Skills in The Bazaar play a vital role in your ability to climb to the top ranks. They offer permanent passive effects and can be upgraded throughout a run to boost their effects.
These types of abilities can be purchased from vendors like Pip or are occasionally received at various intervals in a run for free. Some skills, like Oceanic Rush, are locked to a specific character. But the vast majority of them offer some benefits to different build archetypes, so you’ll want to choose your skills wisely based on the current items and weapons you have at your disposal.
Here are all the skills in The Bazaar and their effects ahead of the game’s open beta period.
Note: The Bazaar is currently in its closed beta period, so information is liable to change. This guide is a work in progress.
All skills in The Bazaar
Name | Effect |
---|---|
Alacrity | The first (X) times you Crit each fight, Charge an item (X) second(s). |
Anything to Win | TBD |
Arbitrage | When you win a fight against a player, gain (X) gold. |
Arms Dealer | When you buy or sell a weapon, you gain +(X) max health. |
Berserker | While your enemy has more health than you, your Weapons have their Cooldowns reduced by (X)%. |
Bullet Time | When you use an Ammo item, Slow an item for (X) second(s). |
Captain’s Charge | The first time you use a Large item each fight, Haste adjacent items for (X) second(s). |
Crashing Waves (Vanessa) | When you use an Aquatic item, Haste a Weapon for (X) second(s). |
Creeping Chill | The first time you Slow each fight, Freeze an item for (X) second(s). |
Creeping Toxins | Your slowest Poison item has +(X) Poison. |
Deadly Eye | Your weapons have +(X) crit chance. |
Fiery | Your Burn items have +(X) Burn. |
Final Dose | Your rightmost Poison item has +(X) Poison. |
Final Flame | Your rightmost Burn item has +(X) Burn. |
Firestarter | TBD |
First Flames | The first time you use a Large item each fight, Burn (X). |
Flanking Criticals | The first time you use a Large item each fight, Adjacent items gain (X) percent Crit Chance for the fight. |
Flanking Toxins | The first time you use a Large item each fight, adjacent Poison items gain (X) Poison for the fight. |
Frost Fire | The first time you Burn each fight, Freeze an item for (X) second(s). |
Gunner | Your items have +(x) max ammo. |
Heated Shells | When you use an Ammo item, Burn (X). |
Heavy Weaponry | Your Large Weapons deal +(X) Damage. |
Honed Arsenal | Your items have +(X) percent Crit Chance per Weapon you have. |
Immolating Spark | Your leftmost Burn item has +(X) Burn. |
Improved Toxins | Your Poison items have +(X) Poison. |
Improvised Burn | When you Crit, your Burn items gain (X) Burn for the fight. |
Inexorable (Vanessa) | At the start of each fight, permanently give all your items +(X) percent Crit Chance. |
Initial Dose | Your leftmost Poison item has +(X) Poison. |
Iron Sharpens Iron | At the start of each fight, permanently sharpen all weapons by (X) |
Left Eye | Your leftmost item has +(X) percent crit chance. |
Left-Handed | Your leftmost weapon has +(X) damage. |
Net Launcher | The first time you use a Large item each fight, Slow (X) item for (X) second(s). |
Oceanic Rush (Vanessa) | At the start of each fight, Haste X Aquatic item for X seconds. |
Paralytic Poison | The first time you Poison each fight, Freeze an item for (X) seconds. |
Parting Shot | When you use an Ammo item, give it +(X) percent Crit Chance for the fight. |
Peaceful Eye | TBD |
Poisonous Opener | The first time you use a Large item each fight, Poison (X). |
Precision Driver | Your Aquatic items have +(X) percent crit chance |
Quick Freeze | The first time you Haste each fight, Freeze an item for (X) second(s). |
Rapid Reconstruction | Your heal items have their cooldowns reduced by (X) percent. |
Right-Handed | Your rightmost weapon has +(X) damage. |
Right Eye | Your rightmost item has +(X) percent crit chance. |
Rush | At the start of each fight, Haste a weapon (X) seconds. |
Small Weaponry | Your Small Weapons deal +(X) Damage. |
Standard Ordnance | Your Medium Weapons deal +(X) Damage. |
Strength | Your weapons deal +(X) damage. |
Stunning Strike (Vanessa) | The first time you Crit each fight, Freeze an item for (X) second(s). |
Submerged | You weapons have +(X) damage for each Aquatic item you have. |
Third Degree Burns | Your Large Burn items have +(X) Burn. |
Know of any skills not found on this list? Email us at tips@dotesports.com!