Lethal Company v55: Full patch notes

Does this compete with the Hopping Update?

The Dropship on Embrion with the Delivery Ship in the background
Screenshot by Dot Esports

A mere two months after Lethal Company‘s Hopping Update, v55 is here with new monsters, and the first-ever vehicle to be added to this moon-hopping adventure.

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Beta released on June 28, Lethal Company‘s Version 55 has introduced three new and important features, including the first and only vehicle—the Company Cruiser. It’s time to take a ride on this update.

Here’s everything you need to know about Lethal Company‘s v55 update.

Lethal Company v55 patch notes

The Magnet on the side of the Dropship in Lethal Company
An intriguing new feature. Screenshot by Dot Esports

Lethal Company developer, Zeekerss stated on Steam Recent Events and Announcements that the main part of the update is the brand new vehicle, but includes multiple fixes to make scrap runs less problematic.

Unlike v50, there doesn’t appear to be any stealth drops for v55’s full release on July 6. Instead, bug fixes and balance changes were implemented in multiple smaller updates, making v56 the latest version of Lethal Company when you launch the game (as of July 7).

Here’s a rundown of all new updates and fixes for Lethal Company Version 55: The Cruising Update. Many changes are listed on Lethal Company Fandom Wiki that weren’t announced by Zeekerss for v55. However, changes like these and many more are to be expected in the leadup to the next big update—Version 60.

New content

  • Company Cruiser (new vehicle): Costs 400 credits. The first ever vehicle in Lethal Company is a large red truck, its manual is found in the storage unit at the back of the vehicle. You can put the truck in Drive, Park, or Reverse, alongside the ability to Eject if the truck gets destroyed. Items can be placed in the back of the Cruiser as safely transfer from one moon to another (as of July 6).
  • Kidnapper Fox (new outdoor enemy): Hides inside Vain Shroud. Has a Frog-like attack that ambushes employees with its tongue, dragging them into the weed it hides in, and kills them.
  • Barber (new Facility enemy): An entity that is invisible from afar, only distinguishable with its trumpet-like audio cue. The Barber only shows itself close to the player. It leaps towards the player every three seconds (and only in a straight line) with its scissors pointing towards its target.
  • Vain Shroud (new plant): This is a red weed that looks like a spiky bush. Kidnapper Fox hides inside the Vain Shroud. This weed can be destroyed with Weed Killer.
  • Weed Killer (new item): The Weed Killer costs 60 credits and has limited spray per bottle. It destroys Vain Shroud, but requires a minimum of three bursts. This lowers the spawn chance of the Kidnapper Fox.
  • Magnet (Dropship item): This item pulls metal towards the Dropship. It spawns at the back of the ship and can be activated using a switch on the ship’s exterior. The main purpose of the Magnet is to attach the Company Cruiser to the Dropship. This replenishes the truck’s health when you return to orbit and lets you move the truck from one moon to another.

Balance changes

  • Knife: Can attack multiple entities (such as the Thumper).
  • Tulip Snake: Adjustment in spawn chance.
  • TZP-Inhalant: Adjustment in speed and visual effect.
  • Rend: Earth Leviathan can no longer spawn in.
  • Embrion: Manticoils can no longer spawn in. Daytime spawns for entities have changed.
  • Experimentation: Power increased from four to 14.
  • Jetpack: Cost increase from 700 to 900.

Scrap changes

  • Embrion: Minimum scrap amount increased from 11 to 14. Maximum scrap amount increased from 15 to 16.

Bug fixes

  • Nutcracker and Butler: Fixed desync issues.
  • Damage numbers: Fixed inconsistency issues when hitting entities and players. Increased damage to players when hit by others from 10 to 20 percent.
  • Breaker box: Fixed spawn position in Factory and vent spawn in Manor interiors.
  • Weight: Fixed weight so you cannot increase your speed.
  • Softlock: Fixed event where two players got softlocked on the Terminal when using it at the same time.
  • Shotgun: A single bullet cannot hit the same entity multiple times.
  • Baboon Hawk: Cannot deal damage while stunned or dead.
  • Zap-Gun: Cannot be used mid-animation against an entity (like the Snare Flea attack animation).
  • Forest Keeper: No longer kills employees standing on its spawn point. Fixed trees to use as cover.
  • Items: Items can hit and interact with players, entities, and obstacles as originally intended.
  • Vent: Fixed multiple entities spawning on the same vent.

Zeekerss suspects that v60 will release sooner than expected. So, keep your eyes peeled on what version you are playing on as v60 may be around the corner.

Author
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Hadley Vincent
Writer for Dot since Oct. 2023. Just a Psychology graduate trying to find the meaning of life through gaming. An enthusiast of indie horror and anime, where you'll often find them obsessing over a great narrative and even better twists that'd make M. Night jealous. Their shocking twist? They think The Last of Us II is a masterpiece.