In the Marvel universe, animals can also be heroes. They can possess the ability to think like humans, channel superhuman strength and powers, and more. One of those is Hit-Monkey, who is a legit Japanese macaque assassin.
Inspired by Agent 47 from the renowned Hitman franchise, Hit-Monkey can blow up enemies in an instant with his martial arts and various combat skills. In Marvel Snap, he can be a game-changing card if you play him properly, especially with a specific card that can significantly boost his Power.
Here are the best Hit-Monkey decks in Marvel Snap.
Marvel Snap Hit-Monkey abilities, explained
Hit-Monkey is a three-cost, two-Power card with the ability that reads “On Reveal: Gain +2 Power for each other card you played this turn.” If you are able to play the right cards around him, you can greatly boost his Power, especially if you play as many cards as possible during the same turn Hit-Monkey is also played.
Originally, Hit-Monkey was released as the season pass card for April, and players got the chance to get him for $9.99 USD, or the Premium+ version for $14.99. Currently, Hit-Monkey is a series five card, and you would need 6,000 tokens to get him in the Token Shop rotation. But he is also a part of the Spotlight Caches four-card pool from Sept. 11 to 18, so you can either use your tokens or credits to grab Hit-Monkey and make him a part of your collection.
Strategy and best combos for Hit-Monkey decks in Marvel Snap
Hit-Monkey has a general effect that depends on the number of cards you play on the same turn as you play him. However, there are some cards that can help you maximize his skill to the fullest extent, especially in bringing his Power up as much as possible.
Mysterio is Hit-Monkey’s best pal. His ability to play up to two copies of him with zero-Power on two locations counts as separate plays. Playing the Hit-Monkey and Mysterio combo already gives the former a six-Power boost, making a total of at least seven Power. This combo is often played on turn six after you play Sera on five, since she gives minus one cost to all cards in your hand.
Beast is another great card that can synergize well with Hit-Monkey. He can lower the cost of the cards that he can bounce back to the hand, making Hit-Monkey a two-cost card in the process. Using Beast to target some cheap cards can also pave the way for multiple card plays during the same turn you play Hit-Monkey.
The Hit-Monkey play also provides a good boost to Bishop, since he increases his Power every time you play a card in the whole duration of the game. The two potential massive Power sources are considered staple cards in a Sera Control deck, which we will dive into in this guide.
Related: Best Alioth decks in Marvel Snap
The best Hit-Monkey decks in Marvel Snap
Sera Control
As mentioned, Hit-Monkey’s potential can be unleashed in a Sera Control deck. Here, there is no straightforward win condition, meaning that the cards in this deck can adapt to almost any strategy in the meta, given the number of toolbox cards here that can build up offensive and defensive plays, especially in the late game.
Aside from Hit-Monkey and Bishop, Angela is the other major Power source in this deck. She gains plus two Power every time you play a card in the same location as her. This can be spammed with Kitty Pryde, who can bounce herself to your hand while gaining plus one Power, creating two potential massive Power sources in one.
Mysterio is there to provide the multiple card plays, while Sentinel adds a copy of itself to your hand for possible location swarm. Scarlet Witch, on the other hand, can get rid of a location that could be challenging to your side, as well as possibly surprising your opponent by changing locations.
The combo of Nova and Killmonger is present in the deck to give more Power boost to your cards. Cap off the deck with Shang-Chi, who can disrupt your opponent’s setup by destroying all nine-or-more Power cards from your opponent’s side on the location where you play him, and Enchantress, who can remove all the Ongoing abilities of cards on the location where she is placed.
Win condition cards for this deck
Aside from Hit-Monkey, the other win condition cards for this deck are:
- Sera
- Bishop
- Angela
- Kitty Pryde
- Shang-Chi
- Enchantress
Sera is the heart and soul of this deck, so playing her on turn five or earlier is the main goal of the strategy. The multiple miracle turn-six plays can be allowed with Sera’s ability, so it should always be your priority to play her in every game,
Bishop and Angela are your main offensive engine cards in the deck, while Kitty Pryde is a potential alternative Power source. As for Shang-Chi and Enchantress, their disruption effects can be converted as offense for your side.
Bounce
Another deck where Hit-Monkey can be used is in a Bounce deck that focuses on bouncing your units back to your hand. With this, a variety of advantages can be unlocked, such as building up Power on locations, recycling effects, and lowering the cost of your cards.
Beast and Falcon are your bounce instigators, so playing them in almost every game is a must for this deck. The combo of Kitty Pryde and Angela is also present in this deck, as well as the trinity of Hit-Monkey, Mysterio, and Bishop.
The Collector is a potentially massive Power source, thanks to his ability to stack plus one Power every time a card enters your hand aside from drawing deck in the deck. As for your cheap-cost cards that can be targeted for the bounce effect of Beast or Falcon, you can put The Hood for creating the one-cost, six-Power Demon to your hand, Spider-Ham for text removal, and Bast to make the Power of your cards in your hand three instead of their original base Powers.
Cap off the deck with America Chavez, who is a six-cost, nine-Power card that you will always draw on turn six.
Win condition cards for this deck
Aside from Hit-Monkey, the other win condition cards for this deck are:
- Bishop
- Angela
- The Collector
- Kitty Pryde
- Beast
- Falcon
Bishop, Angela, and The Collector are your main Power sources for this deck, so building up their Power as much as possible will be your key to winning the locations. Kitty Pryde, Beast, and Falcon allow you to use the bounce mechanic to gain advantages.
How to counter Hit-Monkey decks in Marvel Snap
Some of the best counter cards in Marvel Snap are the ones that either stop Ongoing or On Reveal abilities or reduce your opponent’s Power level.
With this in mind, you’ll want Cosmo to block the On Reveal abilities of cards at that location, Hobgoblin to reduce your opponent’s total Power at a particular location, and Spider-Woman as you’ll give negative one Power to all of your opponent’s cards. In addition, you’ll also want to take Sandman because he has an Ongoing ability that only allows players to play one card each round, which truly disables Hit-Monkey’s ability.
So, if you want to try a Hit-Monkey deck or need counter one, these are the three best Hit-Monkey decks and their counters in Marvel Snap.