World of Warcraft Dragonflight Patch 10.1.5 looks to further explore the storyline of Dragon Aspects, Titans, and Primalists.
Table of contents:
- Patch 10.1.5 release date
- What to expect from WoW Dragonflight Patch 10.1.5
- Dragonflight Patch 10.1.5 patch notes
While Patch 10.1 led WoW players to Zaralek Cavern and kickstarted the new season in May, the star features of Patch 10.1.5 are a new specialization for Evokers, a new megadungeon called Dawn of the Infinite, and new open-world events named Time Rifts.
Patch 10.1.5 will be here in summer 2023 to supplement Patch 10.1 content and to give busy WoW players even more exciting secrets to explore. The patch is packed with quality-of-life changes like the removal of costs for flying upgrades and tweaks to Chromie time.
So, without further ado, here are the WoW Dragonflight Patch 10.1.5 patch notes.
When will WoW Dragonflight Patch 10.1.5 release?
We spent weeks and weeks living in the dark about the exact release date of Patch 10.1.5. Finally, on June 20, Blizzard revealed that the Fractures in Time Patch is coming to the Dragon Isles on July 11.
While North American players will start exploring the wonders of Patch 10.1.5 on July 11, Europe will have to wait a day longer since the patch will roll out there on July 12, after the weekly maintenance.
Remember, the patch will become available after the weekly maintenance. Normally, weekly maintenance is extended whenever a patch is about to roll out. So, sit tightly on July 11 and 12.
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What’s coming in WoW Dragonflight Patch 10.1.5?
New Evoker specialization: Augmentation
In Patch 10.1.5, Emberthal and Ebyssian will join forces and unlock the Black Dragonflight essence and help Dracthyr Evokers reveal hidden memories and powers lying dormant within them. As a result, we’ll see Augmentation Evokers rise. While this is another DPS spec Evokers will have, the playstyle will be rather different. This new spec will focus on both dealing damage and supporting allies by buffing their damage numbers.
Related: Evokers finally get third spec in upcoming WoW Dragonflight patch
Augmentation Evokers will play similarly to Devastation Evokers since they will have to juggle spending and gaining Essence, empowered spells, and using mobility. But the new spec will use additional tools to buff the spells.
Other races learn the dark arts of being a Warlock
The next patch will also allow Night Elves, Draenei, Lightforged Draenei, Pandaren, Kul Tiran, Tauren, Highmountain Tauren, Mag’har Orcs, and Zandalari Trolls to adopt the teachings of Fel and learn to manipulate demons and curses. Aside from that, Warlocks will have a new questline called Beginning Impositions that will unlock a new imp pet customization.
New Dawn of the Infinite megadungeon
Dawn of the Infinite is the new megadungeon making its debut in Patch 10.1.5. Dealing with “timey-wimey” problems, the new dungeon will star Bronze Dragonflight and Infinite Dragonflight and will finally bring a conclusion to the Norzdormu transformation to Murozond. There, we’ll also meet Morchie, the evil version of Chromie.
In total, Dawn of the Infinite will have eight bosses available only on Mythic difficulty and it will take us on a journey through time where we’ll meet Iridikron and possibly Galakrond.
Miscellaneous 10.1.5 changes
Other than these major selling points, Patch 10.1.5 will remove almost all restrictions from unlocking allied races, remove flying training and all costs tied to it, bring about substantial Mage rework, tweak Chromie time, and add small but equally important features like Whelp Daycare and Time Rifts events.
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Full WoW Dragonflight Patch 10.1.5 patch notes
Characters
- Added five new fur colors for Worgen.
- Added one new eye color for Mag’har Orc.
- The light source that reflects in non-glowing eyes is no longer static.
- All restrictions for unlocking Allied Races have been removed, with the exception of a level requirement.
- All Allied Races can now be unlocked once you have a level 40 character on your account (was level 50).
- Newly created Allied Race characters will now be directed to Chromie, not the Warboard.
- Characters level 10–60 that have not been logged into for 60 days will now have the option to receive a Welcome Back Gift on the character select screen. The Welcome Back Gift includes:
- Select a specialization upon log in to become equipped with updated bags and gear that is appropriate to the character’s level and selected specialization. All previously worn items and bags can be collected from the mailbox.
- Teleport to the character’s home city of Orgrimmar or Stormwind.
- All quests in the quest log will be cleared to provide a clean slate. To continue your leveling journey, head to Chromie in Orgrimmar Embassy or Stormwind Embassy.
- Characters now learn the appropriate mount riding skill upon reaching the appropriate level without needing to visit a mount trainer:
- Level 10 – Apprentice Riding
- Level 20 – Journeyman Riding
- Level 30 – Expert Riding
- Level 40 – Master Riding
- Developers’ note: Riding trainers will still exist in the world, but you will be unable to purchase riding skills from them.
- Characters that reach level 30 will receive the quest “Time to Fly” and be awarded with a flying mount, Harbor Gryphon for Alliance characters and Scarlet Pterrordax for Horde characters.
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All 10.1.5 Class changes
Death Knight
- Ghouls summoned by Raise Dead now inherit 85 percent of the Death Knight’s health (was 50 percent).
- Death Coil healing increased by 75 percent.
Blood
- All ability damage increased by eight percent.
Demon Hunter
Vengeance
- All ability damage increased by four percent.
Druid
- Nature’s Vigil duration is now 15 seconds (was 30 seconds).
- Developers’ Note: We are reducing the effectiveness of group healing from DPS from damage-to-healing conversion sources. The abilities affected are Vampiric Embrace, Nature’s Vigil, and Ancestral Guidance. While we want hybrid DPS to be able to contribute healing to the group, these spells have become powerful enough to temporarily alleviate a healer’s role without interrupting the hybrid’s DPS rotation. The Nature’s Vigil change above will be coming in a future PTR build.
- Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
- New Talent: Rising Light, Falling Night – Increases your damage and healing by three percent during the day. Increases your Versatility by two percent during the night.
- Improved Sunfire has been moved to row three, connected to Sunfire.
- Restoration and Balance Druid starter builds have been updated.
- Rebirth now costs two percent of base mana (was zero percent). The cost is unchanged for Guardian Druids in Bear Form.
All 10.1.5 Balance Changes
- Developers’ note: The following changes are working toward providing more build diversity for Balance Druids, though we’re happy with the current builds and want them to remain popular. We’d like Stellar Flare to be a competitive option against a small number of targets, so we’re reducing the duration of Astral Smolder to make Stellar Flare or Wild Mushrooms more competitive at maintaining Waning Twilight. We’re equalizing New Moon and Fury of Elune a bit and easing up on the importance of entering Eclipse with a Nature’s Grace change. Since many of these tweaks involve pulling back the power of current popular options, we’re increasing Balance’s damage across the board to compensate.
- All spell damage dealt increased by five percent.
- Waning Twilight damage and healing increased to 10 percent (was eight percent).
- Astral Smolder duration is now six seconds (was eight seconds).
- Wild Surges bonus to Wrath and Starfire critical strike chance reduced to 12 percent (was 15 percent).
- Warrior of Elune now starts its cooldown as soon as it’s activated, but the bonuses to your next three Starfires must be used within 25 seconds.
- Lunar Shrapnel has been redesigned – Starfall deals 20 percent increased damage and is now a one point talent.
- Umbral Intensity increases damage dealt by Wrath by 20 percent per point (was 10 percent) and the damage Starfire deals to nearby targets increased by 15 percent per point (was 10 percent).
- Nature’s Grace now only triggers after an Eclipse ends, not when extending an Eclipse with Celestial Alignment.
- Fury of Elune damage reduced by 10 percent.
- Radiant Moonlight Fury of Elune cooldown reduction is now 15 seconds (was 20 seconds).
- New Moon damage increased by 100 percent.
- Half Moon damage increased by 45 percent.
- Full Moon damage increased by 15 percent.
- Orbit Breaker’s Full Moon power is now 60 percent (was 80 percent).
- The Primordial Arcanic Pulsar tracking buff now counts up to 100, instead of 15 (this is a cosmetic change only).
- Astral Smolder duration is now six seconds (was eight seconds).
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now one percent per second (was six percent).
- Regrowth now costs 10 percent of base mana (was 25 percent).
- Swiftmend now costs 10 percent of base mana (was eight percent).
- Rejuvenation now costs five percent of base mana (was 11 percent).
- Wild Growth now cost 15 percent of base mana (was 22 percent).
- Remove Corruption now costs 10 percent of base mana (was 6.5 percent).
- The Primordial Arcanic Pulsar tracking buff now counts up to 100 (was 15). This is a visual change only.
Feral
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration increased by 100 percent.
- Regrowth now costs 10 percent of base mana (was 25 percent).
- Swiftmend now costs 10 percent of base mana (was eight percent).
- Rejuvenation now costs five percent of base mana (was 11 percent).
- Wild Growth now cost 15 percent of base mana (was 22 percent).
- Remove Corruption now costs 10 percent of base mana (was 6.5 percent).
- Developers’ note: Dire Fixation is a new talent Feral Druids can take to focus on single target damage. The changes to Rampant Ferocity allow its value to be tuned independent of Ferocious Bite’s damage.
- New Talent: Dire Fixation – Attacking an enemy with Shred fixates your attention on it for 10 seconds. You can fixate on a single target at once. Your attacks deal eight percent increased damage to your fixated target. Dire Fixation is located in row two and is a one rank talent.
- Rampant Ferocity has been redesigned – Ferocious Bite also deals damage per combo point spent to all nearby enemies affected by your Rip. Damage reduced beyond five targets. Rampant Ferocity is now also affected by Mastery: Razor Claws.
Guardian
- Innate Resolve has been redesigned – Frenzied Regeneration’s healing is increased by a value based on your missing health. Frenzied Regeneration has one additional charge.
- All ability damage increased by six percent.
- Raze no longer replaces Maul.
- Updated the tooltips of Vulnerable Flesh, Vicious Cycle, and Tooth and Claw to specify both Maul and Raze.
- Lunar Beam radius increased to eight yards (was five yards) and now grants 15 percent Mastery on cast.
- Moonless Night damage increased to 20 percent (was 10 percent).
- Untamed Savagery now also increases maximum Thrash stacks by one per rank.
- Galactic Guardian can no longer consume existing procs.
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now one percent per second (was six percent).
