Indie smash hit Lethal Company quickly became the highest-rated game on Steam and attracted hundreds of thousands of players to its wicked and inexplicable moons. But who developed the game? The answer may surprise you. Here’s more information on who actually made this hit game.
Who developed Lethal Company?
Lethal Company was created by a solo developer known as Zeekerss. Yes, you’ve read that right. A game of this quality created by one person is truly a marvel. Especially when considering how big the game has grown despite being such a simple title.
While this is certainly the breakout hit for Zeekerss, Lethal Company isn’t their first game, as the dev has done plenty of work to hone their horror-crafting skills. developer page on Steam
If you’re curious to see more titles from the mind that created Lethal Company, Zeekerss has an itch.io account where you can view more of their previous work. Additionally, you can find Zeekerss’ developer page on Steam if you’re interested in acquiring any of their other games directly from the Steam store.
Zeekerss earned a reputation as a developer of simple, pixelated, evocative, and effective horror games. Some of their titles include The Upturned, It Steals, and Dead Seater. All of which contain elements that would later become part of Lethal Company. Most notably, perhaps, is the art direction as the developer prefers atmosphere and a good art style over flashy and cinematic graphics. They also have a new game coming soon titled Welcome to the Dark Place. This title will combine point-and-click mechanics with interactive gameplay for a unique horror experience.
What are Zeekerss’ plans for Lethal Company?
According to the Zeekerss, Lethal Company is geared to finish throughout the following six months. Their goal is to add enough content so the game can become “infinitely playable,” with the price remaining fixed at $9.99. Zeekerss posted on X (formerly Twitter) that they are working hard on getting a new “enemy” into the game. They claim they’re purposely avoiding calling this new enemy a “creature,” as its function will be to combat the player and impose a higher sense of danger.
Seeing as one person spearheads the game, it’s hard to tell how far the scope of Lethal Company can go or how much content the developer will be able to add. Thankfully, we already have a sea of modders working overtime to add fantastic custom-made content to the game, which is bound to take some pressure off the developer’s shoulders.
At any rate, Lethal Company is a marvel on several fronts. We certainly are happy to see an indie developer rising to the top ranks, as situations like these prove that all a game needs to do is to be good and have a soul — two things Lethal Company has plenty of.