319 days — 10 months and 2 weeks.
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ACCOUNTABILITY

FREE-DOM
https://twitter.com/lurkerzero/status/584048860684808193 Unfortunately, being broken isn’t the only major issue plaguing the Master Chief Collection. As a result of the disastrous launch and numerous patches that have seemingly made no progress in remedying the aforementioned issue, many players feel burned and have essentially abandoned the game. As a result, the population of the game has plummeted. This issue manifests itself in two very important and interconnected ways; first, it makes certain niche playlists unplayable as they are not enough players to consistently fill every slot in a lobby. This most notably occurs in the games with DLC-added game modes (the Battlefield franchise is notorious for suffering from this very issue), and you can see this in the original release of Halo 3 and Halo: Reach. Secondly, this also nullifies the in-game skill-based ranking system and how matchmaking finds matches based on that very rank. If there aren’t enough players for the system to match closely-ranked players, then most ranked playlists devolve into a kind of unranked playlist. Microsoft can tackle this issue head on by making Halo: The Master Chief Collection a Game with Gold. This would inject a population boost that is necessary to make the game fully functional again. Plus, let’s face it: once Halo 5 drops, the Master Chief Collection Xbox One bundles that are currently on-sale will probably be discontinued and taken off the shelves to make way for the Halo 5 Xbox One Bundle. For all intents and purposes, the Master Chief Collection has been milked; it has served its purpose in selling Xbox Ones and has filled the gap for Halo 5 (at least from a sales perspective).
DEDICATED SERVERS
A major selling point for the game, dedicated servers, quite like the functioning game that was promised, is nowhere to be found. In most instances, matchmade and custom game lobbies revert to a tradition peer-to-peer, host-based system. Thanks to an interesting glitch still plaguing the Master Chief Collection, if a match connects through peer-to-peer, the game host may be given the option to end a matchmade game as if it were a custom game lobby. Although many may attribute these issues to the five netcodes that make up the MCC, it is important to note that the CE and Halo 2 Classic versions are based on the PC ports, not the original Xbox versions. This is an important distinction since the PC versions of both games used dedicated servers and not P2P. Furthermore, if it was a bridge too far in the seemingly crammed development time allotted for MCC, they shouldn’t have trumpeted it up as a major selling point. Ultimately, it all reverts to the accountability point.
VOTING RIGHTS

LAN SUPPORT

PC PORT
Even if you aren’t an active PC gamer, it’s clear that the PC gaming community has an uncanny ability to support games long after their console counterpart has been given the shaft. For whatever reason, small but loyal communities tend to spring around games on the PC. These are a myriad of examples of this, ranging from Call of Duty 4: Modern Warfare, America’s Army, Counter-Strike 1.6, to even Halo: Combat Evolved.

When Beyond did their article on the first 100 days of the Master Chief Collection, no one would have expected the game to persist in this broken state for another 200 days. Soon, it will have been a year, and Halo 5 will already be upon us. The Master Chief Collection may very well be forgotten at that point and cast aside as a failed experiment. Although it would be in 343’s best interest for the MCC’s struggles to be forgotten, it seems an unwarranted fate for a group of games that are the foundation of many childhoods, friendships, and even careers. “Stick with It” is an achievement that players get for playing a game three months after playing their first, and I hope 343 takes that advice. Either way, Halo: The Master Chief Collection needs to be fixed; I just hope people still intend to play it when it finally is.
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Published: Sep 26, 2015 09:44 am