The World of Warcraft devs have been tirelessly working on changes coming to the game with Patch 10.0.7. Since Dec. 21, when Blizzard Entertainment published the WoW roadmap, we’ve known the patch will introduce Heritage Armor for both Orcs and Humans, have us revisit the Forbidden Reach, and tweak holidays.
Now the devs have shared more details on what the next patch has in store for us and the list of balancing changes. Bear in mind that here we’ll tackle the confirmed changes and if you’re interested in leaked transmogs, mounts, and recipes, you can read more about that.
Aside from major balancing changes to Death Knights, Shamans, Paladins, and Druids, Patch 10.0.7 will send players back to the Forbidden Reach to learn more about the Raszageth’s origins and secrets. Aside from that, the patch will teach Goblins, Lightforged Draenei, and Worgens how to become Monks, and introduce the long-awaited Heritage Armor for Humans and Orcs.
Here are the confirmed changes coming to Dragonflight with Patch 10.0.7.
WoW Dragonflight Patch 10.0.7 release date
After we spent more than a month trying to guess the release date, on March 9, Blizzard Entertainment confirmed Patch 10.0.7 will go live on March 21. The patch will be followed by Patch 10.1, Embers of Neltharion, that’s already started its first testing cycle on the PTR.
What’s coming in WoW Dragonflight Patch 10.0.7?
Return to the Forbidden Reach
After we defeated Raszageth, there are still secrets waiting to be learned in the Forbidden Reach. Starting with Patch 10.0.7, the Forbidden Reach will open to the wider public and not just Dracthyr Evokers and will have hidden treasure rooms, new bosses, objectives, and loot. The Forbbiden Reach has been available on PTR for testing since Feb. 14.
Lightforged Draenei, Worgens, and Goblins learn the way of Chi
Lightforged Draenei, Worgen, and Goblin races will learn how to harness Chi to their own advantage. To help them understand the new ways, Lightforged Draenei and Worgen Monk trainers will make their home in Stormwind, and Goblin Monk trainers will be in Kezan, Bilgewater Cartel, and Orgrimmar.
Orcs and Humans honored with Heritage Armor
Heritage Armor became a thing in WoW when Blizzard released allied races back at the end of Legion. Since then, players have been begging the devs for more Heritage Armor for classic races like Gnomes and Dwarves. Although Blizzard started delivering during Battle for Azeroth, Orcs and Humans didn’t get their turn until now. Embodying exactly what we expected, the brutish and uncontained ruggedness of Orcs, and discipline and love for their king for Humans, this new Heritage Armor will be a neat addition to the game.
Major changes to Restoration Druids, Unholy Death Knights, Retribution Paladins, and Restoration Shamans
Although Blizzard has been gradually buffing Retribution Paladins and Restoration Shamans, these classes simply fall behind in terms of utility, healing, and damage output. Patch 10.0.7 will try to focus on the lingering problems of Retribution Paladins and Restoration Shamans. Other classes that have found their name on the list are Restoration Druids, Unholy Death Knights, and Evokers.
Two more Dragonriding skills and new drake customizations
When we get back to the Forbidden Reach, our Dragonriding drakes will learn two more abilities—Aerial Halt and Airborne Recovery. The first set of abilities we learned allowed us to soar the skies, and this set of abilities will teach us how to tame our dragon and hit the brakes while still recharging Vigor.
The Winterpelt furbolg faction
In Patch 10.0.7, we’ll meet a new faction on the Dragon Isles—The Winterpelt Furbolg. At first, we’ll have no clue what the faction is saying and after we start the quest “Academic Assitance,” we’ll gradually learn their language and earn their trust. Before you can pick this quest up, you’ll need to complete the Winterpelt Hollow and Rustpine Den quest chains in the Azure Span.
New Community Feast scavenger hunts
The easiest way to farm reputation is, by far, spamming Community Feast in Iskaara, especially now when it starts every one and a half hours. Normally, players would just gather around the pot and spam AoE abilities to complete the tasks as soon as possible. In Patch 10.0.7, Blizzard is introducing an anti-AFK measure for Community Feasts as you’ll have additional tasks to complete that will require you to purchase certain ingredients from vendors and put them in the soup. The ingredients will cost you anywhere from a couple of Silvers up to 150 Dragon Isles Supplies, but they will incentivize players to actively participate in the Community Feast.
New quest: Baine’s Search
Baine Bloodhoof has spent the entirety of Shadowlands sitting in Oribos and doing nothing. This time around, he travels to Ohn’ahran Plains searching for an old friend. Speak with Mayla Highmountain in Valdrakken to start this quest and set out on an adventure with Baine.
Dragonflight 10.0.7 early patch notes
Class balance changes
Death Knight
Frost
- Remorseless Winter has been removed from the talent tree and now learned at level 19.
- Might of the Frozen Wastes has been removed from the talent tree and now learned at level 25.
- Frostreaper has been removed from the talent tree and now learned at level 28.
- New Talent: Fatal Fixation – Killing Machine can stack up to 1 additional time. Replaces Frostreaper on the talent tree.
- Obliteration now causes Soul Reaper to also grant Killing Machine and have a chance to generate a Rune during Pillar of Frost.
- Biting Cold has moved to Remorseless Winter’s old position in the Frost specialization tree.
- Everfrost has moved to Biting Cold’s old position in the Frost specialization tree.
- Breath of Sindragosa damage has been increased by 25 percent and Runic Power spent per second increased to 18 (was 16). Frost Strike damage increased by 10 percent and Runic Power cost increased to 30 (was 25).
Unholy
- Rotten Touch duration increased to 10 seconds (was six seconds).
- Runic Mastery now also increases Runic Corruption’s Rune regeneration rate by an additional 10/20 percent.
- Commander of the Dead has been updated to always buff your Gargoyle (or Dark Arbiter) and Army of the Dead Ghouls for 30 seconds after using Dark Transformation.
- Harbinger of Doom now also increases the damage of your next Death Coil by 20 percent or Epidemic by 10 percent.
- Ruptured Viscera now has a 25 percent chance to apply a Festering Wound to enemies struck by the explosion.
- Ruptured Viscera damage increased by 10 percent.
- Feasting Strike now also has a 15 percent chance to grant Runic Corruption.
- Defile now works with the Pestilence talent.
