Manor Lords patch notes today: Update 0.7.965

Dive into experimental changes within Manor Lords.

Villagers living in homes through Manor Lords
Screenshot by Dot Esports

Slavic Magic has shipped an experimental branch update for Manor Lords today through Patch 0.7.965, featuring balancing and bug fixes applied to areas like Militia Squads, taxes, and farming.

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What is an experimental branch patch in Manor Lords?

Man in cloak standing in front of market stalls.
Test out new changes through the experimental patch. Screenshot by Dot Esports

The experimental branch Patch 0.7.965 in Manor Lords is a new beta version of the game. This means all players who have saves within the city builder need to back them up on Steam before updating the new patch. Not updating your saved progress “could result in the potential loss of progress,” according to Manor Lords devs.

How to find your saved progress in Manor Lords on Steam

Finding your saved progress in Manor Lords through Steam requires two steps.

  • Press the Windows button and E at the same time on your PC keyboard.
  • Paste this: %USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames, into the search bar.

How to open Manor Lords experimental branch on Steam

To play on the Manor Lords experimental branch, players will need to follow these steps.

  • Open the Steam client on your PC.
  • Find Manor Lords in your Library and right-click on it.
  • Select the Properties tab.
  • Find the BETAS tab and enter the password “veryNiceBasket”.
  • From the Beta participation dropdown, select “pre_release”.
  • Wait for the game to update.
  • Restart Steam if the game doesn’t automatically update.
  • Launch the Manor Lords game.

What is new in the Manor Lords experimental branch patch?

Marketplace building in Manor Lords
Major improvements were applied to Farming and Marketplace stalls. Screenshot by Dot Esports

Multiple balance changes and bug fixes were applied to Manor Lords through Patch 0.7.965. Of the changes made, the most notable were improvements applied to Farming and a new feature that prevents workers of specific buildings from setting up Marketplace stalls. Here are the full Manor Lords patch notes for today’s update, according to Slavic Magic.

Manor Lords featureManor Lords experimental patch fix and/or balance change
Farming (Fields, Harvests, and Fertity)Improvements were applied to field overlays and crop predictions. The Ox and worker behavior were optimized for enhanced accuracy. A yield will never increase past 100 percent. Fertility at zero percent can still produce a small yield. The maximum yield from a crop was increased from two to four. Fertility regeneration was doubled on Fallow Fields. Crop growth was reduced in speed by 30 percent.
Sheep BreedingThe Developmental branch for Sheep Breeding has been capped and will no longer spawn Sheep exponentially. Sheep breeding is capped at one new lamb every 10 days.
Militia SquadsPlayers can now hire up to six militia squads even if a retinue or mercenaries are employed. Any future changes will connect the six squad cap to the Lord’s rank. The Archer range was increased from 12 to 15.
Construction ReserveBuildings that use Planks for crafting now have a construction reserve setting.
Tree GrowthThe growth of new trees was reduced by 30 percent.
Barter and TradingDistribution from Marketplace stalls was improved.
Marketplace DistributionDistribution from Marketplace stalls was improved.
StorehousesGranary and Storehouse worker’s slots were adjusted to unify three Families at level one and six Families at level two.
Water WellVillagers may only get water from the well nearest to their home unless a fire occurs.
DepositsIron and Clay deposits will no longer be generated on steep terrains.
Experimental Marketplace featureDistribution from Marketplace stalls was improved
King Tax and Trade Route costsLevels introduced through Patch 0.7.960 have been reduced. There is no Royal Tax for the first five years. After five years it is one Treasury per citizen. After 10 years it is two Treasury per citizen. And it is three Treasury per person after 15 years.
Loserville bugA “Loserville” mercenary bug has been fixed.

Manor Lords Patch 0.7.965 bug fixes

Most bug fixes were minor but there are some important ones to single out from the Manor Lords update. Employed traders will no longer go to trade points without an open trade route. Farming workers’ early movement was improved to not transport items when crops were available. Bandit camps will no longer respawn upon loading and villagers will no longer stay at home thinking they’re under attack. Villagers can now set up stalls to sell produce like Carrots. And most importantly, Granary workers will no longer steal Ale from the Tavern.

Author
Image of Danny Forster
Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.