Keeping your people alive in Frostpunk 2 can be a challenging task in and of itself, but certain achievements add another layer of difficulty to the playthrough. If you’re up for it, here are all the Frostpunk 2 achievements.
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All Frostpunk 2 trophies and achievements
There are 51 achievements available in Frostpunk 2, and to get all of them, prepare to do multiple runs of both story and Utopia Builder modes as some of them require precise planning and dedicated strategy. Since Frostpunk 2 is only out on PC right now, the following achievement list is based on Steam.
Here are all the achievements in Frostpunk 2.
Title | Description |
---|---|
The end is just the beginning | Ensure the Wanderers’ survival during the Whiteout. |
Bonfire | Don’t let Civil War spread over five or more districts. |
Settler | Set up three colonies. |
Firm, But Civil | No deaths caused by Civil War during the whole game. |
The Ambitions of New London | Complete the Story on any difficulty. |
No lesser evil | Ensure Wanderers’ survival while saving the seals and not expelling the elders. |
Bring it on! | Finish Deafeat the Frost or embrace the Frost before the whiteout. |
Adapted to Weather | Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees. |
We are not the same | Meet all factions in Utopia Builder mode. |
Ambitious | Complete all Ambitions in Utopia Builder mode. |
Another day in paradise | Complete a playthrough in Utopia Builder mode. |
Chancellor of the Exchequer | Have at least 50 income of heatstamps. |
Visionary | Research 60 different ideas under 600 weeks. |
Quiet Backwater | Have no problems higher than Minor in a colony for 300 weeks. |
Primus inter pares | Never be in danger of losing your position due to low Trust or high Tension. |
Consistency | Never research a building or pass a law of the opposite affinity to the one you already have. |
I love democracy | Have no votes against Captain’s Authority policy. |
Checks and balances | Complete the Story without passing any Rule laws on at least Captain difficulty. |
There is no final design | Change a policy to another one, and then pass the previous one again. |
To each according to his needs | Have at least 20K heatstamps and over 200K Goods stockpile. |
…and fill the earth | Reach over 50,000 population outside of your main city. |
FrostCity | Have at least five different area effects applied to the district. |
Green Power | Fulfill at least 300 Heat demand using Steam and have absent Squalor. |
Isolationist | Complete a playthrough without gathering any resources from the frostland or the colonies. |
Lawmaker | Pass at least 20 new laws in a single playthrough. |
Likeable | Never have relations worse than Sceptical with any community or faction. |
Megalopolis | Reach over 60,000 population in your main city. |
Idle hands are the devil’s playthings | Have at least 90 percent of the population be active workers in your city. |
Mixed signals | Have rallies and protests in the City at the same time. |
The Temptations of New London | Complete the Story on at least Steward difficulty. |
The Demons of New London | Complete the Story on Captain difficulty. |
Not on my watch | Complete a playthrough without any avoidable deaths. |
Law and Order | Have Crime and Tension Absent in the City with at least 30K population. |
New Oxbridge | Double starting Research speed. |
Paradise City | Have all problems absent for 50 weeks in the City with at least 15K population. |
Urban Planner | Have 10 districts affected by hubs. |
Pork Barrel | Fulfill at least one promise to five different communities and factions in one playthrough. |
Can’t stop progress | Have Squalor Absent despite having at least 1,000 Material Demand. |
Revered Leader | Have “Devoted” relations with all communities and factions. |
Steward Little | Have negative relations with all communities and factions. |
People person | Have maximum trust. |
No-brainer | Have 100 percent of delegates vote in favour of any law. |
Anger management | Don’t let the Fervour of any faction reach maximum level in a playthrough. |
Coredigger | Salvage all cores deposits in Winterhome before toxic gases engulf the city. |
Don’t starve | Have no hunger during whole duration of the Whiteout in New London. |
Thank you for your feedback | Disregard community requests five times in one playthrough. |
Moving out | Have the banished faction leave New London of their own accord. |
Peacemaker | End the civil war through the Path of Reconciliation. |
Plumber | Clog all gas sources before the rise of toxicity on at least Steward difficulty. |
Power Overwhelming 2.0 | Have twice as much heat abundance as heat demand. |
Sneak a Peek | See 10 different situations near a district hub. |