- Defile now has additional functionality – If an enemy is inside Defile, it grants one percent Mastery every second, stacking up to eight percent Mastery.
- Defile is no longer a choice node with Unholy Pact and has replaced Pestilent Pustules within the specialization tree.
- Pestilent Pustules has been removed from the Unholy specialization tree.
- Epidemic has swapped places with Unholy Blight within the talent tree.
- Pestilence implementation has been updated to better reflect the functionality of the tooltip.
Demon Hunter
- Reduced the range that Fodder to the Flame demons can spawn by 20 percent.
- The Demon Soul generated upon killing a Fodder to the Flame demon will now land in front it (towards the Demon Hunter), whenever possible.
Havoc
- Blind Fury now increases Eye Beam damage and duration by 10/20 percent (was duration only by 25/50 percent).
- Improved Fel Rush and the choice node of Desperate Instincts/Netherwalk have swapped locations in the specialization tree.
- Furious Throws and Fel Eruption have swapped locations in the specialization tree.
Vengeance
- Reduced the health of Fodder to the Flame demons by 20 percent.
Druid
- Protector of the Pack’s cap now stores up to 400 percent of the Druid’s spell power for Balance, Feral, and Guardian and 300 percent spell power for Restoration (was 240 percent for all specializations).
Guardian
- Thorns of Iron has been redesigned – When you cast Ironfur, also deal Physical damage equal to 30 percent of your armor, split among enemies within 12 yards. Damage reduced above four applications.
- Thorns of Iron is now affected by the Guardian Druid specialization passive, and its damage values have been adjusted accordingly.
- Fixed an issue that was causing Bristling Fur’s global cooldown to not be reduced by Haste.
- Fixed an issue that was causing Circle of Life and Death to incorrectly reduce Pulverize’s duration.
Balance
- Stellar Flare now has an additional effect – If dispelled, causes a Star Burst to crash into the dispeller, dealing damage and knocking them back.
Feral
- Merciless Claws now increases the damage of Swipe and Brutal Slash by 15 percent (was 10 percent).
- Berserk: Frenzy now bleeds targets for 100 percent of damage dealt by combo point generators during Berserk (was 125 percent).
- Shred, Swipe, Brutal Slash, and Thrash damage increased by six percent.
Restoration
- New talent: Tranquil Mind – Increases Omen of Clarity’s chance to activate Clearcasting to five percent and Clearcasting can stack one additional time.
- New talent: Deep Focus – When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased by 40 percent.
- Embrace of the Dream now also triggers on targets with the Regrowth heal over time effect.
- Regenerative Heartwood now also extends the duration of Ironbark by four seconds.
- Improved Wild Growth has moved to a new location one slot to the right.
- Cultivation has moved to Improved Wild Growth’s previous location.
- Nourish has moved to Cultivation’s previous location.
- Tranquil Mind occupies Nourish’s previous location.
- The Forest’s Flow/Wild Synthesis choice node has moved to a new location directly below Nourish’s new location.
- Embrace of the Dream and Budding Leaves have swapped locations.
- Germination and Power of the Archdruid have swapped locations.
- Invigorate is no longer on a choice node with Power of the Archdruid and has moved locations to directly beneath Overgrowth.
- Power of the Archdruid is now on a choice node with Undergrowth.
- Circle of Life and Death is now on a choice node with Deep Focus.
Evoker
- Dracthyr’s racial ability Chosen Identity will now also cause Dracthyr to automatically assume their Visage form when they resurrect.
- Dracthyr now know the Aerial Halt ability, like Dragonriding drakes, that allows them to significantly reduce their forward movement.
- Draconic Legacy now increases Stamina by three percent/ six percent (was two percent/ four percent).
- Foci of Life has been redesigned – Renewing Blaze restores you more quickly, causing damage you take to be healed back over four seconds.
- Ancient Flame has been redesigned – Casting Emerald Blossom or Verdant Embrace reduces the cast time of your next Living Flame by 40 percent.
- Ancient Flame has been moved to Roar of Exhilaration’s location in the talent tree.
- Roar of Exhilaration has been removed.
Devastation
- Verdant Embrace healing increased by 35 percent.
Preservation
- Ouroboros has been redesigned – Casting Echo increases the healing of your next Emerald Blossom by 30 percent, stacking up to five times (was Emerald Blossom and Dream Breath increase healing of Echo).
- Fluttering Seedlings healing increased by 20 percent.
- Temporal Anomaly absorption value reduced by 20 percent.
- Resonating Sphere now applies Echo to the first four allies hit (was six allies).
- Temporal Compression can now be gained from casting Tip the Scales.
- Empowered spells cast with Tip the Scales no longer consume stacks of Temporal Compression.
- When Lifebind is applied through a lower value Echo with Temporal Anomaly, its healing value is reduced to match the value of the Echo.
- When Golden Hour is applied through a lower value Echo with Temporal Anomaly, its healing value is reduced to match the value of the Echo.
Hunter
- Rejuvenating Winds now also increases maximum health by four percent per rank.
- Serpent Sting damage increased by 25 percent.
- Death Chakram damage increased by 100 percent.
Beast Mastery
- Kill Command damage increased by 10 percent.
- Barbed Shot damage increased by 12 percent. Does not apply to PvP combat.
- Stomp damage increased by 25 percent.
- Cobra Shot damage increased by 50 percent. Does not apply to PvP combat.
- Kill Cleave now transfers 60 percent of Kill Command’s damage (was 50 percent).
Marksmanship
- Steady Focus and Tactical Reload have swapped spots back to their pre-10.0.5 spots.
- A few talent connections have been adjusted.
- Arcane Shot damage increased by 25 percent. Does not apply to PvP combat.
- Chimaera Shot damage increased by 25 percent. Does not apply to PvP combat.
- Multi-Shot damage increased by 15 percent.
Monk
Mistweaver
- New Talent: Legacy of Wisdom – Sheilun’s Gift heals two additional allies and its cast time is reduced by 0.5 seconds.
- Sheilun’s Gift healing increased by 20 percent and now triggers Mastery: Gust of Mist exclusively onto its primary target.
- Sheilun’s Gift’s clouds now reset upon raid boss encounters end and Mythic+ start. Shaohao’s Lessons: Lesson of Fear now increases Haste by 20 percent (was 25 percent).
