Here are the patch notes for Apex Legends season 19, Ignite

Time for some bigtime changes for Apex fans.

Conduit flexes before using her Tactical ability on Storm Point.
Screenshot by Dot Esports

A new legend, a map update, and all sorts of quality of life improvements highlight Apex Legends‘ season 19 patch notes.

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Ignite is here, and it’s bringing a new legend with it. Say hello to Conduit, but also make sure to check out the big update for the return of Storm Point, balance changes, new weapon crafting and care package rotation, and more.

Here are the patch notes for Apex’s season 19, Ignite.

Apex Legends season 19 patch notes – Ignite

Conduit, the newest legend

Conduit taking a selfie with a downed Wattson, seen from the same angle as a finisher in Apex.
Say cheese! Image via Respawn Entertainment

For the first new legend since season 17, Conduit is here. The bubbly, energetic 27-year-old is a support hero powered by the battery of a Monarch Titan that saved her life as a child.

Get familiar with Conduit’s ability list for when she goes live in Ignite:

  • Savior’s Speed (Passive): Gain a burst of speed when running towards a teammate out of tactical range.
  • Radiant Transfer (Tactical): Send a surge of energy to a teammate, generating temporary shields for them and Conduit when in danger.
  • Energy Barricade (Ultimate): Deploy an array of shield jamming devices which damage and slow enemies.

Balance changes

Legend balance updates:

Bangalore and Catalyst get hit the hardest, in large part thanks to their predominance at the ALGS Championship and just how cluttered they can make an end-game (as Respawn designed John “JayBiebs” Larson put it, they created the “can’t see shit” meta).

The nerfs are measured, though. If you’re a Bang or Cat main and just want to use your favorite legend in ranked, they should still be good there, just not quite as good. For ALGS competitors, we’ll see how the tweaks shake out.

  • Bangalore
    • Double Time passive reduced from three seconds to two seconds
    • Smoke duration reduced from 23 seconds to 18 seconds
    • Rolling Thunder stun reduced from eight seconds to six seconds
  • Catalyst
    • Piercing Spikes no longer block projectiles or bullets
    • Max Piercing Spikes reduced from three to two
    • Dark Veil cooldown now starts when Veil goes down
    • Dark Veil duration reduced from 30 seconds to 25 seconds
  • Newcastle
    • Newcastle spends less time recovering after deploying Castle Wall ultimate
    • Increased max leap height for Castle Wall
  • Pathfinder
  • Revenant
    • Time extension window for assists when in Forged Shadows ultimate reduced from 30 seconds to three seconds
  • Vantage
    • Vantage gets one extra bullet in Sniper’s Mark ultimate (now max of six shots)
  • Wraith
    • Voices from the Void passive now more reliable. Takes less time to look at Wraith for passive to activate

Weapon balance updates:

You know how you’d ping a Bocek in a care package you just opened, and your whole team would ignore it? And then you’d stare at it for a bit, wondering if you should pick it up, only for you to ignore it as well? Respawn felt that too, and they’re shipping buffs to the bow that will make it feel like a true red weapon.

The 30-30 takes a slight ding here, while the ground snipers all get buffs to keep up with the marksman class.

  • 30-30 Repeater
    • Increased hipfire spread
  • Bocek Bow
    • Increased initial draw speed
    • Select Fire now toggles Shatter Caps
    • Tightened Shatter Caps spread
  • Charge Rifle
    • Improved bullet drop
    • Increased projectile size
  • Hemlok
    • Damage reduced from 22 to 21
  • Longbow DMR
    • Increased projectile size
  • Sentinel
    • Increased Amped projectile size

Map changes:

  • Olympus
    • Got rid of bugged spots and rat spots
    • Fixed exploit spots where players could get under the map
  • Kings Canyon
    • Got rid of rat spots
    • Got rid of spots between Relic and Caustic Treatment where players could get under the map
  • Storm Point
    • Two new Mixtape maps: ZEUS Station and Wattson’s Pylon
    • Got rid of bugged and rat spots

Season 19 map rotation

Farewell, Kings Canyon and World’s Edge. On the plus side, Olympus manages to make it two seasons in a row… hopefully that “under the map” exploit is as fixed as these notes say it is!

