Brendan “PlayerUnknown” Greene revealed at E3 in June that vaulting and climbing mechanics were coming to PlayerUnknown’s Battlegrounds.
Two months later, the mechanics have yet to be implemented in the game. But today, we have a work-in-progress look at how the development is going.
The animations are still placeholders, but the video description says that vault speed depends on character velocity. Bluehole has also added an ability to cancel the jump or vault before it reaches its apex, and improved geometry detection.
Once these mechanics are implemented, the PUBG game will change quite a bit. For now, mobility is limited, and gunfights are forced around walls and windows. Players need to flank and run around waist-high walls.
With climbing and vaulting, however, fights will play very differently. Many areas will be a lot less safe when the threat of an enemy climbing over a wall is looming. There will also be different ways to enter houses or areas where players have taken up a defensive position.
There’s still no timetable for the release of these gameplay mechanics, but Bluehole is hard at work at finishing PUBG to be a full release before the end of 2017.