In Cyberpunk 2077, there’s a wide range of weapons, especially the iconic ones. If you’re searching for these unique and powerful versions with special perks, it’s handy to keep a list of them, detailing their bonuses.
Cyberpunk 2077: All Iconic weapons
Name | Type | Tier | Weight | Bonuses |
Ambition | Pistol | Tier Four | 4.3 | +150 percent Headshot Damage Multiplier +25 percent Armor Penetration 0.5 seconds Charge Time |
Amnesty | Revolver | Tier Five | 4.6 | +200 percent Headshot Damage Multiplier +25 percent Armor Penetration +50 percent Crit Chance |
Apparition | Pistol | Tier Two | 4.3 | +150 percent Headshot Damage Multiplier +50 percent Armor Penetration 0.75 Charge Time |
Archangel | Revolver | Tier Five | 4.6 | +200 percent Headshot Damage Multiplier |
Baby Boomer | Two-Handed Club | Tier Three | 5.7 | +25 percent Armor Penetration +11 percent Bleeding Chance +11 percent Stun Chance |
Ba Xing Chong | Shotgun | Tier Five | 9.6 | +50 percent Armor Penetration 1.2 seconds Lock-on time Four number of projectiles |
Black Unicorn | Blade | Tier Five | 4.5 | +25 percent Armor Penetration +20 percent Bleeding Chance |
Bloody Maria | Shotgun | Tier Five | 9.6 | +85 percent Headshot Damage Multiplier +25 percent Armor Penetration +30 percent Bleeding Chance Six number of projectiles |
Blue Fang | Blade | Tier Five | 2.3 | +150 percent Headshot Damage Multiplier +20 percent Bleeding Chance +50 percent Poison Chance |
Breakthrough | Sniper Rifle | Tier Five | 11.7 | +300 percent Headshot Damage Multiplier +100 percent Armor Penetration 1.25 seconds Charge Time |
Butcher’s Cleaver | Blade | Tier Five | 4 | +25 percent Armor Penetration +40 percent Bleeding Chance |
Buzzsaw | SMG | Tier Five | 5 | +100 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Byakko | Blade | Tier Five | 4.5 | +25 percent Armor Penetration+30 percent Bleeding Chance |
Caretaker’s Spade | Blunt | Tier Five | 6.8 | +25 percent Armor Penetration +25 percent Stun Chance |
Chaos | Pistol | Tier Five | 4.3 | +150 percent Headshot Damage Multiplier +50 percent Armor Penetration 0.5 seconds Charge Time +10 percent Bleeding Chance |
Cheetah | Pistol | Tier Three | 4.3 | +150 percent Headshot Damage Multiplier +50 percent Crit Damage 14 percent Bleeding Chance |
Cocktail Stick | Blade | Tier Four | 4.5 | +25 percent Armor Penetration +25 percent Bleeding Chance |
Comrade’s Hammer | Revolver | Tier Five | 4.5 | +75 percent Armor Penetration One Second Charge Time +50 percent Crit Damage +40 percent Burn Chance |
Cottonmouth | Blunt | Tier Four | 3.4 | +25 percent Armor Penetration +15 percent Stun Chance +20 percent Shack Chance +20 percent Poison Chance |
Crash | Revolver | Tier Five | 4.6 | +200 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Crimestopper | Pistol | Tier Four | 4.3 | +85 percent Headshot Damage Multiplier 0.9 seconds Lack-on time +50 percent Crit Damage |
DR5 Nova | Revolver | Tier Five | 4.6 | +200 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Death and Taxes | Pistol | Tier Five | 4.3 | +125 percent Headshot Damage Multiplier |
Divided We Stand | Assault Rifle | Tier Five | 7.2 | +50 percent Headshot Damage Multiplier 1.2 seconds Lock-on time +20 percent Poison Chance |
Dying Night | Pistol | Tier Five | 4.3 | +125 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Errata | Blade | Tier Two | 4.5 | +25 percent Armor Penetration +17 percent Burn Chance |
Fenrir | SMG | Tier One | 5 | +100 percent Headshot Damage Multiplier +10 percent Shock Center |
Genjiroh | Pistol | Tier Five | 4.3 | +85 percent Headshot Damage Multiplier 0.9 seconds Lock-on time +50 percent Crit Damage |