- Regrowth now costs 10 percent of base mana (was 25 percent).
- Swiftmend now costs 10 percent of base mana (was 8 percent).
- Rejuvenation now costs five percent of base mana (was 11 percent).
- Wild Growth now cost 15 percent of base mana (was 22 percent).
- Remove Corruption now costs 10 percent of base mana (was 6.5 percent).
- Fixed a tooltip issue with Lunar Beam’s buff showing an incorrect amount of Mastery.
- Pulverize and Rend and Tear/Untamed Savagery nodes switched positions.
- Connections added from Incarnation/Convoke node to Raze and Rage of the Sleeper nodes.
- Dream of Cenarius moved into row two.
- Thorns of Iron moved to row six.
- Soul of the Forest position adjusted on row six.
- Galactic Guardian moved to row eight.
- Flashing Claws moved to row nine.
- Scintillating Moonlight moved to row nine.
- Moonless Night moved to row nine.
- Front of the Pack has been removed.
Restoration
- Developers’ note: We are shifting power out of Nature’s Vigil and into Restoration Druid’s active spells.
- Damage of all abilities increased by 25 percent.
- Fixed an issue that caused Lifebloom to cost more mana than intended when using the Undergrowth talent.
Evoker
- Emerald Blossom’s flower now grows immediately on cast and heals after 1.5 seconds (was two seconds).
- New Talent: Potent Mana – Source of Magic increases the target’s healing and damage done by three percent.
- Potent Mana is located in Regenerative Magic’s previous position in row eight, beneath Source of Magic.
- Regenerative Magic has been redesigned – Now increases your Leech by three percent.
- Regenerative Magic has moved to row six, beneath Instinctive Arcana.
- Draconic Legacy has been reduced to one rank (was two). One rank value is equal to the previous two Rank value (six percent Stamina).
- Draconic Legacy’s position swapped with Inherent Resistance.
- Blast Furnace has been reduced to one rank (was two). One rank value is equal to previous two Rank value value (four seconds).
- Scarlet Adaptation stores 40 percent more total power.
- The amount of damage Scarlet Adaptation adds to Living Flame now matches the amount stated in the tooltip. For Devastation, this damage will still be amplified by Mastery: Giantkiller based on the target’s remaining health.
Augmentation
- Pupil of Alexstrazsa now only launches one additional Living Flame when Leaping Flames is active (previously, it was casting an extra Living Flame for every Leaping Flames charge).
- New Talent: Dream of Spring – Emerald Blossom no longer has a cooldown, deals 35 percent increased healing, and increases the duration of your active Ebon Might effects by one second, but costs three Essence. Emerald Blossom will now benefit from and consume Essence Burst.
- Activate Weyrnstone is now usable while moving.
- Aberrus, the Shadowed Crucible Set Bonus has been implemented:
- 2-Set Bonus: Ebon Might increases the damage of your empower spells by 30 percent.
- 4-Set Bonus: Ebon Might grants an additional one percent primary stat to each ally.
- Vault of the Incarnates set bonus has been implemented:
- 2-Set Bonus: Blistering Scales increases Armor by an additional 10 percent of your own.
- 4-Set Bonus: Your damage done is increased by eight percent.
- Interwoven Threads cooldown reduction reduced to 10 percent (was 15 percent).
- Dream of Spring is now a choice node with Prolong Life.
- Sands of Time now causes your empower spells to extend Ebon Might by two seconds (was three seconds).
- Breath of Eons cooldown increased to two minutes (was 1.5 minutes).
- Breath of Eons damage no longer contributes to other classes’ “damage accumulator” abilities, such as Execution Sentence or Bonedust Brew.
- Blistering Scales, and Inferno’s Blessing damage can now critically strike and uses the applying Evoker’s spell critical strike chance.
- Chrono Ward absorption is now capped at 30 percent of the Evoker’s maximum health.
- If you are casting as Spatial Paradox expires, you may still finish that cast while moving.
- Spatial Paradox range increase now affects more spells, including Divine Hymn, Dream Breath, Rewind, Tranquility, Revival, Light of Dawn, and various other spells it was not increasing before.
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration increased by 150 percent.
- Living Flame now costs 12 percent of base mana (was 10 percent).
- Expunge now costs 10 percent of base mana (was 6.5 percent).
- Cauterizing Flame now costs 10 percent of base mana (was 6.5 percent).
- Verdant Embrace now costs 10 percent of base mana (was 15 percent).
- Emerald Blossom now costs 15 percent of base mana (was 24 percent).
- Motes of Possibility will now spawn in a random position in front of the Evoker (was a radius all around the Evoker).
- Plot the Future has been redesigned – Breath of Eons (or Deep Breath) grants you Fury of the Aspects for 15 seconds after you land, without causing Exhaustion. If you already have a similar effect on you, such as Bloodlust or Heroism, this will add 15 seconds to the duration.
- Plot the Future, Font of Magic, and Power Nexus have all had their positions swapped.
- Ignition Rush reduces the cast time of Eruption by 40 percent (was 30 percent).
- Enemies can now only be affected by Upheaval’s knockback effect twice within three seconds.
- Shifting Sands from Mastery: Timewalker reduced by 26 percent. For example, at level 70, 180 Mastery rating now grants 0.4 percent Versatility via Shifting Sands (was 0.54 percent).
- Nourishing Sands now causes your next Emerald Blossom to cost no Essence if talented into Dream of Spring.
- Momentum Shift now lasts six seconds (was eight seconds) and duration is now increased by Mastery: Timewalker.
- Essence Burst and Leaping Flames now have their duration increased by Mastery: Timewalker.
- Spatial Paradox now increases the range of a friendly healer’s spells by 100 percent (was increase the range by 40 yards).
- Mana regeneration increased by 100 percent (was 150 percent).
- Mastery: Timewalker grants Shifting Sands to one ally (was two).
- Prescience duration reduced to 18 seconds (was 20 seconds).
- Black Attunement health bonus reduced to four percent (was five percent).
- Aspect’s Favor increases Black Attunement to 10/16 percent (was 12.5/20 percent).
- Ebon Might now increases all of the casting Evoker’s damage by 10 percent, instead of increasing Eruption’s damage by 20 percent.
- Born in Flame has been redesigned – Casting Ebon Might grants Burnout immediately and every three seconds for six seconds, reducing the cast time of Living Flame by 100 percent (was Ebon Might caused Living Flame to be instant cast for its duration).
- Mana regeneration is now one percent per second (was 1.3 percent).
Devastation
- Developers’ note: The changes below are aimed at compressing the difference in damage that Devastation deals to high health vs. low health targets, while retaining gameplay texture and Mastery’s value as a powerful secondary stat. For characters with moderate amounts of Mastery, these changes will be neutral to overall damage dealt. Characters with high Mastery will see a slight reduction to damage dealt, and players with low Mastery will see a slight increase.
- Mastery: Giantkiller reduced by 20 percent. For example at level 70, 180 Mastery rating now grants two percent Mastery (was 2.5 percent).
- All damaging abilities increased by 6.5 percent.
- Maximum mana increased to 250,000 (was 50,000).
- Living Flame now costs 12 percent of base mana (was 10 percent).
- Expunge now costs 10 percent of base mana (was 6.5 percent).
- Cauterizing Flame now costs 10 percent of base mana (was 6.5 percent).
- Verdant Embrace now costs 10 percent of base mana (was 15 percent).
- Emerald Blossom now costs 15 percent of base mana (was 24 percent).
- Mana regeneration is now one percent per second (was 1.3 percent).
Preservation
- Life-Giver’s Flame now heals up to five injured targets, split evenly amongst them (was one injured target). Range increased to 40 yards (was 25 yards).
- All spell and ability damage increased by 10 percent. Does not apply to PvP combat.
- Life-Giver’s Flame now heals for 35/70 percent of damage done (was 40/80 percent).
- All healing abilities increased by two percent.
- Rewind now rewinds 40 percent of damage taken in the last five seconds (was 50 percent).
- Exhilarating Burst now increases critical healing effectiveness by an additional 30 percent per rank (was 15 percent).
- Vault of the Incarnates 2-set bonus has been adjusted – Now increases Reversion’s healing by 35 percent instead of increasing its critical healing chance by 25 percent.
Hunter
- Fixed an issue where Scatter Shot would incorrectly stop Spiteful Shades from Mythic+ Spiteful affix from slowly dying.
Mage
- New Talent: Ice Cold – Ice Block now reduces all damage taken by 70 percent for six seconds but no longer grants Immunity, prevents movement, attacks, or casting spells. Does not incur the global cooldown. Ice Cold is located on Shifting Power’s previous location on the talent tree.
- New Talent: Mass Barrier – Cast Prismatic/Blazing/Ice Barrier (based on your specialization) on yourself and 4 nearby allies. Two minute cooldown. Mass Barrier is located as a choice node with Mass Invisibility.
- New Talent: Mass Invisibility – You and your allies within 40 yards instantly become invisible for 12 seconds. Taking any action will cancel the effect. Does not affect allies in combat. Mass Invisibility located as a choice node with Mass Barrier.
- Invisibility is now learned by all specializations at level 16.
- All ability damage increased by 15 percent.
- Accumulate Shielding is now a one rank talent (was two). Barrier cooldowns now recharge 30 percent faster while the shield persists at rank one.
- Accumulate Shielding now connects to the Time Anomaly/Temporal Warp choice node.
- Time Manipulation is now a one rank talent (was two). Now reduces the cooldown of your loss of control abilities by two seconds at rank one.
- Time Manipulation now connects to the Time Anomaly/Temporal Warp choice node.
- Displacement now heals the caster for 20 percent of their maximum health when returning to the Blink location.
- Displacement is now located after Flow of Time.
- Winter’s Protection now reduces the cooldown of Ice Block by 30 seconds per rank.
- Diverted Energy’s barriers now heal you for 20/40 percent of the damage absorbed (was 10/20 percent).
- Flow of Time reduces the cooldown of Blink by 2/4 seconds (was 1/2 seconds).
- Temporal Velocity’s movement speed duration increased to three seconds and five seconds after using Blink and Alter Time, respectively.
- Temporal Velocity’s movement speed after Blinking increased by 10/20 percent (was 5/10 percent).
- Incantation of Swiftness now increases movement speed by 40/80 percent for both Invisibility and Greater Invisibility.
