Jumping into a new VALORANT map for the first time can be daunting, but do you know what’s even more disorienting? Coming back to a map that’s gotten a massive overhaul, which happened to me in my first competitive game on the redone Breeze.
The changes to Breeze that were officially implemented in August 2023 mostly impacted the Mid and A site areas. The Halls tunnel was cut off, the Cave entrance to A was made more straight forward, and Mid lost a ton of space but gained a cubby with a built-in boost.
These changes are easily the most drastic that any in VALORANT map has received, thus making it necessary to take another look at Breeze and figure out which agents are the best to take with you. Here are our suggestion.
Best agents to play on Breeze in VALORANT
Viper
Even with all the changes, the sheer size and wide open design of both the A and B sites necessitate Viper in any composition. Viper has always been a core part of Breeze compositions, even before the big changes, and that’s not changing anytime soon.
Viper’s Screen will cut either site in half, significantly reducing the amount of angles and spots that need to be cleared during an attack side execute. Viper’s Screen is also a viable defensive tool, when it’s used to cut off the attack-side entrances to mid in order to allow the defenders to gain control. With mid control on the defensive side, given the changes to A Cave and Halls, it becomes much easier to funnel the attackers into a single chokepoint.
While not unique to Breeze, a Viper’s Pit ultimate is still one of the toughest ultimates to overcome. Popping her ultimate after a plant guarantees a massively increased chance of successfully winning the round.
Jett
Even with Viper’s walls up and covering angles, there’s still a lot of space between the main entrance to each site and the place where you actually plant the spike. For that reason, Jett is a must-have. When there are instances where defenders are holding close angles inside on the attacker side of a Viper’s wall, a Jett dash will force them to move their crosshairs away from the entryway, and if Jett doesn’t kill them herself, her teammates following her in will.
On both side of the map, but mostly on the defender side, Jett is your primary Operator holder. Breeze is still a paradise (pun intended) for those that prefer the primary sniper rifle due to its long angles, and both patient and aggressive Jett players on the Operator have the ability to get an early kill and dash away to safety, even after nerfs to her Dash ability.
Skye
You can’t go wrong with either Sova, Skye, or KAY/O as the initiator, and any comp would find plenty of use for two out of the three. But with so much space to cover on Breeze, and so many places the opposing team could be, the superior info-gathering skill of Skye trumps the other two.
Skye is just an excellent overall agent with a quick draw flash in Trailblazer that can be the catalyst for any fast execute. Between Trailblazer, her Wolves, and her Seekers ultimate, there’s nowhere for the opposing team to hide. And on those fast and messy executes, her group heal can turn the tide after she and her team get on site.
Cypher
Since the buffs to his Trapwire length and his ultimate, Cypher is the focal point of any Breeze defense. Cypher has plenty of places to place his trap abilities on either site, but B certainly offers more potential spots than A.
On B, I like to place my Spycam on the back wall looking into the B Main entrance, where I’ve placed my Cyber Cage. One of my Trapwires I have placed a few meters past the main chokepoint, in a spot that’s not as obvious as in the chokepoint itself.
As as soon as someone shows up on camera in A Main, I tag them and pop the Cypher Cage. The attacking team is effectively walled off by Trapwires, and as long as someone is covering mid, there are a number of hiding spots I could take on B.
How you fill out the rest of your roster is up to you and the style you prefer. Add Harbor for extra control, and zone out any site with the patented but irritating Harbor-Viper combos. Add a second initiator like Sova or KAY/O for more info-gathering and post-plant utility, so that you’re not solely reliant on Viper’s post-plant Snakebite lineups.
Add a second duelist like Neon for the ability to play faster and more aggressively, allowing you to take map control more quickly.