- Shaohao’s Lessons now displays a tracking buff indicating which Lesson will be learned on the next Sheilun’s Gift cast.
- Thunder Focus Tea now causes Enveloping Mist to become instant cast in addition to its current effect.
- Zen Pulse no longer requires an enemy to be present to be cast.
- Fixed an issue that caused Zen Pulse to not function with in-game mouseover settings.
- Enveloping Breath has been renamed to Celestial Harmony.
- Celestial Harmony now has an additional effect: When activated, Yu’lon and Chi’Ji apply Chi Cocoons to five targets within 40 yards, absorbing damage for 10 seconds.
- Enveloping Breath’s heal over time effect is now visible on raid frames.
- Enveloping Mist healing increased by 10 percent.
- Enveloping Mists applied by Misty Peaks may now be extended by Rising Mist up to two additional seconds (was six).
Windwalker
- New talent: Skytouch – Tiger Palm applies an effect that increases your critical strike chance by 50 percent for six seconds on the target. This effect cannot be applied more than once every minute per target.
- This has been added as a choice node on Skyreach for players that still want the benefit additional critical strike but do not want to dash to their target.
- Inner Peace’s maximum Energy Bonus increased to 30 (was 10).
- Inner Peace now also increases Tiger Palm damage by 10 percent.
- Rising Star now increases Rising Sun Kick damage by three/six percent (was five/10 percent) and critical strike damage by six/12 percent.
- Faeline Harmony’s damage and healing bonus increased to 10 percent (was eight percent).
Paladin
- Retribution Aura has been redesigned – When any party or raid member within 40 yards takes more than 30 percent of their health in damage in a single hit, each member gains five increased damage and healing, decaying over 30 seconds. This cannot occur within 30 seconds of the aura being applied.
- Of Dusk and Dawn has been redesigned – When you cast three Holy power generating ability, you gain Blessing of Dawn. When you consume Blessing of Dawn, you gain Blessing of Dust.
- Blessing of Dawn has been redesigned – Your next Holy Power spending ability deals 20 percent additional increased damage or healing (10 percent for Retribution specialization). This effect stacks two times.
- Blessing of Dusk has been redesigned – Damage taken reduced by five percent for 10 seconds.
- New Talent: Justification – Judgment damage increased by 10 percent.
- New Talent: Punishment – Successfully interrupting an enemy with Rebuke casts an extra Crusader Strike.
- New Talent: Lightforged Blessing – Retribution: Divine Storm heals you and up to four nearby allies for three of maximum health.
- Holy/Protection: Shield of the Righteous heals you and up to four nearby allies for three of maximum health.
- New Talent: Crusader’s Reprieve – Your Crusader Strike, Rebuke, Hammer of the Righteous, and auto-attack range is increased by three yards. Using Hammer of the Righteous, and Crusader Strike heals you for one percent of your maximum health.
- New Talent: Faith’s Armor – Word of Glory grants 20 percent bonus armor for 4.5 seconds.
- New Talent: Sanctified Plates – Armor increased by 10 percent, Stamina increased by five percent, and damage taken from area of effects attacks reduced by five percent per rank. Two Ranks.
- New Talent: Strength of Conviction – While in your Consecration, your Shield of the Righteous and Word of Glory have 10 percent per rank increased damage and healing. Two Ranks.
- New Talent: Fading Light – Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10 percent, healing cap of 30 percent maximum health. Blessing of Dusk causes your Holy Power generating abilities to also grant and absorb shield for 20 percent of damage or healing dealt.
- New Talent: Vengeful Wrath – Hammer of Wrath always critically strikes. This talent is located on the Class tree for Retribution specialization only.
- Divine Toll and Divine Resonance have been added to the class tree.
- Seal of Might has been adjusted – Mastery increased by two percent per rank and Strength/Intellect increased by two percent per rank.
- Seal of Alacrity has been adjusted – Haste increased by two percent per rank and Judgment cooldown reduced by 0.5 seconds per rank. Two Ranks.
- Seal of the Crusader has been redesigned – Your auto attacks now deal additional Holy damage (was your attacks have a chance to cause your target to take three percent increased Holy damage for five seconds).
- Quickened Invocations has been adjusted – Divine Toll’s cooldown is reduced by 15 seconds.
- Judgment of Light has been adjusted – Judgment causes the next five successful attacks against the target to heal the attacker.
- Divine Steed has been adjusted – No longer on the global cooldown and now lasts an additional second.
- Seal of Order has been redesigned – Blessing of Dawn increases the damage and healing of your next Holy Power spending ability by an additional 10 percent. Blessing of Dusk increases your armor by 10 percent and your Holy Power generating abilities cool down 10 percent faster.
- Recompense can no longer critically strike.
- Seasoned Warhorse duration increased to two seconds (was one second).
- Righteous Protector is now a one rank talent, granting three seconds of cooldown reduction.
- Divine Shield now also prevents movement forces (such as pushbacks) from affecting you.
- Divine Purpose no longer interacts with Execution Sentence as Execution Sentence no longer costs Holy Power.
- Divine Purpose proc chance reduced to 10 percent (was 15 percent) and bonus damage reduced to 10 percent for Retribution Paladin only (was 15 percent).
- Blinding Light will now be removed from the target if they suffer Holy damage. Consecration damage will continue to not break Blinding Light. Tooltip will be updated at a later time.
- Seal of Mercy is now a one rank talent (was two).
- Holy Avenger, Sanctified Wrath, Seraphim, Seal of Reprisal, Aspiration of Divinity, Hallowed Ground, Seal of the Templar, and Seal of Clarity have been removed from the talent tree.
- Unbound Freedom is now located on the class tree for Retribution and Protection specializations only.
- Healing Hands is now a shared node with Afterimage for Retribution specialization only.
- Zealot’s Paragon has been removed from the talent tree for Retribution specialization only.
- Eye of Tyr moved to row nine.
- Inmost Light moved to row 10.
- Switched positions of Fist of Justice and Repentance/Blinding Light nodes on the talent tree.
- Moved Cleanse up to row two.
- Moved Obduracy up to row two.
- Rebuke and Greater Judgment moved up a row.
- Fist of Justice moved to row four.
- Turn Evil moved up to row two.
- Seal of Might moved up to row eight.
- Seal of Alacrity moved up to row eight.
- Judgment of Light moved below 20-point gate.