- Incanter’s Flow damage now flows between two percent and 10 percent (was four percent and 20 percent).
- Incanter’s Flow now replaces Invisibility in the Class tree.
- Shifting Power has been moved to Incanter’s Flow previous location.
- Greater Invisibility now replaces Invisibility when talented and is located below Temporal Velocity.
- Rune of Power and Meteor have been removed.
Arcane
- New Talent: Concentrated Power – Clearcasting makes your next Arcane Missiles channel 20 percent faster or causes your next Arcane Explosion to echo for 40 percent damage.
- Orb Barrage has been redesigned – Arcane Barrage has a 10 percent chance per Arcane Charge consumed to launch an Arcane Orb in front of you.
- Arcane Barrage has been removed from the talent tree and is now learned at level 11.
- Arcane Barrage damage increased by six percent and no longer has a three second cooldown.
- Resonance now increases Arcane Barrage damage by 12 percent per target hit (was 15 percent).
- Clearcasting has been removed from the talent tree and is now learned at level 12.
- Arcane Surge duration has been increased by three seconds and now increases spell damage by 35 percent (was 10 percent).
- Clearcasting no longer makes Arcane Missiles channel time faster.
- Arcane Explosion damage reduced by six percent.
- Arcane Orb damage reduced by six percent.
- Siphon Storm no longer grants Arcane Charges and now halves Evocation’s channel time.
- Improved Prismatic Barrier reduces magic damage taken by 10 percent (was five percent) and reduces harmful Magic effect durations by 15 percent (was 10 percent).
- Improved Prismatic Barrier no longer connects to Touch of the Magi.
- Arcing Cleave no longer connects to Touch of the Magi.
- Nether Tempest now connects to Chrono Shift and Supernova in the Arcane tree.
- Reverberate is no longer a choice node with Nether Tempest and is located directly after Arcane Missiles.
- Arcane Power has been removed.
Fire
- New Talent: Convection – Each time Living Bomb explodes it has a 30 percent chance to reduce its cooldown by two seconds. Convection is located on row seven, directly after Living Bomb and Incendiary Eruptions.
- New Talent: Deep Impact – Meteor’s damage is increased by 20 percent but is now split evenly between all enemies hit. Additionally, its cooldown is reduced by 15 seconds.
- New Talent: Inflame – Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 10 percent. Now a choice node with Pyromaniac.
- New Talent: Unleashed Inferno – While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50 percent increased damage and reduce the cooldown of Combustion by 1.25 seconds. Unleashed Inferno is located as a choice node with Sun King’s Blessing.
- New Talent: Intensifying Flames – While Ignite is on three or fewer enemies it deals 15 percent increased damage. Intensifying Flames is located on row five, replacing Cauterize.
- New Talent: Fuel the Fire – Flamestrike has a chance equal to 100 percent of your critical strike chance to contribute to Hot Streak. Fuel the Fire is located on row four after Surging Blaze.
- Wildfire has been redesigned – Now grants 3/6 percent critical strike damage and an additional 2/4 percent critical strike damage when you activate Combustion.
- Mastery: Ignite now causes Fire Blast to spread Ignite to three targets (was four).
- Flamestrike has been removed from the talent tree and is now learned at level 12.
- Flamestrike damage increased by 15 percent.
- Flamestrike cast time reduced to 3.5 seconds (was four seconds).
- Cauterize has been removed from the talent tree and is now learned at level 19.
- Pyroblast damage increased by five percent.
- Pyroblast cast time reduced to four seconds (was 4.5 seconds).
- Tempered Flames now reduces Pyroblast cast time by 15 percent (was 30 percent).
- Flame Patch damage reduced by nine percent.
- Fireball damage increased by three percent.
- Ignite damage reduced by nine percent.
- Fire Blast damage reduced by 12 percent.
- Scorch damage reduced by 10 percent.
- Meteor damage increased by 10 percent.
- Meteor no longer splits damage evenly between targets hit by default and its damage is reduced when hitting beyond eight targets.
- Phoenix Flames damage reduced by 12 percent.
- From the Ashes now increases Mastery by two percent for each Phoenix Flames charge on cooldown (was previously for each charge off cooldown).
- Surging Blaze now increases the cast speed of Pyroblast and Flamestrike by 0.5 seconds and their damage by 10 percent.
- Fevered Incantation max ranks reduced to one (was two) and critical strike damage increased to 2 percent per stack (was one percent at rank one).
- Fevered Incantation critical strike damage increases up to 8 percent (was 10 percent).
- Sun King’s Blessing now also increases the damage of your next Pyroblast or Flamestrike by 275 percent in addition to granting Combustion.
- The temporary buff granted by Sun King’s Blessing that increased damage and Combustion has been renamed to Fury of the Sun King and it now has new icon to better differentiate between the stacking buff and actual buff.
- Fury of the Sun King duration increased to 30 seconds (was 15 seconds).
- Call of the Sun King now also increases Phoenix Flames damage by 15 percent.
- Improved Scorch max ranks reduced to one (was two) and damage dealt to targets with the debuff increased to four percent per stack at rank one (was two percent).
- Searing Touch increases Scorch damage by 175 percent when the target is below 30 percent health (was 150 percent).
- Firefall’s number of Fireballs and Pyroblasts required to call down a Meteor reduced to 15 (was 30).
- Conflagration damage over time increased by 12 percent and the chance for enemies to flare up increased to 15 percent (was 10 percent).
- Conflagration damage over time now rolls over when the damage over time is refreshed instead of only refreshing the duration.
- Master of Flame now spreads Ignite to two additional enemies during Combustion (was four).
- Hyperthermia’s duration increased to six seconds (was five seconds).
- Hyperthermia now triggers when Hot Streak is consumed instead of when it is activated.
- Hyperthermia will no longer trigger while Combustion is active.
- Kindling now causes Scorch critical strikes to reduce Combustion’s cooldown in addition to its current effect.
- Living Bomb cooldown increased to 30 seconds (was 12 seconds), no longer scales with Haste, damage over time increased by 110 percent, and explosion damage increased by 105 percent.
- Firemind max ranks reduced to one (was two).
- Feel the Burn max ranks reduced to one (was two) and now also triggers off Phoenix Flames.
- Feel the Burn increases Mastery per stack by two percent (was four percent).
- Pyrotechnics is now located on row two.
- Improved Flamestrike has been renamed to Surging Blaze. Surging Blaze is now located on row three after Pyrotechnics.
- Fervent Flickering is now located on row four after Phoenix Flames.
- Pyroclasm has been removed.
- Fevered Incantation is now located on row eight, replacing Pyroclasm.
- Master of Flame is now located below the Firemind and Improved Combustion choice node.
- Pyromaniac is no longer a choice node with Firefall. It’s now located after the Feel the Burn and Improved Combustion choice node.
- Meteor is now located on row nine.
- Fiery Rush is now located on row nine directly after Kindling.
- Sun King’s Blessing/Unleashed Inferno now available as the center capstone (swapped with Hyperthermia).
- Hyperthermia is now available as the left side capstone (swapped with Sun King’s Blessing/Unleashed Inferno choice node).
Frost
- New Talent: Winter’s Blessing – Your Haste is increased by eight percent and you gain 10 percent more of the Haste stat from all sources. Winter’s Blessing is located on row four in Cold Snap’s previous location.
- New Talent: Cryopathy – Each time you consume Fingers of Frost the damage of your next Ray of Frost is increased by five percent, stacking up to 80 percent. Icy Veins grants 10 stacks instantly. Cryopathy is available as a choice node with Splintering Ray.
- New Talent: Coldest Snap – Cone of Cold’s cooldown is increased to 45 seconds and resets the cooldown of Frozen Orb and Comet Storm. In addition, Cone of Cold applies Winter’s Chill to all enemies hit. Cone of Cold’s cooldown can no longer be reduced by your cooldown reduction effects.
- Cone of Cold’s cooldown while Coldest Snap is talented can no longer be reduced or reset by Time Manipulation, Shifting Power, or Cold Snap.
- Mastery: Icicle – damage of icicles reduced by 25 percent. Mastery now also increases the damage of Blizzard, Comet Storm, Ice Lance, Glacial Spike, and Ray of Frost.
- Blizzard has been removed from the talent tree is and is now learned baseline at level 12.
- Blizzard damage reduced by 12 percent.
- Cold Snap has been removed from the talent tree and is now learned baseline at level 19.
- Wintertide’s Frostbolt damage reduced to 5/10 percent (was 7/15 percent).
- Comet Storm damage increased by 11 percent.
- Glacial Assault damage increased by 15 percent and now also causes your Comet Storm to increase the damage enemies take from you by six percent for six seconds. Chance to trigger increased by 25 percent. Now a one rank talent (was two ranks).
- Splitting Ice now causes Glacial Spike to deal 100 percent damage to a second nearby target.
- Splitting Ice’s tooltip now correctly causes Ice Lance and Icicles tooltip to display that it deals 80 percent damage to secondary targets.
- Deep Shatter now causes Frostbolts to deal 10/25 percent increased damage to Frozen targets (was 20/40 percent).
- Glacial Spike cast time reduced by 0.5 seconds and damage increased by seven percent.
- Chain Reaction now increases Ice Lance damage per stack by two percent (was one percent).
- Thermal Void increases Icy Veins duration by five seconds (was 10 seconds).
- Thermal Void causes Ice Lance to increase Icy Veins’ duration by 0.5 seconds (was one second) and causes Glacial Spike to increase Icy Veins’ duration by one seconds (was three seconds).
- Thermal Void now also extends Icy Veins an additional three seconds when Glacial Spike hits a frozen enemy in addition to its current effect.
- Ray of Frost damage increased by 16 percent.
- Ray of Frost cooldown reduced to 60 seconds (was 75 seconds).
- Icy Veins cooldown reduced to two minutes (was 3 minutes) and Haste reduced to 20 percent (was 30 percent).
- Activating Icy Veins now also summons a water elemental to your for its duration.
- Icy Veins Water Elemental abilities:
- Water Jet cooldown increased to 20 seconds (was 45 seconds).
- Water Jet damage increased by 75 percent.
- Waterbolt damage increased by 50 percent.
- Freeze now applies maximum stacks for Frigid Empowerment.