  • Broken Moon
  • Olympus
  • Storm Point

Weapon rotation

Say goodbye to your Wingman. The handcannon is going into care packages, while the R-301 and Volt SMG can now be found in Replicators in season 19.

Storm Point update

A screenshot of the re-worked Forbidden Zone POI on Apex Legends' Storm Point map.
Forbidden Zone got a makeover. Image via Respawn Entertainment

After being removed from rotation in season 17, Storm Point is back for season 19, and it’s gotten some wholesale changes, according to the developer.

“Storm Point is a map that is loved by our competitive community for its more predictable pacing and high loot quality,” Respawn said. “However, some of the elements of Storm Point that make it a great competitive map can also make it more difficult to quickly find action during casual play. This brings us to the team’s primary goal for this update, which is to improve the fun factor without sacrificing competitive integrity.”

As part of the update to the beachfront map, Storm Point will be adding new points of interest and updating old ones. The IMC Armories are still around, too, but with no Spectres left behind to defend them. So, loot up at will.

New POIs

Several new points of interest have been added to Storm Point to fresh up the map’s gameplay.

Wattson’s Pylon
A screenshot of the new Storm Point POI Wattson's Pylon.
Expect to ” reliably find early combat” here. Image via Respawn Entertainment
Zeus and Ceto Station
A screenshot of Zeus Station, a new POI in Apex's Storm Point map.
Wattson’s been hard at work. Image via Respawn Entertainment
Echo HQ and Coastal Camp
Fans of Kings Canyon will be at home here. Screenshot by Dot Esports
A new POI in Storm Point in Apex Legends, Coastal Camp.
This is part of the change to reduce map size. Image via Respawn Entertainment
Devastated Coast
A screenshot of the new POI, Devastated Coast, in Apex Legends' map Storm Point.
Goodbye, Fish Farms. Image via Respawn Entertainment

Re-worked POIs

Two POIs have had big changes as well, with re-works having specific goals in mind, according to the developers.

Forbidden Zone

“The Forbidden Zone was hit hard by lightning during the storm, destroying parts of the perimeter fence and causing the Prowlers to flee,” Respawn said. “Our goal for this area was to reduce the friction of rotating through the zone by removing the Prowlers, but also providing structures to build better fronts and defensive options when squads are forced into combat.”

Lightning Rod

“One of the biggest opportunities we wanted to address with this update was to solve for the low number of players choosing to drop on the high side of the map,” Respawn said. “In addition to adding ZEUS Station, the team felt that it was important to reduce the overall size of this zone to help make these POIs feel better connected to one another and the rest of Storm Point. 

Cross-progression, finally

If you’ve ever been someone who enjoys playing Apex on PC but wants to try it out in their bedroom on their Xbox or in the family room on their PlayStation 5, you’re in luck: Cross-progression is finally coming to the game.

An in-game prompt will pop up in Ignite to initiate the migration process which will merge your account progression and all unlocked and purchased content across all platforms.

Ranked updates

A new feature called “Promotional Trials” are coming to ranked play in Ignite.

“Prove your skill to earn your promotion up to the next Rank tier,” Respawn said. “Upon reaching the peak of a Rank Tier, one must complete a set of time limited skill challenges to earn their tier promotion. Promotional Trials ensures a minimum skill level for each Ranked tier.”

