After a week-long break, League of Legends Patch 14.14 is underway, with Riot Games looking to make another splash in the season 14 metagame with this July update.
Patch 14.14 is set to introduce several all-new Anima Squad skins, and they’re coming at regular RP prices (around 1,350 RP), which is a nice change compared to Faker’s Hall of Legends skins and bundles and its whopping $500 price tag.
There’s also going to be a whole heap of balance changes across champions, items, and summoner spells, including Riot working on even more Teleport tweaks and looking to resurrect a number of pro-play-focused characters that should spice things up as the run-in to the 2024 World Championship.
Best of all, though, Aurora the Witch Between Worlds will make her debut this patch, bringing with her magic and powers that can rival any mage.
Here’s everything about League’s Patch 14.14 update.
When will League Patch 14.14 go live?
League Patch 14.4 is expected to go live on Wednesday, July 17, which coincides with the 2024 League Patch schedule. As this is expected to be a sizeable update, we’ll have to wait until the PBE testing is over before anything is truly locked in.
Here are all the key patching times:
- 3pm CT (NA)
- 5am GMT (EU West)
- 3am CET (EU North East)
- 8am KR (Korea)
On update day, expect several hours of downtime once patching begins. As always, matchmaking will be disabled across all League queues three hours before the update.
What’s in League Patch 14.14?
Aurora the bunny witch set to call the Rift home
Aurora arrives in this League patch. The Witch Between Worlds is the second champion to be added to the extensive League champion pool this year.
Don’t let her adorable appearance fool you, though. After testing, many League pros voiced concerns, especially regarding her speed, damage, invisibility, and an ult that clocks in similar to Mordekaiser. For us regular folks, she may not be quite so busted, but considering past champ drops, we expect her to land with a bang.
League’s PvE game mode Swarm hits live servers
For the first time in many years, Riot has dropped a completely new experience for League fans with the introduction of Swarm, a PvE game mode that will be revolutionizing the scene with new controls, new gameplay and maps, and a new world to discover.
Swarm is a welcome change for any players who are looking for a fun, unique mode that’s a far departure from Summoner’s Rift. Taking heavy inspiration from bullet-heaven-type games, players will step into the shoes of Anima Squad as they defend Earth from oncoming waves of dangerous Primordium forces.
Whether they’re blasting through countless hordes of foes or taking on terrifying bosses like Aatrox and Rek’Sai, this mode promises to bring plenty of replayability and exciting wombo combos that will make you and your friends feel like true heroes fighting for the future of the world.
Ability power junglers suffer from Fated Ashes strengths
With Fated Ashes letting more and more spellcasters join the jungle party, Riot is trying to balance everything naturally. The team is trying to “get the systems right” before tweaking any champs in big ways, but that doesn’t mean everyone’s getting out unscathed. Lillia, Nidalee, and Zyra have all become a little too strong.
The League devs warned that there will be “some short term instability” in Patch 14.14 as they work this out, so maybe we’ll see a B-side patch if things get too wild and whacky.
Absorb Life loses its early-game luster
Riot is looking to “move the power budget” for this top-tier rune pick, with Absorb Life’s strength now shifting into the later portions of the game. It should come out being relatively equal to Triumph, which is regularly picked.
Old pro play darlings now getting buffs
Pro-focused champions like Akali, Sylas, and Irelia are getting buffs to make them more effective for pros again after they were tweaked to appear more in regular matches. The League team is investigating how to add some of the pizazz back to these champions to make them usable in high Elo and pro play. In particular, Riot Phroxzon has explained that the changes will give the buffed characters more aggressive options.
Top lane is about to become “more interactive”
The League developers aren’t happy with Teleport and how it can completely skew lanes by having players stomp a member of the enemy team and be able to come back and do it all again quite quickly. Although the devs aren’t totally satisfied with the current solutions, we can expect the team to have a plan by the time Patch 14.14 goes live.