- Frigid Empowerment increases the Frost damage you deal by three percent, up to 15 percent.
- Frozen Orb radius increased by 15 percent and damage increased by seven percent.
- Frostbolt’s chance to gain Brain Freeze reduced to 25 percent (was 30 percent).
- Frostbolt damage reduced by 12 percent.
- Slick Ice now reduces Frostbolt’s cast time and damage by four percent (was two percent). Maximum stacks reduced to five (was 10).
- Snowstorm increases Cone of Cold’s damage by 18/36 percent per stack (was 12/24 percent). Maximum stacks reduced to 15 (was 30).
- Frozen Touch now grants Fingers of Frost 25 percent more often (was 20 percent) and now grants Brain Freeze 15 percent more often (was 20 percent).
- Freezing Winds now grants Fingers of Frost every three seconds (was two seconds).
- Lonely Winter now increases the damage of Frostbolt, Ice Lance, and Flurry by 15 percent (was 25 percent).
- Ice Lance damage increased by nine percent.
- Flurry damage increased by five percent.
- Brain Freeze increases the damage of your next Flurry by 50 percent (was 65 percent).
- Ebonbolt has been removed from the talent tree.
- Developers’ note: After some consideration we have decided to remove Ebonbolt from the talent tree. In Fractures in Time, Frost has seen a few talent updates to make existing abilities more viable in single target which in turn increased the complexity of Frost. While some added complexity in the single target rotation can be a nice option, it felt like Ebonbolt was tipping things a little too much in the wrong direction.
- Comet Storm has swapped positions with Glacial Assault and now available after Perpetual Winter on row six.
- Glacial Assault has swapped positions with Comet Storm and now available after Deep Shatter and Comet Storm on row eight.
- Chain Reaction has moved to row eight directly after Icy Veins in Ray of Frost’s old position.
- Thermal Void is now located directly after Slick Ice on row nine.
- Ray of Frost is now available after Chain Reaction and Slick Ice on row nine.
Monk
- New Talent: Yu’lon’s Grace – Find resilience in the flow of chi in battle, gaining a magic absorb shield for two percent of your max health every two seconds in combat, stacking up to 20 percent.
- Yu’lon’s Grace is located as a choice node with Diffuse Magic.
- New Talent: Dance of the Wind – Your Dodge chance is increased by 20 percent.
- Dance of the Wind is located as a choice node with Dampen Harm.
- Generous Pour’s tooltip has been updated to more accurately describe its functionality. No functionality has changed.
Brewmaster
- New Talent: Press the Advantage – Your auto-attacks reduce the cooldown on your brews by 0.5 seconds and block your target’s chi, dealing additional Nature damage and causing them to take one percent increased damage from your abilities for 10 seconds. Upon reaching 10 stacks, your next cast of Rising Sun Kick or Keg Smash consumes all stacks to strike again at 100 percent effectiveness. This bonus attack can trigger effects on behalf of Tiger Palm. Replaces Tiger Palm.
- Bonus attacks from Press the Advantage trigger Chi Surge when talented and have a chance to summon Niuzao, the Black Ox when Call to Arms is talented.
- Ability damage increased by seven percent.
- Rising Sun Kick and Blackout Kick damage increased by 20 percent.
- Tiger Palm and Invoke Niuzao, the Black Ox damage increased by 50 percent.
- Blackout Combo tooltip adjusted to reflect current functionality with Breath of Fire.
Mistweaver
- All spell and ability damage increased by 10 percent. Does not apply to PvP combat.
- Ancient Teachings now heals for 135 percent of damage done (was 150 percent).
- Font of Life now increases Essence Font’s initial heal by 25 percent (was static amount).
- Awakened Faeline now heals for 70 percent of the damage done (was 75 percent).
Windwalker
- All ability damage increased by two percent.
- Aberrus, the Shadowed Crucible 2-set bonus now has as caster-only visual.
Paladin
Holy
- New Talent: Beacon of the Lightbringer – Mastery: Lightbringer now increases your healing based on the target’s proximity to either you or your Beacon of Light, whichever is closer.
- New Talent: Light’s Conviction – Holy Shock now has two charges.
- New Talent: Holy Infusion – Crusader Strike generates one additional Holy Power and deals 25 percent more damage.
- New Talent: Awestruck – Holy Shock, Holy Light, and Flash of Light critical healing increased by 20 percent.
- New Talent: Glistening Radiance – Spending Holy Power has a 25 percent chance to trigger Glimmer of Light’s healing and damage.
- New Talent: Overflowing Light – 50 percent of Glimmer of Light’s overhealing is converted into an absorb shield. The shield amount cannot exceed 15 percent of your max health.
- New Talent: Light’s Protection – Your allies with Glimmer of Light take 16 percent reduced damage, split evenly among them.
- New Talent: Righteous Judgment – Judgment has a 50 percent chance to cast Consecration at the target’s location. The limit on Consecration does not apply to this effect.
- New Talent: Hand of Divinity – Call upon the Light to empower your spells, causing your next two Holy Lights to heal 80 percent more, cost 50 percent less mana, and be instant cast.
- New Talent: Shining Righteousness – Shield of the Righteous deals damage to its first target struck. Every five Shields of the Righteous make your next Word of Glory or Light of Dawn cost no Holy Power.
- New Talent: Daybreak – Absorb your active Glimmer of Lights, triggering their effects at 200 percent value and granting 3000 Mana per Glimmer of Light consumed.
- New Talent: Rising Sunlight – After casting Daybreak, your next three Holy Shocks cast two additional times.
- New Talent: Glorious Dawn – Holy Shock has a 10 percent chance to refund a charge when cast, increasing by 1.5 percent for each Glimmer of Light you have active. Glimmer of Light’s healing and damage is increased by 10 percent.
- New Talent: Blessed Focus – Glimmer of Light’s healing and damage is increased by 25 percent, but it can only affect one target at a time.
- New Talent: Reclamation – Holy Shock and Crusader Strike refund up to 15 percent of their Mana cost and deal up to 50 percent more healing or damage, based on the target’s missing health.
- New Talent: Merciful Auras – Your auras restore health to 3 injured allies within 20 yards every two seconds. While Aura Mastery is active, heals all allies within 40 yards and healing is increased by 50 percent. Shares a choice node with Blessing of Seasons.
- Illumination has been redesigned – Glimmer of Light can affect five additional targets.
- Awakening has been redesigned – While in combat, your Holy Power spenders generate one stack of Awakening. At 12 stacks of Awakening, your next Judgment deals 30 percent increased damage, will critically strike, and activates Avenging Wrath for 12 seconds.
- Divine Glimpse has been redesigned – Holy Shock and Judgment have an eight percent increased critical strike chance. Divine Glimpse is now a one point node.
- Veneration has been redesigned – Hammer of Wrath heals up to five injured allies for 200 percent of the damage done, split evenly among them. Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
- Greater Judgment has been redesigned – Judgment deems the targets unworthy, preventing damage dealt by the target.
- Greater Judgment has been redesigned – Judgment deems the targets unworthy, preventing damage dealt by the target.
- Seal of the Crusader has been redesigned for Holy Paladins – Your auto attacks heal a nearby ally.
- Blessing of Freedom is now granted by default.
- Echoing Blessings is now located on the class tree.
- Holy Light is now learned baseline at level 11.
- Divine Protection is now learned baseline at level 26.
- Glimmer of Light healing increased by 360 percent and damage increased by 700 percent.
- Glimmer of Light’s healing and damage is now reduced per active Glimmer of Light. Now capped at three targets.
- Glimmer of Light now triggers its healing or damage on its current target at full value if dispelled.
- Glimmer of Light’s aura no longer appears on the personal resource display.
- All healing reduced by three percent.
- All spell and ability damage increased by 10 percent.
- Flash of Light healing increased by 50 percent.
- Flash of Light now costs 18 percent base mana (was 22 percent).
- Holy Light healing increased by 40 percent.
- Holy Light now costs 2.4 percent base mana (was 16 percent).
- Holy Shock now costs 2.4 percent of base mana (was 16 percent).
- Holy Shock healing increased by 10 percent and cooldown increased to 8.5 seconds (was 7.5 seconds).
- Holy Shock no longer has an increased chance to critically strike.
- Word of Glory healing increased by nine percent.
- Imbued Infusions now reduces the cooldown of Holy Shock by two seconds.
- Tyr’s Deliverance healing increased by 25 percent and now has a 40 yard range (was 20 yards).
- Tyr’s Deliverance now also increases the healing of Holy Shock by 25 percent.
- Tyr’s Deliverance’s base duration has been increased to 20 seconds (was 10 seconds).
- Boundless Salvation causes Flash of Light to extend the duration of Tyr’s Deliverance by four seconds (was 2.5 seconds).
- Boundless Salvation causes Holy Light to extend the duration of Tyr’s Deliverance by eight seconds (was five seconds).
- Boundless Salvation now also causes Holy Shock to extend the duration of Tyr’s Deliverance by two seconds.
- Boundless Salvation can now extend Tyr’s Deliverance by up to 40 seconds (was 50 seconds).
- Developers’ note: Tyr’s Deliverance’s base duration did not feel competitive with other singular talent points within the final section of the tree. We are increasing its duration and reducing the effectiveness of Boundless Salvation accordingly with the goal of each talent point spent standing on its own merits while leaving a similar overall power level.
- Boundless Salvation’s tooltip has been updated to be more succinct.
- Crusader’s Might is now a one point talent and grants 1.5 seconds of cooldown reduction to Holy Shock.
- Judgment now generates one Holy Power and costs 2.4 percent base mana (was three percent).
- Power of the Silver Hand may now additionally trigger from Judgment.
- Fading Light now forms an absorb shield based off of 10 percent of damage or healing dealt (was 20 percent).
- Fixed an issue that caused Fading Light to not function as expected with Tower of Radiance.
- Barrier of Faith costs 2.4 percent base mana (was 16 percent) and initial absorb increased by 66 percent.
- Vanguard’s Momentum has replaced Zealot’s Paragon.
- Developers’ note: Zealot’s Paragon extensions of Avenging Wrath have contributed to higher cooldown-uptime than we would like when combined with other talents. We are replacing it with Vanguard’s Momentum as we feel it combines with other talents in compelling ways and leans into Holy Paladin as a particularly effective healer in execute scenarios.
