The battle pass card added to Series Five in Marvel Snap’s Days of Future Past season is a Sentinel perfected. But I think its name could use some work. Nimrod comes from the Days of Future Past storyline and is the perfect addition to any Destroy deck.
Here’s everything to know about Nimrod, its abilities, decks to use it in, and how to counter it.
Nimrod card abilities in Marvel Snap
Nimrod is a five-energy, six-Power card in Marvel Snap. It slots into the Destroy archetype quite nicely with its ability text, which reads: “When this is destroyed, add a copy to each other location.”
When you destroy Nimrod, a copy of it will be added to each of the other two locations, effectively doubling its power. This creates some interesting and unique combinations and synergies in Snap, but it’s more of a supplement to Destroy decks as opposed to a card that you fully build a deck around.
Nimrod strategy in Marvel Snap
Nimrod is a tough draw because it’s a five-energy card, which slots it into one of the more important turns in the game. You can get to it a bit sooner by using cards like Psylocke, Wave, or Electro, allowing you to play it quicker and giving you more time to destroy it to add power to other locations.
This makes Nimrod easily countered, however, with a card like Cosmo, which will prevent you from destroying it after it’s played. But you can, alternatively, combo it with something like Negasonic Teenage Warhead to destroy it as soon as you play it.
Best combo synergy with Nimrod in Marvel Snap
There are several cards you can play alongside Nimrod to enable its ability, and they are all mainstays of Destroy decks in Marvel Snap, such as:
- Carnage
- Venom
- Deathlok
- Destroyer
- Galactus
- Negasonic Teenage Warhead
- Arnim Zola
Any of the above cards will destroy Nimrod, allowing you to add 12 total power to the board across two locations. The biggest play is to destroy Nimrod with Arnim Zola, which will destroy Nimrod to spawn it across two locations, plus play it again at the other two locations for a total of 24 power split between the two. I like to use Venom because he keeps Nimrod’s power at the original location as well.
Other cards will enhance or enable Nimrod, like:
- Shuri
- Electro
- Psylocke
- Wave
- Forge
Playing Shuri on turn four and Nimrod on turn five will double its power, giving it 12 Power. This will then spawn two 12-Power Nimrods once you destroy it. Forge offers a weaker version of this play, giving you an 8-Power Nimrod.
Electro, Psylocke, and Wave, meanwhile, will help you play Nimrod on an earlier turn, giving you ample time to figure out how to destroy it and where you want to play it.
Best Nimrod decks in Marvel Snap
Nimrod classic Destroy deck
This is sort of a jack-of-all-trades Destroy deck that doesn’t completely rely on hitting the Nimrod combo. You can play it as a normal Destroy deck, buffing up Deadpool and destroying X-23 for extra energy along the way, and unlocking Death.
You can still use Forge or Shuri to buff up your Nimrod and then destroy it with Venom and Carnage on turn six for big power, but it’s not a complete necessity.
You can win with this deck by buffing up Deadpool with Forge or Shuri, destroying him multiple times, and then playing out a zero-cost Death and big-power Knull on turn six for the killing blow.
Win condition cards for this deck
Play it as a normal Destroy deck with these cards:
- Deadpool
- X-23
- Forge
- Carnage
- Venom
- Shuri
- Nimrod
- Knull or Death
Forge is a great second option to buff Nimrod, allowing you to play Forge on three, Nimrod on five, and then Carnage and Venom to fill the board with Nimrods in case you can’t draw Shuri for the double power-play.
Nimrod Shuri Destroyer deck
Nimrod’s full potential can be seen in a Destroyer package with Shuri as an added power boost. This deck is more of a combo-based strategy wherein the mentioned specific cards are used to scatter double-powered Nimrod copies across the locations.
Aside from Nimrod, the other staple Destroy card that is in this deck that benefits from being destroyed is Wolverine. As for the Destroy initiators aside from Destroyer, you can include the likes of Carnage, Venom, and Deathlok.
The Phoenix Force and Multiple Man strategy is also included in this deck as an alternative winning option and is one you should try and play in your early game while waiting to pull Nimrod and Destroyer. Electro is added for potentially executing your plays earlier than usual. Cap off the deck with Death as another possible mid-game play or finisher thanks to her ability to lower her cost for every destroyed card in the match, as well as her 12-Power stat line.
Win condition cards for this deck
Aside from Nimrod, the other win condition cards for this deck are:
- Shuri
- Destroyer
- Multiple Man
- Phoenix Force
- Death
As long as you can play Shuri, then Nimrod, then Destroyer, you’ll have some great power down on the board. If you’ve been destroying cards for a while, you should be able to get Death down, too, after you play Destroyer so she doesn’t die herself.
Scattering multiple copies of the revived Multiple Man merged with Phoenix Force is another good strategy to seal your victory. Multiple Man can have eight Power when he is revived by Phoenix Force while also allowing it to move once per turn.
Nimrod Galactus deck
Another deck where Nimrod can be used is in a Galactus deck. The classic location-destroying play initiated by the devourer of worlds still works well, especially with Nimrod.
Shuri is still included in this deck. Though, some other alternative cards that can be used for her effect aside from Nimrod are Galactus and Hobgoblin. The former can synergize well with the Iron Fist play, where putting a 14-Power Galactus on a lone location is the main strategy. The latter, on the other hand, gives a negative 16-Power Hobgoblin to the opponent.
Klaw can also be added to provide more power on Galactus’ location, ensuring he can pop off. As for your possible earlier Galactus play enablers, you can use Wave and Electro. Knull is another great finisher since you’ll have destroyed a lot of cards this game.
Win condition cards for this deck
The win condition cards for this deck are:
- Galactus
- Iron Fist
- Shuri
- Hobgoblin
Galactus is the heart and soul of this deck. Pulling off his effect is the main goal. So, make sure to use your other cards to ensure that Galactus wins the location where you want to play him before actually playing him. The Iron Fist and Shuri package is the best option to do so, followed by the Shuri and Hobgoblin play.
How to counter Nimrod decks in Marvel Snap
You can block Nimrod’s destruction by holding priority and playing Cosmo into its lane, effectively nullifying it as a waste of a turn-five card that’s only six power. If you’ve got Armor in your hand, you can also play her to prevent destruction at all.
If you can’t block its destruction, you can use Professor X to lock out its clone from another lane or even use Aero on turn six to prevent its trigger card (Carnage, Deathlok, etc.) from being played alongside Nimrod for the destroy play.