  • Scholar: Bonus mana on attack adjusted from 3/5/10 to 3/6/12 per attack
  • Warrior: Omnivamp buffed from 10/18/25 to 10/20/30 percent
  • Warrior: Bonus damage increased slightly to 10/20/30 percent

Patch 14.16 TFT champion changes

A majority of the TFT Set 12 early champion balance changes are simple adjustments. Watch out for Lillia with the High Horsepower Augment and Katarina through Faerie and Warrior buffs. Kassadin and Syndra were hit with multiple nerfs while Briar’s damage was increased. Much of the brokenness surrounding Syndra, according to Mortdog during the 14.16 Patch Rundown, was that her cast time was set wrong at 0.3 seconds. The cast time has been corrected to the standard one-second cast time.

One-cost units

TFT One-cost championPatch 14.6 balance change
JayceSlight spell damage buff to 425/425/475 AD percent plus 40/60/90 percent AP
LilliaMana changed to 40/100
SeraphineMana changed to 10/60
SorakaStar damage increased to 195/290/440 percent
WarwickAttack damage ability damage buffed from 50 to 55/55/65 percent

Two-cost units

TFT Two-cost championPatch 14.6 balance change
AhriOrb damage slightly increased to 140/210/325 and returning true damage buffed to 100/150/230
GalioTimed damage reduction increased to 20/25/30
KassadinShield nerfed to 260/285/310 percent
KassadinBonus stacking damage reduced from 35/50/80 to 30/45/70 percent
Kog’MawSpell attack damage percent reduced to 280/280/290 percent
ShyvanaType changed from Tank to Magic Fighter
ShyvanaSpell damage buffed to 45/65/100 percent AP plus one percent health
SyndraSpell damage nerfed from 225/340/520 to 205/310/480 percent
SyndraCast time increased from 0.3 to one second as intended
SyndraRift damage reduced from 35 to 30 percent

Three-cost units

TFT Three-cost championPatch 14.6 balance change
KatarinaSpinning damage increased to 175/260/420 percent
WukongShield buffed to 380/460/550 percent

Four-cost units

TFT Four-cost champiionPatch 14.6 balance change
KarmaHealing of allies removed
RyzeBolt damage increased slightly to 85/130/300 percent
Tahm KenchHealth buffed to 1,100
VarusSpell channeling time was reduced from 2.5 to 1.5 seconds (buff)

Five-cost units

TFT Five-cost championPatch 14.6 balance change
BriarAttack damage increased from 60 to 65

Patch 14.16 TFT Augment changes

TFT Ryze Set 12 skin
Mass adjustments were made to Set 12 Augments. Image via Riot Games

Augments were the early focus in Set 12, from reworks to stat changes. All Augments are listed in alphabetical order. Reworks were applied to Assassin’s Toolbox and Endless Hunt.