- Hammer of Wrath now costs one percent of base mana.
- Hammer of Wrath cooldown increased by 150 percent and damage increased by 80 percent.
- Developers’ note: The rate of Hammer of Wrath expenditure has still felt faster than we would like, so we are slightly increasing its cooldown with the goal of making each use feel more impactful and deliberate without crowding the rotation. We expect the new Vanguard’s Momentum option to be a powerful option for players who would like to opt-in to this spell being more of a main stay rotationally.
- Light of Dawn healing reduced by 18 percent.
- Light of Dawn now additionally costs six percent base mana.
- Developer’s note: Adding a mana cost to Holy Power spenders accomplishes a few important things including leveling out the rate of mana expenditure, reducing risk factors involved with mana-free healing, and allowing us to lean more into mana regeneration as a powerful tool in a Holy Paladin’s kit. We are also purposefully not attaching a mana cost to Shield of the Righteous as we would like Holy Paladin to be more mana-neutral when actively playing offensively.
- Crusader Strike cooldown increased by 30 percent.
- Crusader Strike now costs 1.6 percent base mana (was 10 percent).
- Shield of the Righteous damage increased by 30 percent and now reduces the cooldown of Crusader Strike by 1.5 seconds.
- Shield of the Righteous now obeys the global cooldown and no longer increases Armor.
- Faith’s Armor now triggers from Word of Glory (was Shield of the Righteous).
- Word of Glory now additionally costs six percent base mana.
- Divine Favor cooldown reduced to 30 seconds (was 45 seconds).
- Divine Favor now additionally reduces the mana cost of Holy Light or Flash of Light by 50 percent.
- Tirion’s Devotion now reduces the cooldown of Lay on Hands by 1.5 seconds per Holy Power spent (was one second).
- Tirion’s Devotion now also causes Lay on Hands to restore five percent of your mana.
- Tirion’s Devotion’s icon has changed.
- Fixed an issue that caused Tirion’s Devotion to not grant cooldown reduction from Divine Purpose procs.
- Infusion of Light no longer highlights the spells it effects on the action bar.
- Infusion of Light now causes Flash of Light to cost 70 percent less mana (was 30 percent) and causes Holy Light to generate two Holy Power (was one).
- Avenging Wrath now increases healing and damage by 15 percent (was 20 percent).
- Avenging Wrath: Might now increases critical strike chance by 15 percent (was 20 percent).
- Avenging Crusader now transfers 360 percent of damage dealt (was 500 percent).
- Avenging Crusader now additionally costs 18 percent base mana.
- Avenging Crusader cooldown increased to 60 seconds (was 45 seconds) and costs three Holy Power (was five).
- Developers’ note: We’re reducing Avenging Wrath’s/Avenging Crusader’s overall uptime and effectiveness to shift more of this power into the base kit and make talents such as Avenging Wrath: Might and Avenging Crusader feel more optional.
- Breaking Dawn is now a two point node and has moved to Second Sunrise’s previous location.
- Developers’ note: Breaking Dawn’s previous location could feel limiting considering the competitive options in the final section of the specialization tree. We feel there is more optionality involved with this node in its new location, hopefully allowing for clever use of point expenditure to optimize for each specific encounter a Holy Paladin may find their group in.
- Touch of Light healing increased by 700 percent.
- Light of the Martyr now costs 1.6 percent base mana (was nine percent) and healing increased by 10 percent.
- Light of the Martyr now damages the Paladin for 60 percent of the healing done (was 50 percent).
- Developers’ note: We would like to leave the Light of the Martyr sub-spec as an option for players who enjoy it, but not heavily encourage it to be a dominant spell rotationally. For now, we are making minor tuning updates to account for our specialization-wide mana updates and we are removing the negative PvP multiplier and increasing the risk factor slightly to see if it can find a niche within that section of the game.
- Saved by the Light absorb effect increased by 50 percent.
- Beacon of Faith now costs 0.5 percent of base mana (was 0.6 percent).
- Relentless Inquisition is now a one point talent and can stack up to five times.
- Commanding Light now increases the transfer of Beacon of Light by 10 percent (was 20 percent). Now a one point talent.
- Beacon of Light transfers 25 percent of all healing done (was 30 percent).
- Intercession now costs two percent of base mana.
- Holy Prism now radiates healing or damage to targets within 30 yards (was 15 yards).
- Beacon of Virtue can target four additional allies (was three) and now costs four percent base mana (was two percent).
- Developers’ note: We are increasing the target count of Beacon of Virtue and increasing its mana cost with the goal of this spell being a way to trade mana efficiency for throughput.
- Tower of Radiance icon has changed.
- Fixed an issue that caused Relentless Inquisitor to not stack its effect from Avenging Crusader.
- The starter build has been updated.
- Glimmer of Light has moved to row two (was row 10).
- Unending Light has moved to row four.
- Power of the Silver Hand has moved to row six (was row eight).
- Tower of Radiance has moved to row seven (was row six).
- Sanctified Wrath has moved to a choice node with Awakening.
- Zealot’s Paragon, Second Sunrise, Rule of Law, Divine Protection, Holy Light, Divine Insight, and Bestow Faith removed.
- Radiant Onslaught has been removed.
- Developers’ note: We feel confident that removing Radiant Onslaught is an overall positive as the rotation with two charges of Crusader Strike does not meet our goals of slowing down offensive generators to give space for more healing spells.
Retribution
- All ability damage increased by 2 percent.
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now one percent per second (was six percent).
- Flash of Light now costs 10 percent of base mana (was 24 percent).
- Cleanse Toxins now costs 10 percent of base mana (was 6.5 percent).
- Intercession now costs two percent of base mana (was zero percent).
- Word of Glory now costs 10 percent of base mana.
- Hammer of Wrath now generates Holy Power when cast on Immune targets.
- Fixed tooltip errors in Jurisdiction.
- Fixed a tooltip issue with Crusade when applied by Instrument of Retribution
Protection
- All ability damage increased by four percent.
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now one percent per second (was six percent).
- Flash of Light now costs 10 percent of base mana (was 24 percent).
- Cleanse Toxins now costs 10 percent of base mana (was 6.5 percent).
- Word of Glory now costs 10 percent of base mana.
- Shining Light tooltip adjusted to clarify that it only removes the Holy Power cost from Word of Glory, not mana cost.
Priest
- New Talent: Benevolence – Increases the healing of your spells by three percent.
- There is now a connection between Light’s Inspiration and Benevolence/Power Word: Life.
- New Talent: Essence Devourer – Attacks from your Shadowfiend and Mindbender siphon life from enemies, healing a nearby injured ally.
- Void Shift now shares a choice node with Essence Devourer.
Discipline
- New Talent: Luminous Barrier – Create a shield on all allies within 40 yards, absorbing damage on each of them for 10 seconds. Absorption increased by 100 percent when not in a raid. Luminous Barrier returns as a choice node against Power Word: Barrier.
- All spell and ability damage increased by 10 percent. Does not apply to PvP combat.
- Atonement now transfers 36 percent of all damage (was 40 percent).
Holy
- New Talent: Epiphany – Your Holy Words have a 13/25 percent chance to reset the cooldown of Prayer of Mending. Epiphany has moved to Burning Vehemence’s previous position in the talent tree.
- All spell and ability damage increased by 10 percent.
- Holy Word: Sanctify and Prayer of Healing have swapped positions in the talent tree.
- Searing Light has been removed.
- Burning Vehemence has moved to Searing Light’s position in the talent tree and is now a one-point talent.
- Fixed an issue causing Holy Word: Salvation to appear in the wrong Spell Book.
Shadow
- The duration of Vampiric Embrace is now 12 seconds (was 15 seconds). Read the developer note at the top of the Classes section for details.
- Mana pool at level 70 increased to 250,000 (was 50,000).
- Mana regeneration is now one percent per second (was six percent).
- Flash Heal now costs 10 percent of base mana (was 25 percent).
- Power Word: Shield now costs 10 percent of base mana (was 25 percent).
- Dispel Magic now costs 14 percent of base mana (was 10 percent).
- Mass Dispel now costs 20 percent of base mana (was 55 percent).
- Renew now costs four percent of base mana (was 6.5 percent).
- Prayer of Mending now costs four percent of base mana (was 10 percent).
- Divine Star now costs two percent of base mana (was 2.5 percent)
- Halo now costs four percent of base mana (was five percent).
- Fixed an issue causing Halo to sometimes appear twice in the Spell Book.
Rogue
Outlaw
- All ability damage increased by nine percent.
- Grand Melee, one of the buffs granted by Roll the Bones, has been redesigned – Blade Flurry deals 10 percent additional damage to nearby enemies, including your primary target.
- Ghostly Strike’s effect has been changed to correctly match its tooltip description (only increasing damage of Rogue abilities).
Subtlety
- All ability damage increased by four percent.
Shaman
- Brimming with Life now increases your maximum health by eight percent at all times (was while Reincarnation is off cooldown).
- Developers’ note: This talent change should allow Shaman to use their Reincarnation ability without worrying about their health being lower for subsequent pulls or the rest of a dungeon where the lower maximum health might be a liability.
- Ancestral Guidance now caps the amount of potential healing per tick at 20 percent of your maximum health, to up to three targets.
- Developers’ note: Ancestral Guidance is a powerful hybrid tool, but it was providing too much healing to your party when combined with big bursts of area damage. Ancestral Guidance has been adjusted to now have a cap on how much can be healed per second. This should keep AoE damage or healing scenarios stronger than single target with regards to healing throughput, but should lessen the power of individual abilities doing tremendous amounts of healing in a single moment.
- Ancestral Guidance can no longer cause healing from non-class abilities (such as trinkets, weapon enchants, potion, etc.).
- Mana regeneration increased by 100 percent (was 150 percent).
- Resolved an issue causing Nature’s Guardian to sometimes trigger before its intended health threshold.
Elemental
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now one percent per second (was six percent).
- Healing Surge now costs 10 percent of base mana (was 24 percent).
- Chain Heal now costs 15 percent of base mana (was 30 percent).
- Healing Stream Totem now costs five percent of base mana (was nine percent).
- Earth Shield now costs five percent of base mana (was 10 percent).
- Purge now costs 14 percent of base mana (was 10 percent).
- Greater Purge now costs 21 percent of base mana (was 20 percent).
