Payday 3 devs want to add more stealth-based challenges

But you'll still need to wreak havoc after a while.

Displays the match making screen for No Rest for the Wicked in Payday 3.
Screenshot by Dot Esports.

Payday 3 has several benefits for stealthy players, including more weapon XP and skill progression for sneakier completions. The downside, though, is the playstyle offers fewer challenges to complete compared to louder runs—but Starbreeze wants to change that, according to a broadcast from today.

Recommended Videos

In today’s update stream, senior game designer Miodrag “Mio” Kovačević said the Infamy level should serve as a reflection of your total account experience but admitted stealth challenges are a bit lacking in number compared to objectives for louder playstyles.

Payday 3‘s Infamy should show how much of the game a player is familiar with, according to Kovačević. Higher-level players are bound to be more comfortable switching tactics at a whim or be more knowledgeable about the maps and strategies, so if you have someone level 100 in your lobby, you’ll know they’ve completed a variety of heists in multiple difficulties, strategies, and weapons.

Because of that purpose, the team expects stealth players to dive into heists guns blazing and loud players to sneak their way around the heist. “We do feel that there are not enough stealth challenges even with that in mind,” Kovačević said, “so we will be looking into adding more challenges for stealth players so they can progress further.”

Despite the possible addition of new challenges, however, the Infamy level will continue to represent a holistic assessment of the game’s multiple moving parts. Even though stealth heisters can go a bit further before having to do loud runs, they will still eventually have to experience loud heists.

The team is still looking into adding more stealth-based challenges, so this idea is still on paper for the time being. That’s not the only possible changes to make players earn more Infamy, though: developers want to improve the presentation of challenges, and the team could even tweak the progression systems altogether in the future by adding more ways to earn Infamy. This process will take a bit of time, though.

Author
Image of Pedro Peres
Pedro Peres
Pedro is Dot Esports' Lead Destiny Writer. He's been a freelance writer since 2019, and legend has it you can summon him by pinging an R-301 or inviting him to run a raid in Destiny 2 (though he probably has worse RNG luck than the D2 team combined). When he's not shooting Dregs, you can see him raising the dead in Diablo IV, getting third-partied in DMZ, or failing a stealth heist in Payday 3. Find his ramblings on his Twitter @ggpedroperes.