Palworld is exceeding expectations in pretty much everything, with its sales, in particular, catching the media world by storm due to the mind-boggling numbers it has been putting up.
To be honest, it doesn’t surprise me that Pocketpair’s title is making waves, especially as it is being triumphed as “Pokémon with guns.” That’s excellent marketing, even if it wasn’t intentional. Whether or not it was deliberate, it has definitely helped fire Palworld into the gaming history books despite only being released a few days ago.
How many copies has Palworld sold so far?
According to the official Palworld X account (formerly Twitter), the game has sold seven million copies within five days. What makes the sale figures extra impressive is they only account for the Steam version, according to Geoff Keighley, who received confirmation from Pocketpal. So, that seven million doesn’t include Xbox sales. The all-time peak player count for Palworld is also shockingly high, having peaked at 1,864,421 players on Steam.
There’s no doubt Palworld has turned in a very staggering profit for developer Pocket Pair. On Steam, Palworld is selling for $27. On Xbox, you can pick it up for $30 or play it through Game Pass. This is relatively cheap compared to the cost of some games in this day and age, but it isn’t a price to scoff at.
Not only that, but the fact you can pick it up on Xbox Game Pass means lots of players would have downloaded it there (myself included), and they won’t count towards those sky-high sales figures. If we include them, the sales would likely rise even further.
You could argue the main selling point for the game is its similarities to Nintendo’s Pokémon, and I wouldn’t disagree. But it takes more than a gimmick to keep players coming back. Palworld seems to be succeeding by offering something a little different, even if it has familiarities with Pokémon.
The player numbers and the sales for Palworld have been steadily increasing in the days since its release. These increases are a sign that suggests players are returning to Palworld rather than taking it on as a novelty one-off play session. But it will be difficult to tell just how much staying power the game has until it has been out for several weeks at least. Only time will tell if Palworld has what it takes to take on Pokémon in terms of sales and player numbers in the long run, but if these first few days are anything to go by, then the future is looking very bright for Palworld and the development team at Pocket Pair.