- Cleanse Spirit now costs 10 percent of base mana (was 6.5 percent).
- Lava Bursts are no longer fired at enemies affected by breakable crowd control when triggered by Deeply Rooted Elements or Primordial Wave. If the Shaman’s primary target is in breakable crowd control when casting a Lava Burst that triggers either Primordial Wave or Deeply Rooted Elements, the additional Lava Burst will still fire.
- Earthquake’s tooltip now states that multiple Earthquakes can overlap.
- Developers’ note: This is not a change in functionality, only a clarification on the spell’s tooltip.
Enhancement
- Developers’ note: We want to encourage players to replace their Dragonflight Season 1 set with the new Season 2 set and are lowering the Haste value from the Season 1 set. The new Season 2 set has introduced some interactions with Chain Lightning where the spell might be used even on single target encounters, so we are reducing the season 2 set bonus interaction to keep Chain Lightning as a spell to only use when fighting multiple enemies. We are increasing the damage to your core melee attacks, which will boost your damage up to compensate for the tier set value adjustments and make your damage profile less reliant on the Dragonflight set bonuses. The combination of all of these changes should increase your single target damage slightly while keeping AoE damage roughly the same.
- Stormstrike and Windstrike (Ascendance Stormstrike) damage increased by 20 percent. Does not apply to PvP combat.
- Lava Lash damage increased by 20 percent. Does not apply to PvP combat.
- Ice Strike damage increased by 20 percent.
- Vault of the Incarnates 4-Set bonus has been adjusted – Now grants 0.5 percent Haste per maelstrom weapon stack consumed (was one percent).
- Aberrus, the Shadowed Crucible 4-Set bonus has been adjusted – Next two Chain Lightning casts now deal 20 percent increased damage (was 100 percent).
- Maelstrom Weapon trigger rate increased to 20 percent (was 16 percent).
- Maximum mana increased to 250,000 (was 50,000).
- Mana regeneration is now one percent per second (was six percent).
- Healing Surge now costs 10 percent of base mana (was 24 percent).
- Chain Heal now costs 15 percent of base mana (was 30 percent).
- Healing Stream Totem now costs five percent of base mana (was nine percent).
- Earth Shield now costs five percent of base mana (was 10 percent).
- Purge now costs 14 percent of base mana (was 10 percent).
- Greater Purge now costs 21 percent of base mana (was 20 percent).
- Cleanse Spirit now costs 10 percent of base mana (was 6.5 percent).
- Lightning Bolts are no longer fired at enemies affected by breakable crowd control when triggered by Primordial Wave. If the Shaman’s primary target is in breakable crowd control when casting a Lightning Bolt that triggers Primordial Wave, the additional Lightning Bolt will still fire.
- Area of effect damage from a Deeply Rooted Elements proc will no longer damage nearby enemies in breakable crowd control.
Restoration
- Greater Purge now costs three percent of base mana (was four percent).
- All spell and ability damage increased by 10 percent.
- All healing increased by three percent.
- Developers’ note: Ancestral Guidance’s functionality is being adjusted in Fractures in Time and we are expecting this to be a slight overall healing loss. We are compensating this by increasing all healing for Restoration Shaman.
Warlock
- Warlock glyphs are now on-use Grimoires to unlock pet customizations. Glyph of the Observer is being deprecated and will no longer be an available customization option for felhunters.
- Developers’ note: With the arrival of the new warlock pet customization system coming in Fractures in Time, we will deprecate the Glyph of the Observer customization. Our reason for this is to ensure that each demon retains a similar silhouette across all available customizations, so that each demon and the functionality or power they provide to the warlock is easily understood by other players as well as the warlock.
- Nightmare has been redesigned – Now increases the amount of damage required to break your fear effects by 60 percent. Grimoire of Sacrifice no longer has a duration and should no longer be removed when logging out, entering instances, or in between rounds of Solo Shuffle.
Affliction
- Developers’ note: The number of casts required for Affliction to be properly setup is high and something that can feel especially punishing in multi-target situations and PVP. We are replacing Malefic Affliction and implementing changes to Dread Touch and Doom Blossom to make Affliction’s rotation more accessible and less punishing.
- Malefic Affliction has been removed.
- New Talent: Xavius’ Gambit – Unstable Affliction deals 15/30 percent increased damage. Xavius’ Gambit is located in Malefic Affliction’s previous location.
- Dread Touch has been redesigned – Malefic Rapture causes targets suffering from your Unstable Affliction to take 30 percent additional damage from your damage over time effects for eight seconds.
- Doom Blossom has been redesigned – When Seed of Corruption damages targets suffering from your Unstable Affliction, they explode for Shadow damage.
- Unstable Affliction damage increased by 10 percent.
- Seed of Corruption’s cast time has been reduced to two seconds (was 2.5 seconds).
- Xavius’ Gambit no longer increases the damage of Unstable Affliction’s backlash damage.
Demonology
- Developers’ note: We’re working to reduce the peaks and valleys of Demonology’s throughput by depowering Call Dreadstalkers. This will allow us to compensate by increasing the throughput of Demonology’s other rotational spells. Lastly, the Demonic Core economy has been too generous in Dragonflight. We want to return Demonology to a place where Shadow Bolt is frequently cast, Demonbolt damage feels impactful, and the number of instant casts available is a bit more limited.
- Ripped Through the Portal, Fel Covenant, Demonic Meteor, and Fel Might have been removed.
- New Talent: Heavy Handed – Increases your primary Felguard’s critical strike chance by 10 percent. Heavy Handed is located in Fel Might’s previous location.
- New Talent: Cavitation – Your primary Felguard’s damaging critical strikes deal 10/20 percent increased damage. Cavitation is located in Umbral Blaze’s previous location.
- Fel and Steel has been redesigned – Your primary Felguard’s Legion Strike damage is increased by 10 percent. Your primary Felguard’s Felstorm damage is increased by five percent.
- New Talent: Imp-erator – Increases the critical strike chance of your Wild Imp’s Fel Firebolt by 5/10 percent. Imp-erator is located in Demonic Calling’s previous location.
- New Talent: Malefic Impact – Hand of Gul’dan deals 8/15 percent increased damage and the critical strike chance of Hand of Gul’dan is increased by 8/15 percent. Malefic Impact is located in Inner Demons’ previous location.
- Aberrus, the Shadowed Crucible: 2-set bonus has been adjusted – Demonbolt damage increased 20 percent (was 15 percent). Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by one second.
- Hand of Gul’dan damage increased by 25 percent.
- Implosion damage increased by 15 percent.
- Dreadstalker damage increased by 15 percent.
- Demonbolt damage increased by 20 percent.
- Bilescourge Bombers’ Soul Shard cost has been reduced to 0 (was two).
- Umbral Blaze now has a 15/30 percent chance of occurring (was 8/15 percent) and now retains remaining damage when reapplied.
- Umbral Blaze has been moved to Fel Covenant’s previous location.
- Dread Calling has been moved to Ripped Through the Portal’s previous location. Dread Calling is now two ranks (was one rank).
- Demonic Calling has been moved to Demonic Meteor’s previous location. Demonic Calling is now one rank (was two ranks).
- Inner Demons has been moved to Dread Calling’s previous location. Inner Demons is now one rank (was two ranks).
Destruction
- Crashing Chaos has been redesigned – Summon Infernal increases the damage of your next eight casts of Chaos Bolts by 50 percent (10 percent in PvP combat) or your next eight casts of Rain of Fire by 70 percent (15 percent in PvP combat).
- Dimensional Rift damage increased by 15 percent.
Warrior
- All ability damage increased by six percent.
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Dungeons and raids
- Players that have defeated Garrosh Hellscream in Siege of Orgrimmar may now skip directly to The Inner Sanctum on all characters on the account by reading the scroll hanging on the wall near Loremaster Cho at the entrance.
- Developers’ note: Siege of Orgrimmar is a long, linear raid with a rare mount and plate shoulders held covetously by Garrosh Hellscream, its final boss encounter. We hope that the shortcut implemented here will allow players who’ve experienced this part of the story before to skip directly to the final showdown for a chance at earning those unique collectibles.
- Adjusted boss health in Classic dungeons during Chromie Time.
- Developers’ note: Health values for some Classic dungeon bosses were scaling incorrectly in Chromie Time. This change brings Chromie Time and the present timeline into better alignment.
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Items and rewards
- Reduced the amount of tier pieces that drop in Aberrus, the Shadowed Crucible raid.
- Developers’ note: With the Revival Catalyst becoming available to easily convert items into tier pieces, we’re reducing their drop rate in the raid relative to non-tier loot that may be more desirable for players who have already completed their tier set.
- The Revival Catalyst can once again be used to transform eligible items into Vault of the Incarnates class set armor. This does not require Renascent Shadowflame charges. All Onyx Annulet Primordial Stones that deal damage now deal 40 percent less damage.
- Developers’ note: We are lowering the effectiveness of all Primordial Stones that deal damage by 40% to increase ring gearing options for players. We are compensating specific specializations for this damage loss. See each Classes section above for details.
- Gear created at item level 441 or 444 can now be upgraded using the new Myth upgrade track instead of being above the upgrade system entirely.
- The Myth track is a new track that goes from 441 (Myth 1/3) to 444 (Myth 2/3) to 447 (Myth 3/3). Gear cannot be upgraded above Myth 3/3.
- This change is retroactive for all gear obtained in season two. Any season two gear that was created at item level 441, 444, or 447 will now display its upgrade level along the Myth track and can be upgraded at any item upgrade vendor.
- Upgrading gear along the Myth track requires Flightstones and an Aspect’s Shadowflame Crest for each upgrade. The usual discount rules apply here (if the character has a higher level piece of gear in the same slot, no crest is needed; if any character on the account has a higher level piece of gear in the same slot the Flightstone cost will be halved).
- Seal of Diurna’s Chosen effect damage reduced by 25 percent. Self-damage from Vessel of Searing Shadow and Neltharion’s Call to Suffering no longer breaks stealth and is less likely to interrupt other actions. Updated some legacy raids to drop bind-on-equip items more often when running them solo.
- Developers’ note: We found that some legacy raids had a very low BoE drop rate, so this change is to make farming those transmog items easier.
- Inert Phoenix Ash is now found on both varieties of fire elementals in the area it drops in (was only one type), and at a significantly increased drop rate.