With these Teleport changes, we should quickly see teleports that impact the map without it once again being a party in the bot lane. This should be a massive win for top laners who often find themselves stuck on their lonely island.
Battle Bunny skins are making a comeback
Eight Anima Squad universe skins will be landing in the League store, each looking more high-tech and bunny-fied than ever—so much so that it reminds me more of Zenless Zone Zero‘s aesthetic than past Anima Squad cosmetics.
Here are all the new skins coming in this patch:
- Battle Bunny Aurora (1,350 RP)
- Primordian Bel’Veth (1,350 RP)
- Admiral Battle Bunny Miss Fortune (Special Distribution skin)
- Primordian Rek’Sai (1,350 RP)
- Battle Dove Seraphine (1,820 RP)
- Battle Bat Xayah (1,350 RP)
- Cyber Cat Yuumi (1,350 RP)
- Prestige Cyber Cat Yuumi (2,000 AnimaTech Tokens)
These skins will go live during the Patch 14.14 cycle.
League Patch 14.14 patch notes
Here are the official notes for League Patch 14.14.
Champions
Aphelios
- Q damage (Binding Eclipse) increased from 50-110 plus 26-35 percent attack damage to 50-140 plus 32-50 percent attack damage.
- Q damage (Sentry) increased from 31-100 plus 40-60 percent attack damage to 35-125 plus 42-60 percent attack damage.
- Q damage (Onslaught) increased from 10-40 plus 20-35 percent attack damage to 10-40 plus 22-40 percent attack damage.
Aurelion Sol
- Base AD increased from 55 to 58.
- Q initial mana cost increased from 7.5-12.5 to 30-50.
- Q sustained mana cost changed to every 0.25 seconds, starting 1.25 seconds into the channel.
- Q mana cost unchanged during W.
- W range changed from 1200 plus 7.5 per Stardust to 1500-1900 plus 7.5 per Stardust.
- E mana cost changed from 80-100 to 80 flat.
- R falling star AP ratio increased from 65 percent to 75 percent.
- R upgraded damage does 125 percent of Falling Star’s damage.
- R The Skies Descend shockwave damage decreased from 100 percent of Falling Star’s damage to 90 percent of Falling Star’s damage.
Bel’Veth
- Attack range reduced from 175 to 150.
- R bonus attack range increased from 50 to 75.
Brand
- E damage reduced from 60-160 to 55-155, cooldown increased from 12-8 to 13-9.
Cho’Gath
- Q damage increased from 80-320 to 80-340.
- E damage increased from 22-82 to 20-100.
Corki
- Base health reduced from 640 to 610.
Fiddlesticks
- Q is now blocked by Yasuo Windwall, Braum Unbreakable shield, and Samira’s Blade Whirl.
Hecarim
- Health growth increased from 99 to 106.
- W duration reduced from five to four seconds, healing increased from 20 to 25 percent, cooldown reduced from 16-14 to 14 flat.
- E cooldown changed from 18 flat to 20-16.
Irelia
- Passive attack speed changed from 7-20 percent at 1-13 to 7-25 percent linear from 1-18.
- Attack damage per level reduced from four to 3.5.
- R cooldown reduction for Q reduced from 0.5-2.5 to 0.5-1.5.
Jayce
- Ranged Q damage increased from 55-330 plus 120 percent base attack damage to 60-335 plus 125 percent base attack damage.
Jax
- E cooldown increased from 15-9 to 17-9.
Kindred
- Q attack speed reduced from 35 to 30 percent, attack damage ratio reduced from 0.75 to 0.65.
Lillia
- Multi-champion healing reduced from 33 percent each (max 232 percent) to 15 percent each (max 160 percent).
- E AP damage reduced from 70-170 to 60-160, AP ratio reduced from 60 percent to 50 percent.
Milio
- Passive damage changed to 7-15 percent of ally’s AD plus 10-50 burn damage over 1.5 seconds, based on level.
- Q cooldown reduced from 12 to 10 seconds.
- Q range increased from 1000 to 1200.
