Riot Games is dropping a huge Teamfight Tactics Set 12 update with Patch 14.18, featuring numerous reworks from traits and champions to Augments. Here’s what we know so far.
Big changes are coming to TFT Set 12 in Patch 14.18. Game design director Stephen “Mortdog” Mortimer has been dropping teasers for the update through Twitter/X, including a quality-of-life change that will alter the three-star animation time from a few seconds to immediately. Players can also expect an automatic Magnetic Remover on the bench and four-star versions of champions for high-rollers who collect all 27 copies. The Golden Frying Pan also drops in Patch 14.18, and new late-game Charms are getting added to the roster of Set 12 effects.
Patch 14.18 is scheduled to go live on Sept. 11. Here are all the TFT Set 12 changes, according to Riot.
An emergency 14.18 B-patch dropped on Sept. 11.
Patch 14.18 TFT rolling odds changes
Rolling odds at level eight for four-cost units are being increased from 20 to 22 percent. The change is being implemented to help players find two-star four-cost champions during the late-game Stages, according to Mortdog.
All players will now have access to item removers, gained from the first loot orb drop during the PvE round—if you don’t already have one. A quality-of-life change was applied to Armories, with the miss-click lockout time reduced from 1.5 to 0.8 seconds. And Tome of Traits is no longer in TFT.
Double Up players have a fix to Reinforcement time, from seven to 11 seconds. Base damage has also been changed. Stage three was reduced from six to five. Stage four was reduced from eight to seven. New Portals dropping in Patch 14.18 are Frying Pan and Let em’ Cook.
Patch 14.18 TFT Set 12 trait changes
Several TFT Set 12 traits are getting reworked in Patch 14.18. Some reworks only apply to a breakpoint, while others affect the whole trait. Here are all the Set 12 trait changes in Patch 14.18.
Honeymancer trait
The Honeymancer trait in TFT Set 12 was always meant to be a Reroll comp, according to Mortdog. A rework in Patch 14.18 will change the bee baseline to five, with three bees being passed on when a unit perishes.
Rework—Honeymancer units gain five bees, dealing damage every three seconds. Damage from each bee is based on damage a Honeymancer unit deals and takes at each breakpoint, with bees dealing damage twice as often with a seven-piece Honeymancer comp.
- Three: Six percent of damage dealt and three percent of damage taken
- Five: Eight percent of damage dealt and four percent of damage taken
- Seven: 15 percent of damage dealt and 10 percent of damage taken. Bees deal damage twice as often
Faerie trait
Balance has been applied to the Faerie trait through Patch 14.18, adjusting the breakpoints from 2/4/6/9 to 3/5/7/9. Changes were designed to “open up the Faerie line to be something with options at every breakpoint, said Mortdog.
- Three: Gain 200 health and gain a Queen’s Crown that grants 30 percent damage amplification
- Five: Gain 400 health and gain Queenguard’s armor
- Seven: Gain 600 health and gain a second Queen’s Crown that grants 55 percent damage amplification
- Nine: Gain 900 health. The Queen’s Crowns grant 75 percent damage amplification and all items become Radiant items.
Mage trait
The Mage trait through Patch 14.18 will receive a Prismatic breakpoint of 10, replacing nine Mage (3/5/7/10). New items like the Golden Frying Pan increase the odds of players hitting Prismatic breakpoints through verticle traits, according to Mortdog.
- Breakpoint of 10: Mage units modified total ability power is 140 percent and Mage units cast more frequently. The maximum mana of all Mage units is set to 20.
Scholar trait
The Scholar trait is getting a rework through Patch 14.18 that adds ability power at each breakpoint. Mana gained per attack was reduced at the breakpoints of four and six.
- Two: Three mana per attack and 10 ability power
- Four: Five mana per attack and 15 ability power
- Six: 10 mana per attack, 20 ability power, and abilities heal an ally for 15 percent of damage dealt.
