As well as having to dodge devastating attacks and combos that can reduce your health bar to zero in a heartbeat, you have to watch out for ailments that will gradually wear you down in Rise of the Ronin—so let’s cure them.
Team Ninja has brought several ideas from its most recent titles, such as Nioh and Wo Long: Fallen Dynasty, into its newest endeavor—Rise of the Ronin. One of those is the concept of ailments—status-altering conditions—that will cause your character to suffer from passive damage and effects, in addition to staving off the threat of enemy attacks.
It’s an extra danger to worry about; it’s a pain in the you know what when it happens, and to make us rage less (which we inevitably will), we need ailments to begone.
Every ailment in Rise of the Ronin
Five types of ailments can affect you in Rise of the Ronin: Burn, Poison, Paralysis, Flammable, and Dizzy.
Here’s a brief rundown of each one and what it does.
Ailment | Effect |
---|---|
Burn | Your character is imbued by flames, will receive continuous damage, and become panicked. |
Poison | Your character is overcome by a poisonous toxin, will receive continuous damage, and become panicked. |
Paralysis | Your character’s stance is broken, meaning you can’t move for a few seconds, and additional paralysis damage will harm your Ki recovery. |
Flammable | Your character will become more susceptible to fire damage, with significant fire damage also causing you to suffer from Burn. |
Dizzy | If you are exposed to any two or more of Burn, Poison, or Paralysis, your character’s Combat Style will instantly become weak, even if it’s usually the strongest against an enemy, you will suffer continuous, passive Ki damage, making Countersparks hard, and you will become panicked. |
Each ailment is more devastating than the last as they have detrimental effects on you that can cause you a ton of passive damage or even immobilize you completely. In any case, having even just one of these ailments can be the difference between victory and restarting a devilishly difficult battle from the beginning. Let’s prevent this.
How to cure every ailment in Rise of the Ronin
Ailments can be cured with three main methods in Rise of the Ronin: Panacea Powder to prevent all ailments, using individual reliefs such as an Antidote Pill or Dousing Powder, and even physical actions such as dodging to put out fire.
You must learn the “Craft Status Ailment Medicine” skill to craft Dousing Powder, Antidote Pills, Paralytic Pills, and Panacea Powder. If you don’t learn it early, you’ll have to spend money on the remedies.
As you can see, there is plenty of freedom in how you deal with your predicament, so here’s another breakdown of each condition and how you can navigate its negative impact on you.
Ailment | Cures |
---|---|
Burn | -Dousing Powder -Panacea Powder -Dodging |
Poison | -Antidote Pill -Panacea Powder |
Paralysis | -Anti-Paralytic Pill -Panacea Powder |
Flammable | -Panacea Powder -Use grapple on a barrel of water to remove substance |
Dizzy | -Use any of the above—depending on the condition -Panacea Powder |
Don’t make life in Rise of the Ronin more difficult for yourself. Know what’s what, and have remedies ready for any eventuality.
You definitely make Ronin easier with our best tips and tricks, and if that’s not enough, knowing the best ranged weapons is to key more consistent and powerful gameplay.