  • Arcane Conduit (Gold): Removed
  • Anger Issues (Prismatic): Armor and magic resistance increased from 25 to 30
  • Assassin’s Toolbox (Prismatic): Rework—Gain a Prowler’s Claw and an Infinity Edge
  • At What Cost (Prismatic): Bonus XP reduced from 16 to eight
  • Avenge the Fallen (Gold): Team stats increased to 18 percent attack damage, 18 ability power, and 18 magic resistance
  • Bastion Crown (Prismatic): Gained champion changed from Nunu to Shen
  • Beggars Can Be Choosers (Silver): Gold increased from four to seven
  • Blaster Crown (Prismatic): Champion gained changed from Tristana to Ezreal
  • Blossoming Lotus One and Two: No longer offered at Stage 2-1
  • Built Different Two (Gold): Now exclusive with Two Tanky
  • Caramelized Comforts (Gold): Health increased to 60 and the chance to drop gold increased to 10 percent
  • Clockwork Accelerator (Gold): Gain attack speed reduced from four to three seconds
  • Dark Alley Dealings (Prismatic): Player combats reduced from five to three
  • Draconic Mastery (Gold): Removed
  • Endless Hunt (Gold): Rework—Hunter units execute enemies below 12 percent health and gain 10 percent attack speed. Gain a Twitch and Kog’Maw. Now called Hunting Frenzy.
  • Eternal Growth Plus (Gold): Health gained reduced from 100 to 60
  • Explosive Growth Plus (Gold): XP increased from 10 to 11
  • Fast Forward (Gold): Attack speed increased from 25 to 40 percent. No longer offered at Stage 2-1.
  • Find Your Center (Silver): Maximum health gained increased from 10 to 15 percent
  • Flexible (Gold): Emblem gained at the start of the next three Stages instead of every Stage
  • Fortune Favors the Bold (Gold):
  • Giant and Mighty (Prismatic): Health gained reduced from 350 to 300
  • High Horsepower (Gold): Lillia’s stats buffed to 150 percent attack speed, 150 percent movement speed, and 300 percent bonus damage.
  • Higher Education (Gold): Mana reduced from 100 to 80, and attack speed increased from 10 to 12 percent
  • Immovable Object (Prismatic): Effect reduced from 70 to 60 percent
  • Item Collector One (Silver): Team health reduced from 10 to five
  • Item Collector Two (Gold): Team health reduced from 15 to 10
  • Keepers One (Silver): Health reduced from 175 to 160
  • Keepers Two (Gold): Health reduced from 260 to 240
  • Molten Caramel (Gold): Stats increased to 200 percent damage, 30 less mana, and 20 percent Omnivamp
  • Molten Caramel Plus (Gold): Omnivamp increased from 15 to 20 percent
  • On the House (Silver): Removed
  • Ones Twos Threes (Silver): One-cost champions gained reduced from three to two
  • Pilfer (Gold): Gold gained was removed
  • Practice Partners (Gold): Mana increased from four to five
  • Press the Attack (Gold): True damage reduced from 5.5 to five percent
  • Prismatic Ticket (Prismatic): Chance to gain a free Reroll reduced from 50 to 45 percent. No longer offered at Stage 4-2.
  • Restart Mission (Silver): Number of two-star two-cost units increased from two to three
  • Row Rejuvenation One (Silver): Omnivamp increased from seven to eight percent
  • Row Rejuvenation Two (Gold): Omnivamp increased from nine to 10 percent
  • Scholar Crown (Prismatic): Item changed to Spear of Shojin, and champion changed to Bard
  • School Mascot (Gold): Health increased to 10 percent, and ability power increased to 30. No longer has a Deathcap item at five and seven.
  • Spellblades (Gold): Magic damage reduced from 175 to 150 percent AP
  • Support Golem One (Gold): No longer offered at Stage 2-1
  • Support Golem Two (Prismatic): No longer offered at Stage 2-1
  • Sweet Tooth (Gold): Health reduced from 200 to 100
  • Sweet Tooth Plus (Gold): Health reduced from 200 to 100
  • Three’s a Crowd (Gold): Health increased from 66 to 75
  • Two Healthy (Gold): Health reduced from 90 to 80
  • Vertically Inclined (Gold): Team damage increased from eight to nine percent, and additional damage amp increased to 18 percent
  • What the Forge: Health gained increased from 110 to 220
  • Witchy Wallop (Gold): The percentage of original damage dealt increased from 80 to 85 percent. Time between Wallpos was reduced from 0.25 to 0.15 seconds.
  • Worth the Wait (Gold): Round reduced from four to two

Patch 14.16 TFT Charm changes

The TFT balance team has added four new Charms to Magic n’ Mayhem through Patch 14.16. Two Charms were removed, two were nerfed, and seven were buffed.

TFT Set 12 CharmPatch 14.16 Charm balance change
Copycat (New Charm)- costs one gold, offered at Stage 2-3Gain a one-star copy of the first enemy unit to die next in combat
Ironclad Spirit (New Charm)– costs one gold, offered at Stage four-plusDuring your next combat, your team gains 30 armor
Mystic Spirit (New Charm)– costs one gold, offered at Stage four-plusDuring your next combat, your team gains 30 magic resistance
Spawn Swarm (New Charm) – costs four gold, offered at Stage five-plusDuring the next combat, your first two front row units spawn a Voidling after death
Backrow StarCost reduced from five to two gold
Desperate PleaRemoved
EnhanceCost reduced from two to one gold
Gear SwapRemoved
Minor GambitGold for winning increased from two to three
Phantom EmblemCost reduced from eight to six gold
ShivinateStages offered changed from 3/4 to 2/3
Summon DragonAttack damage reduced from 450 to 405
The StarCost increased from five to seven gold
TinkerCost reduced to zero gold and offered through the entire duration of the game
Treasure PartyGold cost reduced from eight to six

Patch 14.16 TFT item changes

  • Dragon’s Claw: Heal reduced from five to 2.5 percent per two seconds
  • Radiant Dragon’s Will: Maximum health gained reduced from 18 to 15 percent
  • Blacksmith’s Gloves (Artifact): Base health nerfed from 300 to 200
  • Mogul’s Mail (Artifact): Base health nerfed from 200 to 150
  • Needlessly Big Gem: Total damage amplification reduced from 10-25 to five-20 percent

Bug fixes that were applied through Patch 14.16 are listed on the official Riot Patch notes. Players can start testing the new Tocker’s Trial game mode through PBE servers on Aug. 13.

Update Aug. 9 at 10:45pm CT: All early TFT Patch 14.16 changes were updated

Update Aug. 11 at 1pm CT: All TFT Patch 14.16 notes were updated following Mortdog’s Patch Rundown.

Update Aug. 13 1pm CT: All TFT Patch 14.16 notes were updated per Riot Games official notes.

Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.