Other Patch 14.18 trait balance changes
TFT Set 12 trait | TFT 14.18 Patch note changes |
---|---|
Arcana Xerath | True damage reduced from 3/5/6/9 to 2/3/5/8 percent |
Blaster | Damage amplification buffed from 12/25/45 to 15/35/60 percent Damage amplification during burst increased from 25/50/90 to 30/60/100 percent |
Chrono | Base timer reduced from 16 to 14 seconds Heal happens at start of the time stop and not the end anymore Breakpoint of six: Stun increased to four seconds, attack speed bonus nerfed to 40 percent, and AP bonus increased to 80 percent |
Eldritch | Base stats at breakpoint of three increased slightly Base stats at breakpoints five and seven increased slightly at Stage four-plus |
Hunter | New—20 percent attack speed added to the breakpoint of six. Pre takedown: 15/40/70 percent Post takedown: 35/70/110 percent |
Portal | Breakpoint of 10 nerfed Effect interval increased from two to 2.25 seconds Bomb base damage reduced from 1,250 to 1,000 |
Shapeshifter | Health was reduced from 35 to 30 percent at the breakpoint of eight. Breakpoint of eight New—Heal three percent health every two seconds. Based on maximum health |
Sugarcraft | Attack damage and ability power at breakpoint of six reduced to 35 and health gained by team reduced from 150 to 50 |
Warrior | New—Breakpoint of four changed to “and enemies turn green, taking four percent of their maximum health as magic damage per second. Breakpoint of eight curses increased from 40 to 50 percent |
Witchcraft | New—Breakpoint of four changed to “and enemies turn green, taking four percent of their maximum health as magic damage per second. Breakpoint of eight curse increased from 40 to 50 percent |
Patch 14.18 TFT Set 12 champion changes
Much like TFT Set 12 traits, several Magic n’ Mayhem champions are receiving major reworks through Patch 14.18.
One-cost TFT Set 12 champion balance changes
TFT Set 12 one-cost champion | Patch 14.18 balance changes |
---|---|
Ashe | Rework—For the rest of combat, fire an additional arrow at a nearby enemy that deals 20 percent (30 percent AD plus 5/8/12 percent AP) physical damage. This effect stacks. Mana changed from 30/80 to 30/100 |
Jax | Armor and magic resistance ratio nerfed from 40/60/90 to 40/55/70 percent |
Jayce | Armor gained reduced from 35 to 25 |
Nomsy | Rework—Sneeze fire at the target, dealing 360 (400 percent AD plus 40/60/100 percent AP) physical damage. 50 percent of overkill damage is redirected to the closest two targets. Dragon Upgrade—Deal 476 (555 percent AD plus 40/60/100 percent AP) physical damage instead and overkill damage hits four of the closest targets. Damage is dealt in a single instance Attack projectile speed is 1,900 AD reduced to 46 |
Twitch | Twitch can now angle his shots slightly to hit more targets |
Warwick | Spell attack damage ratio buffed from 55/55/65 to 60/60/65 percent |
Two-cost TFT Set 12 balance changes
TFT Set 12 two-cost champion | Patch 14.18 balance changes |
---|---|
Ahri | Passive ability removed – return orb damage removed. Orb damage increased from 135/200/310 to 200/300/460 percent. New—Launch three firefoxes at enemies near the target, with each dealing 12/18/27 percent AP as true damage. Gain an additional foxfire this combat. Orb will redirect to new target if initial target dies in mid-flight |
Akali | Attack damage ability adjusted from 250/250/265 to 260/260/260 percent Auto bonus attack damage adjusted from 135/135/135 to 140/140/140 percent |
Cassiopeia | Rework—Empower the next three attacks to deal 135/200/300 percent AP bonus magic damage. Mana changed from 0/50 to 0/30 Attack speed reduced from 0.80 to 0.75 Cast time is now instant Empowered attacks can trigger Wit’s End |
Kassadin | Spell damage adjusted from 110/165/265 to 110/165/245 |
Kog’Maw | Three-star physical damage reduced from 359 to 347 |
Nilah | Three-star physical damage reduced from380 to 360 percent |
Rumble | Three-star magic damage reduced from 515 to 495 |
Shyvana | Dragon Upgrade Rework—Double the size of the aura and it deals 30 percent more damage. Armor and magic resistance increased to 50 Aura damage buffed from 50/75/110 to 60/90/135 Shyvana no longer deals damage the instant enemies enter her aura Health reduced to 750 Armor and magic resistance reduced from 50 to 45 |
Syndra | Rift damage adjusted from 215/325/500 to 220/330/495 15 cast damage buffed from 105/155/240 to 110/165/245 |
Tristana | Armor increased and physical damage increased slightly |
Zilean | Bomb damage nerfed at three-star from 420 to 405 Adjacent enemy damage at three-star nerfed from 350 to 340 |
Three-cost TFT Set 12 balance changes
TFT Set 12 three-cost champion | Patch 14.18 balance changes |
---|---|
Bard | Spell damage buffed from 100/150/240 to 110/165/255 |