- Garrison Hearthstone and Dalaran Hearthstone are now toys. “Disturbance Detected” Timewalking raid quests now reset and are available to complete again when the Timewalking raid returns (was one time completion).
- These quests now award a chest containing Hero upgrade level items and a chance at bonus flavor rewards for max level characters.
- Timewalking gear earned at maximum level will now be on the Adventurer upgrade track and can be upgraded with Flightstones and Whelpling’s Shadowflame Crests at any item upgrade vendor. This will not be retroactively added to Timewalking gear earned before the release of Fractures in Time.
- Improved rewards in Exile’s Reach.
- Slightly increased the frequency of all mounts that appear in the Black Market Auction House and added Battle for Azeroth dungeon and raid mounts to the list of possible auctions.
- Fixed an issue that prevented staves that were transmogged into the Mage legendary, Aluneth, from occasionally transforming into a sheep when casting Polymorph. It’s baaaack!
Cross-realm trading
- Players will now be able to trade items and gold directly to characters on other realms in their region. Previously this was limited to things like conjured items or eligible raid/dungeon loot, but all those cross-realm restrictions will now be lifted. Play with your friends and trade whatever you want to whoever you want!
PvP
- Field Medic’s Hazard Payout now contains a new item: Medal of Conquest. Medal of Conquest is a bind-on-account item that awards 30 Conquest on use.
- Field Medic’s Hazard Payout now has a higher drop rate of Medals of Honor.
- Developers’ note: We’re adding additional healer incentives to players queueing for Solo Shuffle as we’ve seen a lot of great feedback from the community that queue times for non-healer roles are too long. Updating the Field Medic Hazard Payout rewards is the first step we’re taking to make Solo Shuffle more appealing for healer specializations and we’re going to be keeping an eye on how it plays out for future content updates, in addition to potentially exploring additional gameplay and rewards changes for healers specializations in Solo Shuffle.
Professions
- There is now an Apprentice Crafter and Gatherer near the Crafting Orders vendors of Valdrakken. Adventurer’s who have fully specialized into their professions can trade in excess profession knowledge for Artisan’s Mettle.
- Precognition embellishment no longer grants a Haste bonus.
- Frozen Runes can now be found along the walls of Naxxramas for players interested in crafting legacy Frost Resist patterns.
- Players who have completed the quest “The Gordok Ogre Suit” can now acquire the recipe for the Gordok Ogre Suit if their Classic Tailoring or Leatherworking skill is at least 275 by speaking with Knot Thimblejack inside of Dire Maul.
- Blacksmithing
- The legacy plans for Truesilver Champion, The Shatterer, and Masterwork Stormhammer can now be purchased from Ironus Coldsteel in Eon’s Fringe after completing his questline.
- Inscription
- New Glyph: Glyph of the Shath’Yar – Shadow Priests can once again speak Shath’Yar while in Voidform. The Inscription recipe has a chance to drop from N’Zoth the Corruptor in Nya’lotha, the Waking City raid.
- Leatherworking
- The patterns for Deviate Scale Cloak, Deviate Scale Gloves, and Deviate Scale Belt can now sometimes be found within Stuffed Deviate Scale Pouches which drop from Druids of the Fang inside Wailing Caverns.
- The patterns for Girdle of Insight, Mongoose Boots, Swift Flight Bracers, Chromatic Cloak, Hide of the Wild, and Shifting Cloak can now sometimes be found within Knot Thimblejack’s Cache for players who acquire the Gordok Shackle Key within Dire Maul.
- Cooking
- Roland, your befriended Recipe Rat, will now train a player’s other characters the recipes for Deviously Deviled Eggs and Charitable Cheddar without needing to locate him again in Zskera Vaults or Zaralek Cavern.
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PvP changes
- Developers’ note: We are updating player totems and pets that are immune to buffs and debuffs to now only be immune to buffs. This is primarily a PvP change to allow damage over time effects to apply to totems so that all specializations have reasonable means to damage them.
Death Knight
- Abomination Limb damage is now reduced by 50 percent in PvP combat.
- Empower Rune Weapon’s Haste bonus is now 33 percent effective in PvP combat.
- Spellwarden no longer reduces the duration of Anti-Magic Shell.
Frost
- Developers’ note: We’re making updates to Frost Death Knights in PvP with the goals of a rewarding the spec for uptime by increasing its overall sustained damage and lowering its reliance on cooldowns.
- Pillar of Frost’s base Strength increase is now 40 percent effective in PvP combat (was 60 percent)
- Pillar of Frost’s stacking Strength increase is now 50 percent effective in PvP combat.
- Frostwhelp’s Aid Mastery increase is now 50 percent effective in PvP combat.
- Bonegrinder’s Frost damage increase is now 50 percent effective in PvP combat.
- Shattering Blade’s Frost Strike damage increase is now 50 percent effective in PvP combat.
- Gathering Storm’s Remorseless Winter damage increase is now 50 percent effective in PvP combat.
- Everfrost’s Remorseless Winter damage increase is now 50 percent effective in PvP combat.
- Enduring Strength’s Strength increase is now 80 percent effective in PvP combat.
- Frost Strike damage is now increased by 45 percent in PvP combat (was 30 percent).
- Obliterate damage is now increased by 20 percent in PvP combat (was eight percent).
- Obliterate damage is now increased by an additional 60 percent when Killing Machine is not active in PvP combat.
- Remorseless Winter damage is now increased by 80 percent in PvP combat.
- Howling Blast damage is now increased by 30 percent in PvP combat.
- Frostscythe damage is now increased by 50 percent in PvP combat.
- Glacial Advance damage is now increased by 50 percent in PvP combat.
Unholy
- Developers’ note: We’re making updates to Unholy Death Knights in PvP with the goals of a damage profile that comes from active gameplay and the spec being less reliant on cooldowns. We’re also making some quality-of-life improvements by removing the PvP reduction on Virulent Plague, increasing pet survivability, and addressing Raise Abomination being a mandatory PvP talent.
- Raise Abomination has been removed.
- Army of the Dead is now usable in arena and rated battleground matches.
- Army of the Dead now summons four ghouls instead of eight in PvP combat.
- Apocalypse now summons up to two Army of the Dead ghouls instead of four in PvP combat.
- Army of the Dead ghoul damage is now increased by 20 percent in PvP combat.
- Ruptured Viscera’s Festering Wound application chance and explosion damage is increased by 100 percent in PvP combat.
- Dark Transformation’s damage increase to the Death Knight’s primary pet is now 50 percent effective in PvP combat.
- Virulent Plague’s duration is no longer reduced by 45 percent in PvP combat.
- Virulent Plague damage increased by 10 percent in PvP combat.
- Festering Wound damage is now increased by 250 percent in PvP combat.
- Death Coil damage is now increased by 90 percent in PvP combat (was 18 percent).
- Scourge Strike damage is now increased by 30 percent in PvP combat.
- Clawing Shadows damage increased by 30 percent in PvP combat.
- Reaping is now 67 percent effective in PvP combat.
- Reanimation now deals 10 percent of the enemy’s maximum health in Shadow damage (was 15 percent).
Druid
Restoration
- Disentanglement now reduces the mana cost of Efflorescence by 25 percent.
Evoker
- New PvP Talent: Dreamwalker’s Embrace – Verdant Embrace tethers you to an ally, increasing movement speed by 40 percent and causing enemies who pass through the tether to be damaged and slowed by 50 percent for three seconds. The tether lasts up to 10 seconds or until you move more than 30 yards away from your ally.
- Dreamwalker’s Embrace heals you and your ally for 100 percent of damage dealt to enemies struck by the tether.
- Time Stop cooldown reduced to one minute (was 1.5 minutes) and duration increased to five seconds (was four seconds).
Augmentation
- New PvP Talent: Born in Flame – Ebon Might causes your Living Flame to become instant cast while it is active.
- Born in Flame has been slightly redesigned – Casting Ebon Might grants Burnout immediately and every three seconds for six seconds, reducing the cast time of Living Flame by 100 percent (was Ebon Might causes Living Flame to be instant cast for its duration).
- Ebon Might is no longer increased in PvP combat (was increased by 45 percent).
- Upheaval damage increased by 15 percent in PvP combat (was 50 percent).
- Eruption damage increased by 50 percent in PvP combat (was 100 percent).
- Breath of Eons is no longer magic dispellable.
- Lava Shield has been removed.
- Ebon Might increases the Augmentation Evoker’s damage by 20 percent (was 14 percent) in PvP. In battlegrounds, damage is increased by 14 percent (was 10 percent).
- Born in Flame increases the max stacks of Burnout to three.
Preservation
- Life-Giver’s Flame healing increased by 15 percent in PvP combat.
Mage
- The Improved Mass Invisibility PvP talent is now available for Fire and Frost Mages.
- Diverted Energy healing reduced by 75 percent in PvP combat (was 50 percent).
- Flow of Time reduced by 50 percent in PvP combat.
- Developers’ note: This is intended to nullify the changes in the recent updates to Diverted Energy and Flow of Time in PvP combat.
Arcane
- New PvP Talent: Improved Mass Invisibility – The cooldown of Mass Invisibility is reduced to one minute and it can affect allies in combat.
- Arcane Surge now increases Spell Power by 25 percent in PvP combat (was 35 percent).
- Arcane Blasts now deal 85 percent damage when cast with Presence of Mind in PvP combat.
Fire
- Unleashed Inferno’s damage increase is now 33 percent effective in PvP combat.
- Sun King’s Blessing damage increase is now 40 percent effective in PvP combat.
- Flame Accelerant’s damage increase is now 60 percent effective in PvP combat.
- Wildfire’s critical strike damage effect is now 75 percent effective in PvP combat.
- Wildfire’s critical strike damage effect during Combustion is now 67 percent effective in PvP combat.
- Firefall no longer grants double benefit from hitting players.
- Pyrokinesis has been removed.
Frost
- Glacial Assault damage increase reduced by 50 percent in PvP combat.
- Cryopathy damage per stack reduced by 40 percent in PvP combat.
- Ice Lance damage is increased by 15 percent in PvP combat (was 34 percent).
- Winter’s Blessing Haste reduced by 50 percent in PvP combat.
- Frigid Empowerment reduced by 33 percent in PvP combat.