Holy
- Aura Mastery’s Retribution Aura interaction has been redesigned – Now increases healing by 15 percent while Retribution Aura’s effect is active.
- Divine Toll and Divine Resonance have been removed from the specialization tree.
- Sanctified Wrath now occupies Divine Toll’s previous location.
- Added a connection between Sanctified Wrath and Glimmer.
- Afterimage’s Holy Power tracking now has a cap of 39 Holy Power.
Protection
- New Talent: Seal of Charity – When you cast Word of Glory on anyone not yourself, you also heal yourself for 50 percent of the healing done.
- New Talent: Inmost Light – Eye of Tyr deals 300 percent increased damage and has 15 percent reduced cooldown.
- Faith in the Light’s block chance increased to 15/30 percent (was five /10 percent).
- Righteous Protector is now a one rank talent, granting three seconds of cooldown reduction.
- Focused Enmity has been redesigned – When Avenger’s Shield strikes a single enemy, it deals additional Holy damage.
- Sanctified Wrath and Seal of Reprisal have been moved to the Protection talent tree (was in the Paladin class tree).
- Seal of Reprisal damage bonus increased to 20 percent.
- Replaced Improved Lay on Hands with Tirion’s Devotion.
- Blessed Hammer and Hammer of the Righteous have switched places with Holy Shield.
- Fixed an issue with Final Stand causing a delay between Divine Shield activating and the taunt effect being applied.
- Fixed an issue with Incandescence causing it to incorrectly damage Explosive orbs.
- Corrected a tooltip error with Light of the Titan’s heal over time effect.
- Resolute Defender is now a two-rank talent (one/two seconds of cooldown reduction on Ardent Defender and Divine Shield).
- Talents positioned around the 20 point gate have been adjusted.
- Uther’s Counsel moved below 20-point gate and is now a two-rank talent.
- Faith’s Armor and Strength of Conviction have moved to the Paladin class tree (was in the Protection talent tree).
- Fixed an issue that caused Divine Resonance to sometimes interrupt players’ casts.
- Fixed an issue that was causing the Consecration debuff to fade from targets prematurely.
Retribution
- Divine Protection is now granted when choosing Retribution specialization.
- Retribution specialization gains Blessing of Freedom as a starting talent.
- New talent: Swift Justice – Reduces the cooldown of Judgement by two seconds and Crusader Strike by two seconds.
- New talent: Light of Justice – Reduces the cooldown of Blade of Justice by two seconds.
- New talent: Improved Blade of Justice – Blade of Justice now has two charges.
- New talent: Light’s Celerity – Flash of Light casts instantly, its healing done is increased by 50 percent, but it now has a six-second cooldown.
- New talent: Guided Prayer – When your health is brought below 25 percent, you instantly cast a free Word of Glory at 100 percent effectiveness on yourself. Cannot occur more than once every 60 seconds.
- New talent: Unbound Freedom – Blessing of Freedom increases movement speed by 30 percent, and you gain Blessing of Freedom when cast on a friendly target.
- New talent: Righteous Cause – Templar’s Verdict, Final Verdict, and Justicar’s Vengeance have a 25 percent chance to reset the cooldown of Blade of Justice.
- New talent: Jurisdiction – Final Verdict and Blade of Justice deal 10 percent increased damage. The range of Final Verdict and Blade of Justice is increased to 20 yards.
- New talent: Judgment of Justice – Judgment deals 10 percent increased damage, increases your movement speed by 10 percent for five seconds and slows enemies by 30 percent for 15 seconds.
- New talent: Zealot’s Fervor – Auto-attack speed increased by 20 percent.
- New talent: Improved Judgment – Judgment now has two charges.
- New talent version: Boundless Judgment – Judgment generates one additional Holy Power.
- New talent: Inquisitor’s Ire – Every three seconds, gain five percent increased damage to your next Divine Storm, stacking up to 10 times.
- New talent: Blade of Vengeance – Blade of Justice now hits nearby enemies for damage. Deals reduced damage beyond five targets.
- New talent: Crusading Strike – Crusader Strike replaces your auto-attacks.
- New talent: Blessed Hammers – Throws a Blessed Hammer that Spirals outward, dealing Holy damage to enemies. Generates one Holy Power. Replaces Crusader Strike.
- New talent: Heart of the Crusader – Crusader Strike and auto-attacks deal 10 percent increased damage and have a 10 percent increased critical strike chance.
- New talent: Blessed Champion – Crusader Strike hits an additional two targets for 85 percent damage. Two ranks.
- New talent: Divine Hammer – Divine Hammers spin around you damaging enemies within eight yards for Holy damage over nine seconds. Generates one Holy Power. Replaces Consecration.
- New talent: Adjudication – Critical strike chance increased by two percent. Hammer of Wrath has a five percent increased critical strike chance and deals 10 percent increased critical strike damage.
- New talent: Aegis of Protection – Divine Protection reduces damage you take by an additional 10 percent and Shield of Vengeance protects you from 30 percent more damage.
- New talent: Blades of Light – Crusader Strike, Judgment, and Hammer of Wrath now deal Holystrike damage.
- New talent: Highlord’s Judgment – Judgment causes targets to take increased damage from your next two Holy Power abilities. Two ranks.
- New talent: Burning Crusade – Blade of Justice and Expurgation now deal Radiant damage.
- New talent: Penitence – Increases the damage of your periodic effects by 15 percent. Two ranks.
- New talent: Divine Auxiliary – Final Reckoning and Execution Sentence grant three Holy Power.
- New talent: Seething Flames – Wake of Ashes now causes you to lash out two extra times for Radiant damage. Deals significantly reduced damage to secondary targets.
- New Talent: Divine Arbiter – Abilities that deal Holystrike damage deal 10 percent increased damage and your abilities that deal Holystrike damage grant you a stack of Divine Arbiter. At 25 stacks your next damaging single target Holy Power ability causes Holystrike damage to your primary target and Holystrike damage to enemies within six yards.
- New Talent: Searing Light – Your Radiant abilities have a chance to call down an explosion of Holy Fire dealing Radiant damage to all nearby enemies and leaving Consecration in its wake. Deals reduced damage beyond eight targets.
