Building out your character in Remnant 2 means you have to hand pick every detail about their playstyle, from their Archetypes, to their rings. With the arrival of The Dark Horizon, there are several notable new pieces of equipment you can get, such as the various rings you can unlock.
Each ring you can find comes with a distinct passive ability you can use as an advantage for yourself during combat to overcome any obstacle you meet. Not every ring will work with your character, but some fit particular Archetypes and playstyles exceptionally well, making them must-haves. What they do, and how you go about getting them, do vary. Here’s what you need to know about all the new rings in Remnant 2‘s The Dark Horizon DLC.
How to get all The Dark Horizon rings in Remnant 2
There are 31 new rings you can find scattered throughout The Dark Horizon DLC in Remnant 2. Some have specific unlocks attached to them, such as finishing specific activities, completing tasks in a certain order, or speaking to the correct NPCs at certain instances. You likely won’t be able to earn all rings on your first playthrough of the DLC, so expect to reroll The Dark Horizon several times before you can get them all.
You can find these rings while playing The Dark Horizon DLC in Remnant 2. You can start the DLC by launching it from the World Crystal at Ward 13 and selecting it as the one-off adventure mode. You do need to purchase the DLC Bundle or have the Platinum Edition of Remnant 2 to launch The Dark Horizon.
We don’t have all the information for every ring, and we’ll be updating these entries as we learn more from our Remnant 2 experience.
Ring | How to get | Effect |
---|---|---|
Breech Accelerator | It can appear in the Agronomy Sector, before you reach the Anterior Recess World Crystal. | Your Movement Speed and Physical Damage goes up by five percent, and this effect is doubled if you have Haste. |
Burden of the Excavator | It appears when you complete the Logistics Bridge. | Explosions cannot be Critical Hits, but your explosive damage goes up by 35 percent. |
Burden of the Protector | Complete the Stealth Event without triggering the alarm. | Reduces incoming Shield duration by 50 percent, and increases your Shield amount by 15 percent. |
Bypass Primer | Dodge the red lights by the robots during the sneaking mission in a dungeon. | When you perform a perfect dodge, you reload the firearm you’re holding. |
Clear Halo | We are still updating this information. | You generate a shield for 10 percent of your Max Health over two seconds if you have not been damaged for 10 seconds. |
Combat Shield Generator | You can find it inside the Muccid Terrarium. | When you crouch or perform a combat slide, you generate a stationary 3-meter by 1.5-meter Energy Shield with 300 health, which blocks enemy projectiles. It lasts for 10 seconds until it’s broken. It can only happen once every 10 seconds. |
Custodian’s Bastion | Speak to the Custodian after lowering the two shields surrounding Alepsis-Taura, after weakening them, and after defeating Alepsis-Taura. | Increases your armor by one per two percent of active Shield, to a maximum of 100 bonus armor. |
Demolition Coil | It can appear as a random drop in The Dark Horizon. | Your unarmed melee attacks explode when hitting an enemy, dealing 30 percent additional Explosive Damage over 1.5 meters. |
Detonating Cord | It can appear as a random drop in The Dark Horizon. | Using your Relic increases your Explosive Damage by 10 percent for 15 seconds and casts a 3-meter explosive area of effect, dealing 100 base damage. |
Disaster Converter | We are still updating this information. | When your character’s health drops below 25 percent, they gain a shield for 50 percent of their total Grey Health for 10 seconds. Your maximum amount of shield is for 50 percent, and it does not stack. |
Empowering Loop | We are still updating this information. | Increases Ranged Damage by 15 percent. Slows firearm charge time by 10 percent and reduces Fire Rate by 10 percent. |
Feeding Tube | We are still updating this information. | When you’re in combat, it auto-consumes the compatible item in the first quick slot every 30 seconds. It also increases the Consumable and Relic Use speed by 10 percent. It does not work with Concoctions, Grenades, and other unique Consumables. |
Force Multiplier | Spark can craft this for you after you bring them to Ward 13. | If you overcharge a weapon, it grants 1.05x Weapon Damage per 0.5 seconds while Charge is held beyond the Perfect Release window, for a maximum of 1.3x Weapon Damage. |
Impact Augment | We are still updating this information. | When a single source of Enemy Damage exceeds 15 percent of Max Health, the effect increases All Damage dealt by three percent for 10 seconds, for a maximum of five stacks. |
Infinity Pocket | It can appear as a random drop in The Dark Horizon. | Reloading an Empty Magazine refills 10 percent of your stowed weapon’s maximum ammunition. When stowed weapon is full, the refill amount applies to your primary weapon instead. |
Mortal Coil | Spark can craft this for you after you bring them to Ward 13. | This ring increases all damaged dealt by one percent for every two percent of your total Lifesteal. The maximum amount you can get is 20 percent. |
Nanofiber Strand | It can appear as a random drop in The Dark Horizon. | It increases your Shield by 10 percent. |
Nightmare Sigil | We are still updating this information. | When you perform a Perfect Dodge, it increases your base Lifesteal by five percent for 10 seconds. |
Ring of Ashes | Spark can craft this for you after you bring them to Ward 13. | Your stowed weapons generate 15 Mod power per second. |
Ring of Bones | We are still updating this information. | When you use your Relic, it increases all damage by 10 percent for 15 seconds. |
Ring of Phantom Pain | You can buy it from Reggie in Ward 13. | Your missing health becomes 10 Grey Health per second, reducing your Grey Health regeneration by 90 percent. |
Security Half-Measure | You can find it outside the Muccid Terrarium. | Using a Relic sacrifices 15 percent of your Maximum Health and grants a Shield for 10 percent of your Maximum Health to allies within eight meters. Conversion will not kill you, and it lasts 15 seconds. |
Shield Alternator | You can get it by defeating The Prototype, which you can activate after finding the Prototype Arm, Claw, and Memory Core. | When you activate a mod that costs 100 Mod Power or great, it creates a shield for 20 percent of your Maximum Health that lasts 15 seconds. This ring’s effect cannot stack. |
Siphon Filter | You can find it at the Logistics Bridges. | Increases your All Damage dealt by the amount equal to your active Haste bonus. This ring grants haste when within 15 meters of an entity suffering from Slow. |
Spirit Alternator | You need to explore the Prototype Memory Core before giving it to The Prototype, and make it friendly. | Your Incoming Shield grants 150 percent more of the Shield you generate as Mod Power. |
Stone of Revelation | We are still updating this information. | It increases Mod Generation and Mod Damage by five percent. This bonus is doubled if you’re fighting against Exposed enemies. |
Strand of Sinew | Spark can craft this for you after you bring them to Ward 13. | This ring slows the Firearm Charge Time by 30 percent and increases the Ranged Charge Damage by 20 percent. |
Symbol of Royalty | We are still updating this information. | When you perform a Perfect Dodge, it grants you a stack of Bulwark for 10 seconds, and you can get a maximum of three stacks. |
Tolerance Band | Has a chance to be a random drop in The Dark Horizon. | Decreases the Firearm Charge Time by 10 percent and increases the Perfect Charge Window for applicable ranged weapons you might use. |
Transient Cord | You can find it while exploring the Agronomy Sector in The Dark Horizon. | When you use a Relic, it increases your character’s Critical Chance and Critical Damage by 10 percent for 15 seconds, reducing the bonus by one percent every 1.5 seconds. |
Wired Inhibitor | Spark can craft it for you when you bring them back to Ward 13. | An enemy is slowed for one second when you apply a Negative Status Effect on them. Applying additional Negative Status Effects increases the duration by another second, for a maximum of five seconds. |