Best Spider-Man 2099 decks in Marvel Snap (December 2023)

Miguel O'Hara is finally in Marvel Snap.

migeull o'hara as spider-man 2099, posing with his claws out
Image via Marvel

With the release of the film Spider-Man: Across the Spider-Verse, June’s Marvel Snap season became a showcase for the movie’s web-slinging characters. This includes Ghost-Spider and Spider-Ham. But the season’s final card made its way in the form of Spider-Man 2099.

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Spider-Man 2099 has an effect that can make both Move and Destroy deck archetypes a force to be reckoned with once again.

Here are the best Spider-Man 2099 decks in Marvel Snap.

Marvel Snap’s Spider-Man 2099 abilities, explained

Spider-Man 2099 is a four-cost, six-Power card with the ability “The first time this moves to a location, destroy an enemy card there.” Of course, this already implies that Spider-Man 2099 synergizes well with Move decks since you need another card’s effect (or location effect) to move him to another location.

Spider-Man 2099
Spider-Man 2099 is here to destroy everyone who gets in his way. Image via Second Dinner

Spider-Man 2099 will debut in the game as a direct series four card, meaning it’ll cost 3,000 tokens once it becomes available. He is the second direct series four card, following Spider-Ham.

Strategy and best combos for Spider-Man 2099 decks in Marvel Snap

Since his effect is generally triggered by a card that moves a unit, Spider-Man 2099 is best used with cards such as Iron Fist, Ghost-Spider, Cloak, Doctor Strange, and Heimdall. All of these cards allow you to move cards at different points of the game. However, remember that Spider-Man 2099’s effect only triggers once, so using him as a turn-six disruptor to dismantle your opponent’s setup before they can recover would be ideal.

Knull also benefits from Spider-Man 2099’s ability since it gains the Power of the destroyed unit with the latter’s effect. Using Cloak on turn five to move Spider-Man 2099 on turn six, as well as playing Knull on the same turn could be a good move if you incorporate both cards in a Move/Destroy deck.

The best Spider-Man 2099 decks in Marvel Snap

Standard Move

Marvel Snap deck consisting of Ghost-Spider, Human Torch, Iron Fist, Dagger, Kraven, Cloak, Silk, Doctor Strange, Vulture, Miles Morales, Spider-Man 2099, and Heimdall.
Move is still a great deck. Screenshot by Dot Esports via Snap.fan

Spider-Man 2099’s main home is in a Move deck. This is the archetype where the web-slinging hero works consistently where he can provide great value in terms of control and disrupting effects. This can also be converted as offense on your side, especially since he has a great stat line of four-cost, six-Power.

Iron Fist and Ghost-Spider are great cheap-cost movers for single cards. Doctor Strange, on the other hand, focuses his Move ability on your unit with the highest Power.

As for Cloak and Heimdall, both of these cards can be used to move multiple cards all at once. They are great for the late game, making your movements unpredictable, especially if you play Cloak on turn five and Heimdall on turn six.

You can also put cards that stack Power when they are moved, such as Human Torch, Dagger, and Vulture. Kraven can also be a good Power source since he gains Power every time a card moves to his location. Cap off the deck with Silk, a cheap two-cost, five-Power booster that can move to a location if a card is played there for both players, as well as Miles Morales, a four-cost, five-Power card that becomes one-cost if a card moves during the last turn.

Win condition cards for this deck

There is no specific card that can define the main condition of this deck. But these are the cards that can help make the deck consistent.

  • Human Torch
  • Dagger
  • Vulture
  • Kraven
  • Cloak
  • Heimdall

Human Torch, Dagger, and Vulture are your major Power sources for the deck since all of them stack Power when they are moved to another location. Kraven is also a good offensive stackable option, so placing him properly would be a key for your movements to gain more Power in the process.

Cloak and Heimdall both provide the instant act of moving cards in locations. It’s important to use their effects at the right time to make your moves more unpredictable, especially if you play the Cloak and Heimdall combo on turns five and six.

Destroy Move

Marvel Snap deck consisting of Ghost-Spider, Human Torch, Iron Fist, Carnage, Dagger, Kraven, Multiple Man, Venom, Spider-Man, Phoenix Force, Spider-Man 2099, and Heimdall.
Move is on fire, literally. Screenshot by Dot Esports via Snap.fan

Another variation of the Move deck where Spider-Man 2099 can shine is with the Destroy mechanic. This deck was created because of the release of Phoenix Force, which enables both mechanics at the same time to potentially create some massive Power sources in the late game.

Phoenix Force is a four-cost, five-Power card that can revive and merge with a destroyed card, giving it its stats and the ability to move once per turn in the process. Reviving and merging with Human Torch can create a 14-Power monster on the first move alone, while a revived Multiple Man can create eight-Power copies of it on locations.

The Destroy enablers in this deck are Venom and Carnage. The other cards are the usual Move staples, with Spider-Man being a new addition since he can move himself along with a card from the opponent’s side of the location, potentially stacking Power to Kraven.

Win condition cards for this deck

The win condition cards for this deck are:

  • Phoenix Force
  • Human Torch
  • Multiple Man
  • Carnage
  • Venom
  • Heimdall

Phoenix Force is the main strategy engine of this deck. Targeting either Human Torch or Multiple Man should always be your priority, so you need to use either Carnage or Venom at the right time and with the right setup to secure the Phoenix Force ability since it revives and merges with a randomly destroyed card. Heimdall is always the go-to turn-six to execute one final move push.

How to counter Spider-Man 2099 decks in Marvel Snap

Spider-Man 2099 does not have an On Reveal or an Ongoing ability. This makes him immune to some potential disruptors for those effects, such as Cosmo (for On Reveal) and the trinity of Enchantress, Rogue, and Echo (for Ongoing). Whenever he is moved to another location, his ability won’t be affected by those mentioned cards, unless a location effect is in place and might prevent Spider-Man 2099 from destroying cards like the Wakanda location.

Also, cards like Armor prevent units from being destroyed through any form, may it be because of a card or location effect. Moving Spider-Man 2099 to a location with Armor will make the former useless since his effect won’t be triggered at all. Cards like Enchantress, Rogue, and Echo become handy in situations where Armor is present to remove his Ongoing ability, making the protected cards immune to destruction effects such as Spider-man 2099’s.

Cards that prevent units from being removed or added can also disrupt the effect of Spider-Man 2099. This includes Professor X, which can shut down a location, preventing any form of removal or addition of cards to that location. Spider-Man 2099 won’t be able to move to or from the Professor X location assuming that the latter’s effect was revealed first.

Spider-Man 2099 decks’ current state in the meta

Overall, decks where Spider-Man 2099 is included are not considered meta. The fact that he can only be played on a specific deck type mechanic makes his playable options limited, especially since Move decks have the tendency to be predictable in matches.

Author
Image of David Gealogo
David Gealogo
Strategic Content Writer for Dot Esports from the Philippines, mainly for Marvel Snap, Fortnite, card games, MOBA, battle-royale, general gaming, and more. Previously wrote news articles and guides for Gfinity Esports, Sportskeeda, Esports.net, and GINX Esports TV. Also a competitive Marvel Snap player under my in-game name: Davidwaaaa, a leaderboard Infinite player and joining multiple Snap tournaments. Sheesh. Let's get in touch: dgealogo@gmail.com