- New Talent: Vanguard of Justice – Your damaging Holy Power abilities cost one additional Holy Power and deal 25 percent increased damage. New Talent: Divine Wrath – Avenging Wrath/Crusade duration increased by three seconds.
- New Talent: Rush of Light – The critical strikes of your damaging single target Holy Power abilities grant five percent Haste for 10 seconds.
- New Talent: Divine Wrath – Avenging Wrath / Crusade duration increased by three seconds.
- New Talent: Judge, Jury and Executioner – Increases the critical strike chance of Judgment by 10 percent.
- New Talent: Templar Strikes – A two part combo that deals increased damage with each strike. If you successfully cast the second part of the combo within the time limit the second strike has a 100 percent increased critical strike chance.
- Templar Strike slashes an enemy for Radiant damage. You have three seconds to continue the combo with Templar Slash.
- Templar Slash strikes an enemy for Radiant damage and has a 100 percent increased chance to critically strike.
- Expurgation has been adjusted – Your Blade of Justice causes the target to burn for damage over six seconds.
- Art of War has been adjusted – Your auto-attacks have a 20 percent chance to reset the cooldown of Blade of Justice.
- Consecrated Blade has been adjusted – Blade of Justice has a 100 percent chance to cast Consecration at the target’s location. This effect can only occur once every 10 seconds. Replaces Consecration.
- Final Verdict now has a 15 percent chance to reset the cooldown of Hammer of Wrath and make it useable regardless of the target’s health (was 10 percent).
- Avenging Wrath: Might cooldown reduced to 60 seconds (was 120 seconds).
- Crusade duration increased to 35 seconds (was 25 seconds).
- Sanctify damage bonus reduced to 25 percent (was 100 percent).
- Vanguard’s Momentum has been adjusted – Hammer of Wrath has 1 extra charge and on enemies below 20 percent health generates one additional Holy Power.
- Wake of Ashes damage reduced by 18 percent and its cooldown reduced to 30 seconds (was 45 seconds).
- Truth’s Wake now also causes Wake of Ashes to burn targets for additional Radiant damage over 10 seconds.
- The old functionality of Executioner’s Will has been removed and now simply increases the duration of Execution Sentence and Final Reckoning by four seconds.
- Justicar’s Vengeance now has a default range of eight yards.
- Justicar’s Vengeance now heals for six percent of your maximum health instead of healing based off damage dealt.
- Justicar’s Vengeance now deals 25 percent increased damage to stunned targets (was 50 percent).
- Virtuous Silver Cataphract (Set Bonus) now works with Justicar’s Vengeance.
- Final Reckoning now lasts 10 seconds (was nine seconds) and now causes your target to take 30 percent bonus damage from your next Holy Power ability.
- Final Reckoning damage reduced by 4.5 percent.
- Empyrean Legacy lockout period now 20 seconds (was 30 seconds).
- Hammer of Wrath damage increased by 16 percent. Execution Sentence now causes 20 percent of the damage you deal to be added to Execution Sentence (was 10 percent).
- Tempest of the Lightbringer no longer consumes a stack of Judgment.
- Empyrean Power now causes Crusading Strikes to have a five chance to make your next Divine Storm free. Divine Storm damage bonus reduced to 15 percent (was 25 percent).
Priest
- Fixed an issue causing Protective Light to trigger when casting Flash Heal on allies without Binding Heals talented.
- Rhapsody now grants a stack every two seconds (down from every five seconds).
Discipline
- Dispel Magic now costs two percent of base Mana (was 1.6 percent).
- Fixed an issue causing Divine Star and Halo healing to not be increased from Shadow Covenant.
Holy
- Divine Image now triggers off all Holy Word casts instead of having a chance to trigger.
- Divine Image duration reduced to nine seconds (was 15 seconds).
- The Divine Image buff on the Priest now has a stack count representing the number of active Divine Images.
- The Divine Image buff on the Priest has been added to the Personal Resource Display.
- Lightwell healing increased by 40 percent.
- The cooldown of Lightwell is now two minutes (was three minutes).
- Lightwell is now instant cast (was 0.5 seconds).
- Fixed an issue with Divine Image causing some healing or damaging Priest spells to not have a similar spell cast from the Naaru.
- Fixed an issue causing Spirit of Redemption with Afterlife talented to not increase the range of some spells.
- Fixed an issue causing Afterlife to not increase the range of any spells during Spirit of Redemption with Spirit of the Redeemer talented.
- Afterlife and Divine Ascension now increase the radius of Divine Hymn, Cosmic Ripple, and Symbol of Hope.
- Burning Vehemence now causes Holy Fire to deal 30 percent /60 percent of its initial damage to all nearby enemies (was 15 percent /30 percent) .
Shadow
- Fixed an issue causing Void Eruption to fire four missiles instead of two.
- Fixed an issue causing the Echoing Void debuff to be exclusive to one Priest.
- Fixed an issue causing Insanity generation from Shadowy Apparitions to trigger on spawn instead of when the apparition deals damage.
Shaman
- Starter builds have been updated for all three specializations.
- Earth Elemental and Primal Earth Elemental no longer taunt or pulse threat to enemies the Shaman is not in combat with.
- Astral Shift duration increased to 12 seconds (was eight seconds).
- Planes Traveler no longer increases the duration of Astral Shift.
- Astral Bulwark now reduces damage taken by an additional 20 percent (was 15 percent). Lightning Bolt damage increased by 20 percent for all specializations.
- Earth Shield healing increased by 60 percent.
- Fixed an issue causing the self-cast version of Earth Shield from Elemental Orbit to not increase the healing done by Healing Stream Totem or Healing Tide Totem.
- Earth Shield is no longer removed any time the Shaman or the Shaman’s target changes talents.
- Go With the Flow now reduces the cooldown of Spirit Walk by 10/20 seconds (was 7.5/15 seconds).
- Thunderous Paws can now trigger once every 20 seconds (was 60 seconds).
- Poison Cleansing Totem now removes all Poisons effects from the target (was one).
- Enfeeblement now applies during Hex and lasts for six seconds after Hex ends.
- Swirling Currents has been redesigned – Increases the healing done by Healing Stream Totem and Cloudburst Totem by 10 percent /20 percent for Restoration and 20 percent /40 percent for Elemental and Enhancement.
- Fixed an issue causing Totemic Projection to sometimes fail to move totems.
- Several talents have moved positions in the class tree.