A chart detailing the promotion trials for each ranked tier in season 19 of Apex Legends.
The trials you’ll need to beat. Screenshot via Respawn Entertainment

The devs also made the following changes to ranked:

  • Increased Rating Bonus to help players more quickly reach their true “skill bracket”
  • Reduce withheld bonus to aid players climbing
  • Provisional Matches should now get players closer to their true rank
  • Three-man pre-made squads will no longer have any rank difference restrictions

Misc. changes

  • Players now see in the killfeed when a player is removed from their game for cheating
  • Players can now throw holosprays while skydiving

Bug fixes

  • Closed an exploit that allowed players to survive ring damage longer than expected using the Phase Runner (time to find a new exploit, scrubs)
  • Death Boxes can no longer fall into unreachable areas, lava
  • Heat Shields can no longer stick to Tridents (this one’s actually pretty big, and will hamper staying behind in the Ring on Olympus or Storm Point even more)
  • Heat Shields no longer provide protection above them on higher ground
  • Holster weapon UI no longer appears when healing outside the Ring
  • Knockdown Shield effects no longer remains on while spectating
  • Longbow’s Dawn’s Awakening skin no longer has visible barrel with scopes
  • Nemesis’ Demon’s Whisper skin no longer obstructs player view
  • Provisional badge icon restored on ranked match summary screen
  • Rarity display now updates after equipping from store or pack opening
  • Resolved occasional “[UI] Array index 100000000 is out of range (array size 45)” error when launching the game
  • Revenant now faces direction he is shooting in third person view
  • Skydiving into an exiting respawn dropship will no longer propel the player along with it
  • Squad sorting now consistent between HUD and Inventory
  • Swapping to lower tiered armor after taking damage no longer requires refreshing the Death Box
  • Resolved rare cases where the priority system would kill certain local player weapon sounds at an incorrect time
  • Fixed squads’ animated poses sometimes ghosting slightly on top of each other
  • PC
    • Fixed Intel ARC graphics cards defaulting to poor video settings
    • Fixed issue with low resolution textures when using adaptive supersampling or after changing resolution
  • PC DX12: fixed occasional bad triangle rendering on AMD cards

Legend bug fixes

  • Loba: Tactical is no longer canceled when thrown on a tower near Containment (you can actually play Loba on Kings Canyon! …just in time for Kings Canyon to be removed from the rotation)
  • Mirage: Resolved an issue where he wouldn’t break cloak sometimes when switching weapons
  • Revenant
    • Digital Threats now highlight enemies after being highlighted by Assassin’s Instinct
    • Fixed cases where enemies were not being highlighted correctly
    • Highlight no longer interferes with other legend highlights
    • Highlight now applies to Mirage decoys
    • Forged Shadows shroud no longer gets stuck on indefinitely
  • Wattson: Perimeter Security fences now collapse when the round ends, preventing ongoing damage audio in post-match screen

Quality of Life changes

  • Added Offscreen Portraits setting
  • Caustic: restored “shield cracked” VO in German
  • Firing Range: blue Nessie stays hidden for now… but a new challenger has appeared (Red Nessie???)
  • Implemented additional security measures
  • Improved PC controller support
    • Controller input will no longer be processed when a different window has focus
    • Added native support for PS4 and PS5 Bluetooth-connected controllers. Players who have been relying on Steam Input to use PS4 and PS5 controllers over Bluetooth should disable that setting in Steam.
  • Mixtape: assists are now awarded for Assisted Kills by all teammates in modes where multiple squads are teamed together
  • Pings
    • Ping Enemies on the map: double-clicking the ping button will place an enemy ping on the map at that position
    • Reply to enemy pings with Ok, Hold On, and Wait ping reply options
  • Rampart: players can now pick up their Amped Cover while in placement mode
  • Revenant 
    • Add vibration support when Forged Shadows shield is damaged, and when the shield reforms or breaks
    • Improve vibration support when charging Shadow Pounce
Author
Image of Scott Duwe
Scott Duwe
Senior Staff Writer & Call of Duty lead. Professional writer for over 10 years. Lover of all things Marvel, Destiny 2, Metal Gear, Final Fantasy, Resident Evil, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.
Author
Image of Adam Snavely
Adam Snavely
Associate Editor and Apex Legends Lead. From getting into fights over Madden and FIFA with his brothers to interviewing some of the best esports figures in the world, Adam has always been drawn to games with a competitive nature. You'll usually find him on Apex Legends (World's Edge is the best map, no he's not arguing with you about it), but he also dabbles in VALORANT, Super Smash Bros. Melee, CS:GO, Pokemon, and more. Ping an R-301.