Gold-Plated Baseball Bat | Blunt | Tier Five | 6.8 | +25 percent Armor Penetration +25 percent Stun Chance |
Jinchu-Maru | Blade | Tier Five | 4.5 | +25 percent Armor Penetration +30 percent Bleeding Chance |
Kanabo | Blunt | Tier Five | 6.8 | +25 percent Armor Penetration +25 percent Stun Chance |
Kongou | Pistol | Tier Five | 4.3 | +125 percent Headshot Damage Multiplier +25 percent Armor Penetration |
La Chingona Dorada | Pistol | Tier Five | 4.3 | +125 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Lizzie | Pistol | Tier Five | 4.3 | +150 percent Headshot Damage Multiplier +25 percent Armor Penetration 0.5 seconds Charge Time |
L-69 Zhuo | Shotgun | Tier Five | 9.6 | +50 percent Armor Penetration 1.2 seconds Lock-on time Four number of projectiles |
Malorian Arms 3516 | Pistol | Tier Five | 4.3 | +125 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Mantis Blades | Blade | Tier Five | 4.5 | +25 percent Armor Penetration+30 percent Bleeding Chance |
Moron Labe | Assault Rifle | Tier Five | 7.2 | +50 percent Headshot Damage Multiplier+25 percent Armor Penetration |
Nekomata | Sniper Rifle | Tier Five | 11.7 | +300 percent Headshot Damage Multiplier +100 percent Armor Penetration 1.25 seconds Charge Time |
O’Five | Revolver | Tier Five | 4.6 | +200 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Overwatch | Sniper Rifle | Tier Five | 11.7 | +300 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Palica | Blade | Tier Five | 4.5 | +25 percent Armor Penetration +30 percent Bleeding Chance |
Plan B | Pistol | Tier Five | 4.3 | +125 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Prejudice | Assault Rifle | Tier Five | 7.2 | +50 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Pulsar | SMG | Tier Five | 5 | +100 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Quasar | SMG | Tier Five | 5 | +100 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Satori | Blade | Tier Five | 4.5 | +25 percent Armor Penetration +30 percent Bleeding Chance |
Scalpel | Blade | Tier Five | 4.5 | +25 percent Armor Penetration +30 percent Bleeding Chance |
Second Opinion | Pistol | Tier Five | 4.3 | +125 percent Headshot Damage Multiplier +25 percent Armor Penetration |
Sir John Phallustiff | Blunt | Tier Five | 6.8 | +25 percent Armor Penetration +25 percent Stun Chance |
Skippy | Pistol | Tier Five | 4.3 | +85 percent Headshot Damage Multiplier 0.9 seconds Lock-on time +50 percent Crit Damage |
Sovereign | Double-Barrel Shotgun | Tier Five | 9.6 | +85 percent Headshot Damage Multiplier +25 percent Armor Penetration Two number of projectiles |
Stinger | Blade | Tier Five | 4.5 | +25 percent Armor Penetration +30 percent Bleeding Chance |
Tinker Bell | Blade | Tier Five | 4.5 | +25 percent Armor Penetration +30 percent Bleeding Chance |
Tsumetogi | Blade | Tier Five | 4.5 | +25 percent Armor Penetration +30 percent Bleeding Chance |
Widow Maker | Assault Rifle | Tier Five | 7.2 | +50 percent Headshot Damage Multiplier +100 percent Armor Penetration 1.25 seconds Charge Time |
Yinglong | Blade | Tier Five | 4.5 | +25 percent Armor Penetration +30 percent Bleeding Chance |
How many Iconic weapons are there in Cyberpunk 2077?
In total, there are 60 iconic weapons in Cyberpunk 2077. They vary in type, tier, and weight, and while some outshine others, each has its unique value. It’s especially beneficial if a weapon complements your build.
How to upgrade Iconic weapons in Cyberpunk 2077
To upgrade Iconic weapons, go to the Crafting Menu in your inventory. Select the crafting tab and find the upgrades section. Here, you’ll see all your weapons, including the Iconic ones. Choose a weapon, ensure you have the required materials, and press the upgrade button at the bottom.