- Earthgrab Totem now replaces Earthbind Totem.
- Earthgrab Totem is now the left-most option.
- Ancestral Wolf Affinity has moved to the class tree and removed from all specialization trees.
- Focused Insight has moved to the Enhancement and Elemental specialization trees in place of Ancestral Wolf Affinity.
- Improved Lightning Bolt has been removed.
- Thunderstorm has been moved to Improved Lightning Bolt’s position in the talent tree.
- The following abilities now show on the Personal Resource Display: Spiritwalker’s Grace, Spiritwalker’s Aegis, Ancestral Guidance, and Astral Shift.
Elemental
- Electrified Shocks duration increased to nine seconds (was six seconds).
- Fixed an issue that sometimes prevented Electrified Shocks from applying to the primary target.
- Ghost Wolf no longer removes the Shaman’s Maelstrom bar while active.
- Fixed an issue causing Fire and Ice to not increase the overload damage of multiple spells.
- Fixed an issue causing Primordial Surge to incorrectly increase the damage of multiple overload spells
- The following abilities now show on the Personal Resource Display: Echoes of the Great Sundering, Primordial Wave, and Ascendance.
- Shamans that are in Ghost Wolf now display the Maelstrom resource on their Personal Resource Display instead of mana if they are Elemental specialization.
- Swirling Currents increases the healing done by Healing Stream Totem by 40 percent /80 percent for Elemental (was 20 percent /40 percent).
Enhancement
- The following abilities now show on the Personal Resource Display: Doom Winds, Primordial Wave, Ascendance, and Ethereal Form.
- Swirling Currents increases the healing done by Healing Stream Totem by 40 percent /80 percent for Enhancement (was 20 percent /40 percent).
Restoration
- New Talent: Current Control – Reduces the cooldown of Healing Tide Totem by 30 seconds.
- New Talent: Tide Turner – The lowest health target of Healing Tide Totem is healed for 30 percent more and receives 15 percent more healing from you for four seconds.
- New Talent: Resonant Waters – Increases the duration of Mana Tide Totem by four seconds and increases its radius by 20 yards.
- New Talent: Spiritwalker’s Tidal Totem – After using Mana Tide Totem, the cast time of Healing Wave and Chain Heal is reduced by 50 percent and the mana cost of Healing Wave and Chain Heal are reduced by 50 percent for 10 seconds.
- All healing done increased by eight percent.
- Acid Rain damage reduced by 20 percent.
- Ancestral Awakening heals for 15 percent /30 percent of the amount healed (was 10 percent /20 percent).
- Earthen Harmony has been redesigned – Earth Shield reduces damage taken by three percent / six percent and its healing is increased by 50 percent /100 percent on targets below 75 percent health.
- Cloudburst Totem healing no longer contributes to Ancestral Guidance.
- Ancestral Awakening and Ancestral Guidance now contribute to Cloudburst Totem healing. Lightning Bolt damage has been increased by 35 percent.
- Chain Lightning damage increased by 35 percent. Wellspring healing reduced by 30 percent.
- Water Shield has been removed from the talent tree and is now learned at level 12.
- Flow of the Tides now grants an additional bounce of Chain Heal in addition to its current effect.
- Unleash Life now converts 40 percent of Wellspring overhealing to an absorb shield (was 25 percent).
- Improved Primordial Wave increases the healing done by Healing Wave by 13 percent /25 percent (was eight percent /15 percent).
- Improved Earthliving Weapon increases the healing of Earthliving by 20 percent /40 percent (was 15 percent /30 percent) and always triggers on targets below 18 percent /35 percent health (was 13 percent /25 percent).
- Earthliving Weapon’s proc sound effect has been lowered in volume.
- Fixed an issue causing Ancestral Awakening to double dip into healing reduction effects.
- Chain Heal’s tooltip has been updated to indicate its jump distance to give more context to the Tidebringer talent.
- The PvP Talent Tidebringer has moved to Nature’s Focus’ position as a two-point talent.
- Ever-Rising Tide, Nature’s Focus, and Call of Thunder have been removed.
- Downpour has been moved to Ever-Rising Tide’s position in the talent tree. Resurgence has moved to Water Shield’s position in the talent tree.
- A connection has been added between Tidebringer and Primal Tide Core/High Tide.
- Acid Rain and Overflowing Shores are no longer on a choice node together.
- Acid Rain remains in its position and Overflowing Shores is directly below Healing Rain.
- The following abilities now show on the Personal Resource Display: Primordial Wave, Tidebringer, Spiritwalker’s Tidal Totem, and Ascendance.
Warlock
- New Talent: Sargerei Technique – Shadow Bolt/Drain Soul/Incinerate damage increased by [eight /15 percent][five/10 percent].
- New Talent: Socrethar’s Guile – Agony/Wild Imp/Immolate damage increased by [eight/15 percent][10/20 percent][10/20 percent].
- New Talent: Horrify – Your Fear causes the target to tremble in place instead of fleeing in fear. Demonic Inspiration has been redesigned – Increases the attack speed of your primary pet by five percent.
- Increases Grimoire of Sacrifice damage by 15 percent.
- Wrathful Minion has been redesigned – Increases the damage done by your primary pet by five percent.
- Increases Grimoire of Sacrifice damage by 15 percent.
- Summon Soulkeeper damage increased 100 percent.
- Summon Soulkeeper can no longer be used if you have a Soulkeeper already active.
- Inquisitor’s Gaze damage increased by 270 percent.
- Gorefiend’s Resolve, Desperate Pact, and Greater Banish have been removed from the class tree.
- Lifeblood has moved to Nightmare’s previous location.
- Accrued Vitality has moved to Desperate Pact’s previous location.
- Nightmare has been moved to Gorefiend’s Resolve previous location and is now a one rank talent.
Affliction
- New Talent: Dark Virtuosity – Increases Shadow Bolt/Drain Soul damage by 15/30 percent.
- New Talent: Kindled Malice – Increases Malefic Rapture and Seed of Corruption damage by eight /15 percent. Dread Touch now lasts eight seconds (was six seconds).
- Darkglare has been redesigned – Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by eight seconds.
- The Darkglare will serve you for 20 seconds, blasting its target for Shadow damage, increased by 25 percent for every damage over time effect you have active on their current target.
- Xavian Teachings has been removed from the talent tree and is now baseline.