- Splitting Ice’s damage to secondary targets for Ebon Bolt and Glacial Spike is reduced by 50 percent in PvP combat.
Monk
- Strength of Spirit is now 70 percent effective in PvP combat (was 50 percent).
- Dampen Harm minimum damage absorbed increased to 30 percent in PvP combat (was 20 percent).
- Fortifying Brew now reduces damage taken by 30 percent in PvP combat (was 20 percent).
Mistweaver
- Ancient Teachings now heals for 245 percent more in PvP combat (was 220 percent).
Windwalker
- Touch of Karma now absorbs 80 percent of the Monk’s max health (was 50 percent) and reflects 70 percent of damage done (was 105 percent) in PvP combat.
Paladin
- Aura of Reckoning (PvP Talent) has been removed.
Holy
- New PvP Talent: Divine Plea – After casting Daybreak, you regenerate mana over 15 seconds, but your healing and damage is decreased by 30 percent. Daybreak no longer restores mana from each Glimmer consumed.
- Developers’ note: We would like Divine Plea to be a high risk/high reward option for players as we are expecting Daybreak to regenerate less Mana through its Glimmer consumption in PvP.
- New PvP Talent: Denounce – Casts down the enemy with a bolt of Holy Light, causing Holy damage and preventing the target from causing critical effects for the next eight seconds. Replaces Shield of the Righteous.
- Developers’ note: We would like Holy Paladins to have the option of a ranged offensive Holy Power spender in PvP as Shield of the Righteous is more integral to the specialization now but can be difficult to get value out of in PvP scenarios.
- Cleanse the Weak has been redesigned – When you Cleanse an ally, one ally within 40 yards is dispelled of the same effects, but the cooldown of Cleanse is increased by four seconds. Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target.
- All healing spells no longer increased by an additional 9 percent in PvP combat.
- Mana regeneration now reduced by 25 percent in PvP combat (was 35 percent).
- Flash of Light healing increased by 30 percent in PvP combat (was 80 percent).
- Holy Light healing increased by 47 percent in PvP combat (was 100 percent).
- Holy Shock healing increased by 15 percent in PvP combat (was 30 percent).
- Word of Glory healing is no longer increased in PvP combat (was 15 percent increased).
- Light’s Protection is 50 percent effective in PvP combat.
- Light of the Martyr healing is no longer reduced in PvP combat (was 25 percent reduction).
- Searing Glare’s cooldown reduced to 45 seconds and radius increased to 25 yards.
- Glimmer of Light damage reduced by 40 percent in PvP combat (was 25 percent).
- Developers’ note: Rising Sunlight burst combos have felt more impactful than we would like for a healer specialization. We are adjusting Glimmer of Light’s damage down in PvP, but still feel confident Holy Paladin’s overall offensive options remain competitive in Fractures in Time after this adjustment.
- Glimmer of Light’s damage will no longer trigger on players who are in breakable crowd control.
- Aura of Reckoning (PvP Talent) has been removed.
Priest
- The stored damage from Catharsis is now reset when an arena match or Solo Shuffle round ends.
- The absorb shield from Purification is now dispellable.
- The increased healing taken buff from Divine Hymn is no longer dispellable.
- Power Word: Life can no longer heal battleground vehicles.
Discipline
- Atonement is now 89 percent more effective in PvP combat (was 70 percent).
- Purification and Purified Resolve have been merged into one talent, granting Purify two charges and granting your target a shield when Purify removes harmful effects from them.
Holy
- Divine Hymn healing is now increased by 75 percent in PvP combat.
- New PvP Talent: Seraphic Crescendo – Reduces the cooldown of Divine Hymn by 60 seconds and causes it to channel 50 percent faster. Additionally, the healing bonus from Divine Hymn now lasts an additional 10 seconds.
- Purification and Purified Resolve have been merged into one talent, granting Purify two charges and granting your target a shield when Purify removes harmful effects from them.
- Strength of Soul has been removed.
Shadow
- Mind Trauma now grants four percent Haste per stack (was three percent) and can now stack up to six times (was eight).
- Mind Trauma now also works with Mind Spike and Void Torrent. It grants one stack of its effect when casting Mind Spike and three stacks of its effect when fully channeling a Void Torrent.
- Strength of Soul has been removed.
Rogue
- Fixed an issue with the Mastery value displayed in Flagellation’s aura tooltip in PvP.
Warlock
Affliction
- New Talent: Oblivion – Unleash wicked magic upon your target’s soul, dealing Shadow damage over three seconds. Deals 10 percent increased damage, up to 30 percent, per damage over time effect you have active on the target.
- Unstable Affliction now deals 25 percent increased damage in PvP combat.
- Rampant Afflictions now decreases the damage of Unstable Affliction by 25 percent in addition to its current effect.
- Rot and Decay can now trigger from Shadow Bolt, Drain Soul, and Oblivion.
- Rot and Decay now also extends the duration of Siphon Life.
- Deathbolt (PvP Talent) has been removed.
Quests
- Undertake new repeatable content in Eon’s Fringe as you work to settle the timeways and solve the problems brought about by their instability while reaping rewards of a job well done.
- “The Dragon Isles Await!” now provides an item that lets you teleport to your capital city to begin your journey to the Dragon Isles immediately.
- Dragonflight, Shadowlands, and Battle for Azeroth dungeon quests are now also available inside their respective dungeons.
- Both Exile’s Reach and Battle for Azeroth now have campaigns to make it easier to track progress and pick up where you left off.
- The quest line into Mechagon now starts at level 30 (was level 50).
- Alliance players can now enter Nazjatar after completing “A Nation Divided” (was “Unlocking the World”).
- Available starter zone quest lines and Battle for Azeroth side quests now display on the zone map.
- Introduction to the capital cities after leaving Exile’s Reach has been improved.
Whelp Daycare
- The dragons have more eggs than they can handle, so they’ve called in the crew at the Little Scales Daycare to help. The crew quickly finds itself overwhelmed, and so asks the player (as a great friend of the dragons) for help.
- Guide five dragon whelps as they grow and learn. Teach the whelps (and players) about the dragon flights.
Chromie Time
- Chromie will now teach you what Chromie Time is, suggest timelines to choose from, and share the opening cinematics.
- The maximum level in Chromie Time is now 61 (was level 60).
- Chromie Time expansion restrictions have been removed.
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Userface and accessibility
- Action bar icons have updated animations for spell procs, interrupted casts, and cooldowns. Action bar icons now show a cast bar while casting or channeling, and a green targeting circle when placing a targeted ability. Group Loot roll toast plays a new animation when you roll Need for your main specialization. Arena unit frames have been updated:
- Arena frames now use the compact unit frames style.
- Edit Mode includes settings for width, height, and border and allows you to preview different arena sizes (2v2, 3v3, 5v5).
- Arena frame settings have been added under Options > Interface > Arena Enemy Frames.
- PvP trinket status has been added to the right of the enemy’s frame.
- An icon indicating the enemy’s specialization is now shown during the pre-match phase. Pre-match frames can’t be used for targeting and don’t show power bars.
- Character tooltips now show the player’s specialization.
- Arena frames will always show debuffs.
- Arena frames will now show loss of control debuffs in a larger icon next to the unit frame.
- Arena frames now gray out if players are stealthed or invisible.
- Fixed an issue where battleground flag carriers were not showing.
- An animated glow has been added to better highlight needed roles for Rated Solo Shuffle.
- Text-to-Speech now has options for Item Loot, Currency, and Money Loot chat messages.
- While in a scenario, minimap blobs are now yellow instead of blue to increase visibility.
- Added a new quest icon to indicate important quests.
- Trading Post activities in a series (i.e. “Complete 5/15/30 Mythic+ Dungeons”) will now be collapsed in the Traveler’s Log.
- An icon and tooltip line have been added to indicate if an appearance is not supported for your race (such as for mechagnomes and dracthyr).
- Updated the “open hand” interaction cursor with high resolution art.
- Updated unit frame art for totems.
- Added a “Sell All Junk” button to vendors.
- Updated “Repair” and “Repair All” button art on vendors.
- Added an option to replace player portraits with class icons under Options > Interface > Display.
- Added a way to report players in the Crafting Order pane for inappropriate order notes.
- Crafting Orders now have an “Add Friend” option on social menu dropout.
- Updated the ring art around role icons.
- Updated the art on various popup frames, including ready check. Updated the rested animation in the Unit Frame.
Tracking appearances
- You can now track uncollected transmog appearances by Shift-clicking it in the Collections pane.
- This adds it to your Objective Tracker. Click the icon to supertrack it, just like you would for a quest.
- Currently, you can only track appearances sourced from vendors, dungeons, and raids. Hold down Shift to see which appearances can be tracked.
- For appearances that have multiple items, press Tab to cycle through them and Shift click to track the currently selected one.
- Click on a tracked item in the Objective Tracker to open its location on the map.
- For appearances that come from dungeons and raids, click on a boss name in the Objective Tracker to open the Dungeon or Raid Journal.
Edit mode
- Added duration bars (breath, fatigue) with size settings.
- Added multi-seat vehicle UI with size settings.
- Added lines that show what edges your element is snapping to.
- Slightly increased corner snapping range.
- Added Archaeology bar.
- Added width and height sliders to the Chat Frame.
Other userface and accessibility changes
- Action bar icons have updated animations for:
- Spell procs
- Interrupted casts
- Group Loot roll toast plays a new animation when you roll Need for your main specialization.
- Arena unit frames have been updated:
- Arena frames now use the compact unit frames style.
- Edit Mode includes settings for width, height, and border and allows you to preview different arena sizes (2v2, 3v3, 5v5).
- Arena frame settings have been added under Options; Interface, Arena Enemy Frames.
- PvP trinket status has been added to the right of the enemy’s frame.
- An icon indicating the enemy’s specialization is now shown during the pre-match phase. Pre-match frames can’t be used for targeting and don’t show power bars.
- Character tooltips now show the player’s specialization.
- An animated glow has been added to better highlight needed roles for Rated Solo Shuffle.
- Text-to-Speech now has options for Item Loot, Currency, and Money Loot chat messages.
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World events
- Rediscover Kalimdor’s skies with a new dragonrider racing world event. Challenge 16 races across Kalimdor in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha.
- Head to the Holiday Enthusiast outside Valdrakken’s bank to pick up the initial quest.