- W recast range increased from 700 to 3000 units.
- E shield strength changed from 60-180 plus 30 percent AP to 45-165 plus 45 percent AP.
Nidalee
- R-W damage changed from 60-210 plus 30 percent ability power to 55-190 plus 30 percent ability power plus 50 percent attack damage.
- R-E damage reduced from 80-260 plus 45 percent ability power and 40 percent attack damage to 70-250 plus 40 percent ability power and 70 percent attack damage.
Rumble
- Q damage reduced from 125-185 plus 6-10 percent target’s health to 80-180 plus 6-10 percent target’s health.
- Minion mod changed from 55-75 percent to 70 percent flat.
- Minion execute has been improved.
Sion
- W damage increased from 40-140 plus 10-14 percent of target’s health to 40-140 plus 14 percent of target’s health.
Smolder
- Q damange increased from 15-55 to 20-60.
Tristana
- Base mana increased from 250 to 350.
- Q mana cost increased from zero to 50.
- W mana cost reduced from 60 to 50.
Zed
- Q damage increased from 70-210 to 80-220.
- E refund increased from two to three seconds.
Zyra
- Plant damage reduced from 16-84 plus 18 percent ability power to 15-75 plus 20 percent ability power.
Items
Warmogs
- Passive health threshold increased from 1,300 to 1,500.
Runes
Absorb Life
- Life heal changed from 2-20 scaling to 1-23 scaling (nerfed levels 1-12, buffed 13-18).
Bugfixes
- Fixed bug causing damage source of a Statikk Shiv kill to show as champion who secured the kill, not the champion who bought item.
- Fixed bug causing Aatrox’s passive auto attacks to not proc item/auto attack effects if passive would have killed the target.
- Fixed bug causing Pyke’s Bone Skewer (Q) to pull enemies to current position instead of where he was when ability was activated.
- Fixed bug causing Jax’s Empower (W) to not work on towers.
- Fixed bug causing Lee Sin’s Sonic Wave (Q) to reveal enemy wards and traps.
- Fixed bug causing Akshan’s Going Rogue (W) voice over to improperly play when damaging enemies.
- Fixed bug causing Jayce to not face target after using Thundering Blow (E).
- Fixed bug causing Karthus, Kog’Maw, and Sion to be unable to move after their passive zombie state expired.
- Fixed bug causing Opportunity’s lethality in one form of a form swap to remain indefinitely until the passive goes on cooldown.
- Fixed bug causing Demolish to do damage to invincible towers within practice tool.
- Fixed bug causing Yuumi’s W and Rell’s E to be cast on allies not visible to them.
- Fixed bug causing Ahri to create clone of an enemy if killed in the Fog of War upon discovering their body.
- Fixed bug causing Malignance’s passive to activate when Lissandra’s Frozen Tomb (R) was blocked by a spellshield.
- Fixed bug causing Jax’s attack SFX to be missing after every other attack while attacking structures.
- Fixed bug causing Miss Fortune’s Bullet Time (R) to redirect if hit by Shyvana’s Dragon’s Descent (R) while MF has a spell shield.
- Fixed bug where Star Guardian Xayah’s Taunt Response was louder than intended.
- Fixed bug where Elderwood LeBlanc’s passive clone was missing SFX during its death.
Skins
Battle Bunny Aurora
Primordian Bel’Veth
Admiral Battle Bunny Miss Fortune
Primordian Rek’Sai
Battle Dove Seraphine
Battle Bat Xayah
Cyber Cat Yuumi
Prestige Cyber Cat Yuumi
Update July 10, 11:04pm CT, by Isaac McIntyre: Added details on several high-profile patch changes, including Aurelion Sol’s adjustments, Milio nerfs, what Riot is doing in regards to ability power junglers, and more.
Update July 10, 12:19am CT, by Isaac McIntyre: Added all exact numbers for buffs and nerfs as loaded onto the League PBE by Riot testing team.
This article is being updated through the League patch cycle.