- Harvester of Souls has been removed.
- Writhe in Agony has been moved to row three and is now a one rank talent.
- Dark Virtuosity now increases the damage of Shadow Bolt and Drain Soul by five/10 percent (was 15/30 percent).
- Kindled Malice now increases the damage of Malefic Rapture and Seed of Corruption by four/eight percent (was eight/15 percent).
Demonology
- New talent: Immutable Hatred – When your primary Felguard’s Legion Strike damages only one target, its damage is increased by 120 percent. Your primary Felguard deals Physical damage after auto-attacking the same enemy three consecutive times.
- New talent: Umbral Blaze – Hand of Gul’dan has a eight/15 percent chance to burn its target for additional Shadowflame damage every two seconds for six seconds.
- Reign of Tyranny now increases the damage of Demonic Tyrant by 50 percent in addition to its original effect.
- Pact of the Imp Mother now has an eight/15 percent chance (was five/10 percent) to cast Hand of Gul’dan a second time.
- Guillotine damage increased by 200 percent.
- Stolen Power now triggers after 75 applications (was 100).
- Hounds of War has been removed from the Demonology talent tree.
- Felguard auto-attack damage increased by 20 percent.
- Wild Imp damage increased by 20 percent.
- Vilefiend damage increased by 30 percent.
Destruction
- Burn to Ashes now stacks up to six times.
- Mayhem is now tracked under the Personal Resource Display.
- All ability damage increased by three percent.
Dragonriding changes
- New Dragonriding Glyphs in the Forbidden Reach that unlock two new Dragonriding traits:
- Aerial Halt – Flap back, reducing forward movement.
- Airborne Recovery – Activating Aerial Halt while affected by Thrill of the Skies generates one Vigor.
- 16 new customization manuscripts
- Six new races
- Dragonriding racing world quests have a new icon.
- Fixed an issue where player spell visual effects such as Shadowform and Glyph of the Stars Moonkin Form were being applied on the dragons while customizing in the Rostrum of Transformation.
- Dragonriding traits can now be refunded by using right click.
- Dragonriding traits no longer require a confirmation to unlock.
Enemies and NPCs changes
- Orc, Tauren, and Highmountain Tauren Priest NPCs are now located in Orgrimmar, and Thunder Bluff has welcomed their first Highmountain Tauren and Tauren Priest NPCs.
- Added Ancient Bats and Ancient Tigers to Zul’Gurub as a new source of Primal Bat and Tiger leather.
- A new item upgrade NPC has been added to the Sapphire Enclave in Valdrakken.
Elemental Storms
- With the Primalist focus on the Forbidden Reach they are concentrating their attacks around the Dragon Isles reducing the storm count to one (was two).
- The Dragonbane Keep will no longer be an Elemental Storm.
- Additional primalists have been recruited from around Azeroth and are reinforcing the forces in Elemental Storms. This includes increasing the power granted to the primalists allies making these areas a bit more dangerous.
- The storm bosses have had their respawn timers shortened and will not scale up their health as fast when more people engage them.
- These areas will reward more Elemental Overflow and also have a chance for some of the new bind on account gear tokens similar to the Forbidden Reach.
- The tooltips for the Elemental Storms have also been updated to give more information including potential weekly drops that can be gained in the areas.
Item and rewards changes
- Item levels on legacy raids in the Dungeon Journal should now properly reflect the dropped items once more.
- Vendors have found a use for Dragonflight enchanting materials and are now interested in purchasing them:
- Chromatic Dust: 1g 50s
- Vibrant Shard: 7g 50s
- Resonant Crystal: 20g
- The Balance of Power questline artifact appearance rewards are now account-wide. After unlocking the base appearance, the criteria for additional color variants (such as the Glory of the Legion Hero and Unleashed Monstrosities achievements) may be completed on any character to earn the appearances. For example, completing the requirements for certain color variants on your hunter will also be unlocked on your priest that’s on the same account.
- The Divine Kiss of Ohn’ahra mount has been updated to its correct visual in the mount journal.
- Stolen Breath of Ohn’ahra now also drops from The Nokhud Offensive on Mythic+ difficulty.
- Vile Fumigator’s Mask can now be transmogged.
- Neltharax, Enemy of the Sky’s equip effect has been redesigned: Auto-attacking an enemy grants you 10 percent auto-attack damage, stacking five times. This bonus resets upon auto-attacking a different target.
Pet battles
- Collect new pets, pet achievements, and challenge new pet battle masters in the Forbidden Reach.
PvP balancing
- End of Season PvP rewards will no longer be tied to a specific faction. Additionally, the end of season title will no longer require a specific number of games played on your faction but instead will be that number of games played within the season. For example, for Crimson Gladiator, a player will need 150 games played in Dragonflight season one and ending at .1 percent of the ladder to earn the title.
Rated Solo Shuffle
- The duration of Solo Shuffle’s “No-Show” leaver penalty can now be increased if any character on your account leaves a game.
- Players can now queue for Solo Shuffle while queued for other Rated PvP modes or participating in Group Finder.
Demon Hunter
- Reverse Magic (PvP Talent) now triggers the backlash effects from dispelled debuffs.
Druid
Restoration
- Tranquility healing is now increased by 100 percent while in arena combat with five or fewer allied players.
- Keeper of the Grove’s (PvP Talent) healing increase has been reduced to 20 percent additional healing (was 100 percent).
Hunter
Beast Mastery
- Piercing Fangs now has 40 percent reduced effectiveness in PvP combat.
Evoker
Preservation
- Rewind healing is now increased by 100 percent while in arena combat with five or fewer allied players.
- Chrono Loop’s cooldown has been reduced to one minute (was 1.5 minutes) and can no longer reduce an enemy below 20 percent health.
Mage
Frost
- Glacial Spike deals 15 percent less damage and its Mastery scaling is now 60 percent effective (was 75 percent) in PvP combat.
- Frostbolt deals 100 percent increased damage in PvP combat (was 50 percent).
Monk
Mistweaver
- Revival healing is now increased by 100 percent while in arena combat with five or less allied players.
- Restoral healing is now increased by 100 percent while in arena combat with five or less allied players.
- Healing Sphere (PvP Talent) spell visual has been updated to be more noticeable.
- Enveloping Mist now heals for an additional 20 percent in PvP combat (was 25 percent).