Ezreal | Rework—Blast fired in wide line through current target dealing 370/370/375 percent AD as physical damage to enemies hit, reduced by 25 percent for each enemy the blast passes through. The first enemy hit takes 150/225/335 percent AP as magic damage. If an enemy is adjacent, blink to safety before firing. No longer scales primary damage with AP |
Hecarim | Rework—On takedown of the current target, empower the next attack to deal 120 percent AD plus 80/120/195 percent AP as physical damage. If the next target is out of range, charge them Spell nerfed from 145/145/155 to 140/140/145 percent Cleave AD percent |
Hwei | Delay of lightning bolt reduced from 1.3 to one second |
Jinx | Rework—Gain 125 percent decaying attack speed for four seconds. During that duration, attackers fire rockets that deal 100 percent AD plus 16/24/36 percent AP as physical damage and ignore 50 percent armor. |
Mordekaiser | Shield buffed from 210/250/300 to 300/350/400 Rework—Gain ability power changed to gain 12 percent damage amplification for the rest of combat. |
Neeko | Self heal buffed to 12 percent health plus 200 ability power |
Veigar | Magic damage nerfed from 240/330/475 to 215/300/425 |
Wukong | Rework—Passive changed to combat start: Gain 40 armor and magic resistance. Lose one of each every second. Armor and magic resistance reduced from 55 to 50 |
Four-cost TFT Set 12 balance changes
TFT Set 12 four-cost champion | Patch 14.18 balance changes |
---|---|
Gwen | Snips damage buffed from 40/60/180 to 45/70/210 New—Increase the number of snips this combat by one. Passive removed. Gwen will now dash up to three Hexes to the Hex furthest from the most enemies that could still snip her target If out of range at start of snip she dashes again Always a fixed amount of time for her spell |
Olaf | Leap and Cleave attack damage increased from 160 to 180 percent Mana buffed from 30/80 to 0/50 |
Rakan | Base shield buffed from 80/100/1000 to 180/200/1000 Mana adjusted from 60/140 to 40/120 |
Varus | Rework—Fire supernova at a cluster of enemies within Range plus one Hexes that deals 500/500/1000 percent AD plus 50/75/200 percent AP percent as physical damage to the target and adjacent enemies. The Supernova explodes into a cluster of fireballs dealing 40/40/80 percent of initial damage as physical damage to all other enemies within three Hexes. Ability now fires earlier in the cast time Ability cast time now scales aggressively with attack speed Now deals damage to secondary targets more reliably Three-star increases Hex radius by one |
Five-cost TFT Set 12 balance changes
TFT Set 12 five-cost champion | Patch 14.18 balance changes |
---|---|
Milio | Mana adjusted from 40/120 to 0/90 |
Yuumi (Nora) | Heal on attached ally adjusted from 150/200/3000 to 150/225/3000 Ability power granted nerfed from 6/9/200 to 3/5/200 Yummi heal changed to 150/225/3000 |
Nora | Ball damage buffed from 180/270/1000 to 190/285/2000 |
Smolder | Rework—Gain 50 percent attack speed for the next four attacks. These attacks launch fireballs, dealing 185/190/888 percent AD plus 25/40/888 percent AP as physical damage Dragon Upgrade: Next six attacks instead and they deal 30 percent more damage. You can now gain a maximum of 1,000 bonus movement speed from all sources |
Xerath | Magic damage buffed from 220/330/777 to 250/375/888 New—Can only target between the five closest enemies |
Patch 14.18 TFT Set 12 Augment changes
A majority of balance changes from Patch 14.18 were applied to Gold tier Augments, featuring several reworks. The team also added three new Augments.
Pillar of Flame Shen Hero Augment
Patch 14.18 is adding another Hero Augment to the Set 12 roster through Shen. Pillar of Flame is only available at Stage 3-2, according to Mortdog, and is a solid option to run in Verticle Bastion comps.
- Pillar of Flame: New—Summon a pillar in a nearby Hex that explodes, dealing 250 magic damage split between all enemies in a large line, plus 33 magic damage every second for six seconds.
- Initial damage: 250/375/600 percent
- Burn damage: 33/50/80 percent
Silver tier Augment changes
- Called Shot: Gold gained increased from two to four
- Combat Bandages One: Health restored adjusted from 150-375 to 130-325
- Fine Vintage: Rounds on bench reduced from four to three
- Good for Something: The chance to drop gold increased from 40 to 50 percent
- Item Collector One: Health gained increased from 20 to 10
- Item Collector One: Bonus health per unique item reduced from five to two
- Pandora’s Items: New—Tactician’s Crown and Spatula can now be randomized
- Precise Planning: Gold gained increased from two to three
- Restart Mission: No longer drops duplicate copies of champions
- Rolling for Days: Shop rolls gained increased from nine to 11
Gold tier Augment changes
- A Golden Quest: First-time gold increased from 161 to 196
- Arcane Conduit: New—Arcana champions deal 10 percent bonus damage. If the units start combat damage holding two items, they gain a recommended third completed item. Gain a Hecarim and an Ahri. Banned at Stage 2-1.
