Riot investigating a fix for micro-stutters in VALORANT matches, says it’s a “top priority”

A fix should be deployed soon.

Image via Riot Games

It appears yesterday’s VALORANT stability patch wasn’t so stable.

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Riot deployed a hotfix yesterday in all regions to address several issues, including an audio bug on Icebox and map loading screens not loading properly. But it seems the mini-patch may have caused another problem with micro-stuttering, especially during combat.

After yesterday’s patch, many fans reported micro-stutters when being headshot or killed. Even though the spike only lasted for half a second, it was enough to adversely impact matchmaking.

Riot said it’s aware of the issue and labeled it a “top priority.” Since micro-stuttering can severely affect the player experience, Riot will likely have a fix ready as soon as possible.

VALORANT launched Act III, which includes a new map, battle pass, and skin line, earlier this week. But several bugs slipped through, including an exploit that allows Omen to teleport under Icebox’s Kitchen.

Author
Image of Andreas Stavropoulos
Andreas Stavropoulos
Staff writer for Dot Esports. Andreas is an avid gamer who left behind a career as a high school English teacher to transition into the gaming industry. Currently playing League, Apex, and VALORANT.