Paladin
- Divine Protection no longer reduces damage by an additional 10 percent in PvP combat.
Protection
- Unbound Freedom (PvP Talent) has been removed.
- Flash of Light no longer deals increased healing in PvP combat (was 15 percent).
- Uther’s Counsel effectiveness reduced by 33 percent in PvP combat.
- Righteous Protector effectiveness reduced by 50 percent in PvP combat.
Retribution
- Unbound Freedom (PvP Talent) has been removed.
- Law and Order (PvP Talent) has been removed.
- Flash of Light no longer deals increased healing in PvP combat (was 15 percent).
- Final Verdict no longer deals increased damage in PvP combat (was 10 percent).
- Templar’s Verdict no longer deals increased damage in PvP combat (was 10 percent).
- Blade of Justice no longer deals increased damage in PvP combat (was 20 percent).
- Crusader Strike no longer deals increased damage in PvP Ccombat (was 80 percent).
- Healing Hands effectiveness reduced by 50 percent in PvP combat (was 30 percent).
- Execution Sentence is now 65 percent effective in PvP combat.
- Wake of Ashes now deals 20 percent less damage in PvP combat (was 32 percent).
Priest
- Shadow Word: Pain and Purge the Wicked now have a spell highlight when Catharsis is above 80 percent of its maximum stored damage.
- Renew healing is now increased by 22 percent in PvP combat (was 15 percent). Prayer of Mending healing is now increased by six percent in PvP combat
Holy
- Divine Hymn healing is now increased by 100 percent when in arena combat with five or less allied players.
- Heal healing is now increased by 43 percent in PvP Combat (was 35 percent).
- Flash Heal healing is now increased by an additional six percent in PvP combat for Holy only.
Rogue
Subtlety
- Dark Shadow effectiveness reduced by 20 percent i in PvP combat.
- Danse Macabre effectiveness reduced by 33 percent iin PvP combat.
- Perforated Veins effectiveness reduced by 25 percent i in PvP combat.
- Gloomblade damage increased by 20 percent i in PvP combat.
- Backstab damage increased by 20 percent i in PvP combat.
Shaman
- Tidebringer (PVP Talent) has been removed.
Restoration
- Healing Tide Totem healing is now increased by 100 percent while in arena combat with five or fewer allied players.
- Living Tide reduces the cooldown of Healing Tide Totem by 60 seconds (was 90 seconds) and it heals for 25 percent more each time it pulses (was 100 percent).
Warlock
Affliction
- Darkglare from Summon Darkglare now has 80 percent more health.
- Corruption damage increased by 10 percent in PvP combat.
- Agony damage increased by 10 percent in PvP combat.
- Siphon Life damage increased by 20 percent in PvP combat.
- Focused Malignancy increases Malefic Rapture damage by 10/20 percent in PvP combat (was 15/30 percent).
Destruction
- Bane of Havoc now has an 18 second internal cooldown with Mayhem talented.
- Incinerate no longer deals increased damage in PvP combat (was increased by 13 percent).
- Shadowburn damage is now increased by 25 percent in PvP combat (was increased by 30 percent).
Warrior
Arms
- Fatality now stacks Fatal Mark up to a maximum of eight times against enemy players (was 20).
Profession changes
- Added a new Profession Specialization summary screen which can be viewed for any unlocked profession specializations.
- The professions panel has been reduced in size.
- The currently selected recipe will now stay selected when switching to and from the Specializations tab
- Added a new Profession Specialization summary screen which can be viewed for any unlocked profession specializations. Artwork is not final. Players can now navigate back to the Specialization summary screen after previewing the full tree.
- Legion rank three Shoulder recipes originally sourced from Rated Battlegrounds can now be purchased from PvP quartermasters in your faction’s hub in Dalaran at a cost of 3 Marks of Honor.
- Fixed an issue that caused incorrect difficulty for recrafting order with changed optional reagents.
Crafting orders
- Public Orders no longer require the customer to provide non-soulbound reagents.
- A button has been added next to the customer or crafter’s name to whisper or ignore them.
- The layout for reagents has been rearranged.
- Optional Reagent labels (e.g. “Add Embellishment”) have been moved into a tooltip.
- Search now shows the range of possible item levels for each item.
- Due to the layout changes, Optional Reagent labels (e.g. “Add Embellishment”) have been moved into a tooltip and Optional Reagents provided by the customer no longer have a checkmark next to them.
- Added text log output when filling Crafting Orders.
Engineering
- Zapthrottle Soul Inhaler has received several quality-of-life improvements:
- The device can now be used while moving.
- The channel time of the device has been reduced to four seconds (was 12 seconds)
- Channeling the device for its full duration now marks the target elemental for 30 seconds. Slaying it during this window will also grant its soul.
- The cooldown for a successful soul capture has been reduced to five minutes (was 15 minutes).
- Fixed an issue that caused regular bombs to have a higher baseline chance to backfire than intended.
- Bomb success chance now only scales off of Specialization nodes (was specialization nodes and item quality). The contribution from quality is now baseline.
- Increased the chances to discover EZ-Thro variants of bombs.
Skinning
- Skinning enemies has a new animation.
Quest changes
- Mayla Highmountain is worried about Baine, who has traveled alone to Ohn’ahran Plains in search of a missing friend. Seek out Mayla in Valdrakken to learn more.
- Big Kinook’s Community Feast has attracted culinarians from far and wide. Many have made the pilgrimage to Iskaara with new ingredients for the soup.
Achievements
- Flying in Battle for Azeroth zones no longer requires Battle for Azeroth Pathfinder.
Characters
- New hair colors are available for orcs and humans.
Use interface and accessibility changes
- Added a tag in the Chat typing bar to tell players what language they are typing in if they are not typing in Common or Orcish.
- The following cursors have been updated with high-resolution art: Buy, Cast, Cogwheel, Loot All, Lock, Mail, and Trainer.
- Real-time chat moderation pushed off for future updates.
- The Revival Catalyst now displays how many charges you have stored.
- The chat command button now has arrows for menu items that have flyouts.
- Fixed an issue where the Raid Self Highlight setting didn’t work.
- Fixed an issue where calendar invites were still displaying after the player removed or reported it.
- Fixed issues with inaccurately displayed Rogue combo points and Arcane Mage charges.