- Avenge the Fallen: AD/AP/armor/magic resistance increased from 20 to 30 percent
- Big Gains: Health per stack increased from 10 to 20
- Bee-st Friends: Maximum health gained reduced from 25 to 10 percent
- Category Five: Extra bolt original damage reduced from 95 to 90 percent
- Cauterize: Bonus magic damage from attacks increased from three to five
- Clockwork Accelerator: Attack speed increased from nine to 10 percent
- Combat Bandages Two: Health adjusted from 250-600 to 200-500
- Draconic Mastery: Rework—Dragons gain 10 percent health and 18 percent attack speed. After Dragon units hit 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.
- Defense Arts: Disabled
- Fortune Favors the Bold: Two through nine loss lowered in value and 10 to 12 liss slightly lowered in value
- Flexible: Rework—Now a Prismatic Augment. Every two Stages changed to “at the start of every Stage to gain a random Emblem.” Team health for each Emblem increased from 10 to 40 health. Not supposed to duplicate Emblems anymore.
- Frosty Frontline: Rework—Gain one peaceable Frost Wolf equipped with Protector’s Vow. The Wolf gains 40 percent attack speed and 300 health per Frost tier.
- High Horsepower: Bonus damage reduced from 275 to 240 percent
- Heroic Grab Bag: Gold gained increased from six to nine
- Item Collector Two: Team health reduced from 40 top 20
- Item Collector Two: Bonus health per unique item reduced from 10 to five
- Little Buddies: No longer counts non-champions
- Pandora’s Items Two: New—Tactician’s Crown and Spatula can now be randomized
- Potions 201: Attack damage gained reduced from 25 to 20 percent
- Press the Attack: True damage equal to the target’s maximum health reduced from five to four percent
- Prizefighter: Components gained increased from one to two – not working properly, don’t take in Patch 14.18
- Sleight of Hand: Health gained reduced from 200 to 100
- Spider Queen: Poison damage reduced from 130 to 90 percent
- Spider Queen: Duration of poison damage changed from three to four seconds
- Sweet Tooth: Health increased from 100 to 150
- Sweet Tooth Plus: Health increased from 100 to 150
- Trait Tracker: Random emblems increased from five to six
- Witchy Wallop: Original damage reduced from 85 to 75 percent
- Zap Attack: Ability damage nerfed from 90/125/205 to 80/120/180
Prismatic tier Augment changes
- An Upgraded Adventure: Champions gained changed from four one-cost to two one-cost units
- Pandora’s Items Three: New—Tactician’s Crown and Spatula can now be randomized
- What the Forge: Added “gain one Artifact Anvil.”
Patch 14.18 TFT item balance changes
- Titan’s Resolve: Ability power gained increased from one to two
- Nashor’s Tooth: Attack speed gained increased from 35 to 60 percent. Ability power nerfed from 25 to 10
- Radiant Nashor’s Tooth: Attack speed gained increased to 120 percent and AP nerfed to 30
- Adaptive Helm: Back two rows ability power reduced from 20 to 15 (Backline no longer counts time spent while mana locked towards its tick rate)
- Radiant Adaptive Helm: Backline bonus reduced from 20 to 15
- Titan’s Resolve: Ability power per stack increased from one to two
- Radiant Titan’s Resolve: AP per stack increased from two to three
- Mogul’s Mail: Health per stack reduced from seven to five. Gold delay increased from six to nine seconds.
- Spear of Shojin: AD and AP reduced from 20 to 15
- Radiant Spear of Shojin: AD and AP reduced from 50 to 35
- Tactician’s Crown: Chance to drop one gold after winning combat is 10 percent and your team gains plus one maximum team size.
- Tactician’s Shield: Chance to drop one gold after winning combat is 10 percent and your team gains plus one maximum team size
- Tactician’s Cape: Chance to drop one gold after winning combat is 10 percent and your team gains plus one maximum team size
Patch 14.18 TFT bug fixes
- The Ravenous trait for Briar grants the correct 0.8 percent damage amplification instead of 0.6 percent.
- True damage Critical Strike will occur like intended with ability Crit.
- Getting eight Scholar units should no longer deactivate the trait.
- Find You Center will no longer grant double damage amplification.
- Prismatic orbs will no longer short players on value
- The Arcana Emblem has been fixed to correctly apply and remove bonus
- Randuin’s Sanctum will no longer apply bonuses again when Susupicous Trench Coat clones spawn.
- Lillia’s Hero Augment High Horsepower will now have an animation with the ability.
- Combat Bandages will continue to work after Stage Four now.
The official TFT Patch 14.18 will go live on Sept. 11.