The Jokers in Balatro are critical to how you build the deck and how far you progress through the game. The type of Jokers you add to your arsenal determine the type of deck you’re going to build and how you play each hand.
All Jokers are unique to each other, but there are some you have to unlock as you continue playing through Balatro. Not all of these unlock requirements are shared with you. Instead, you have to continue playing the game, figuring them out. Here’s what you need to know about how to unlock all Jokers in Balatro, and what each one of them does.
All Joker unlock requirements in Balatro
There are 150 Jokers you can get in Balatro, but not all of them have unlock requirements. The cards listed below all have a specific unlock requirement. Expect to use them in particular decks as you also unlock those.
Joker | Rarity | Unlock Requirements | Effect |
---|---|---|---|
Acrobat | Uncommon | Play 200 hands. | You receive x3 Multiplier on the final hand of the round. |
Arrowhead | Uncommon | You must have at least 30 Spade cards in your deck. | All played cards with the Spade suit give plus 50 Chips when scored. |
Astronomer | Uncommon | You have to discover every Planet card. | All Planet cards and Celestial packs in the shop are now free. |
Bloodstone | Uncommon | You must have at least 30 Heart cards in your deck. | You have a one-in-three chance to play cards with the Heart suit to give you an x2 multiplier when scored. |
Blueprint | Rare | Win a run. | This Joker copies the effect of the Joker to its right. |
Bootstraps | Uncommon | You must have at least two Polychrome Jokers. | You receive a plus two Multiplier for every five dollars you have. |
Brainstorm | Rare | Discard a Royal Flush. | This Joker copies the leftmost Joker. |
Burnt Joker | Uncommon | You have to sell 50 cards. | You upgrade the level of the first discarded poker hand each round. |
Canio | Legendary | There’s a chance to get Canio when you use a Soul Spectral card. | Receive a x1 Multiplier when a face card is destroyed. |
Cartomancer | Uncommon | You have to discover every Tarot card. | Create a Tarot whenever a Blind is selected, if there is room for one. |
Cavendish | Common | The Joker only appears when Gros Michel was destroyed during your run. | You get a x3 Multiplier, but there’s a one in 1,000 chance this card is now destroyed at the end of the round. |
Certificate | Uncommon | Have a Gold card that also has a Gold Seal on it. | Now, when a round begins, add a random Playing Card with a random Seal to your hand. |
Chicot | Legendary | There’s a chance to get Chicot when you use a Soul Spectral card. | This prevents the effect of any Boss Blind. |
Driver’s License | Rare | Enhance 16 or more cards in your deck during a run. | You receive a x3 Multiplier if you have at least 16 enhanced cards in your deck. |
Flower Pot | Uncommon | You have to reach ante eight. | You get a x3 Multiplier if the played hand has a scoring Diamond, Club, Heart, and Spade card. |
Glass Joker | Uncommon | You must have at least five or more Glass cards in your deck. | You receive a 0.5x Multiplier for each Glass that is destroyed during your run. |
Golden Ticket | Common | Play a five-card hand that only has Gold cards. | All played Gold cards give you three dollars when scored. |
Hanging Card | Common | You have to beat a Boss Blind with a High Card hand. | You can now retrigger the first played card used in scoring. |
Hit the Road | Rare | You discard five Jacks at the same time. | You receive a x0.5 Multiplier for every Jack discarded this round. |
Invisible Joker | Rare | Win a run without having more than four Jokers in your possession. | After three rounds, you can sell this Joker to duplicate a random Joker. |
Matador | Uncommon | You have to defeat a Boss Blind in one hand, without using Discards | You receive eight dollars if the played hand triggers the Boss Blind’s ability. |
Merry Andy | Uncommon | Win a run in 12 or fewer rounds. | You receive at least three more discards, but lose a hand size. |
Mr. Bones | Uncommon | You have to lose five runs. | It prevents death if your Chips scored are at least 25 percent of the value required to beat the Blind. The card self destructs. |
Onyx Agate | Uncommon | You must have at least 30 Club cards in your deck. | All played cards with the Club suit give you a plus eight Multiplier when scored. |
Opps! All 6s | Uncommon | Earn at least 10,000 Chips in a single hand. | You now double all probabilities. |
Perkeo | Legendary | There’s a chance to get Perkeo when you use a Soul Spectral card. | You create a Negative copy of a random Consumable that you have when you’re in a shop. |
Rough Gem | Uncommon | You must have at least 30 Diamond cards in your deck. | All Played cards with the Diamond suit give you a dollar when scored. |
Satellite | Uncommon | You must have at least $400. | You gain a dollar at the end of each round for every unique Planet card used during your run. |
Seeing Double | Uncommon | You must play a hand that contains four seven of Clubs. | You get a x2 Multiplier if the played hand has a scoring Club card, and a scoring card of any other suit. |
Shoot the Moon | Common | Play every Heart card in your deck during one round. | You get a +13 Multiplier for each Queen in your hand. |
Snowman | Uncommon | You have to reach ante four. | There’s a chance for Joker, Tarot, Planet, and Spectral cards to appear multiple times. |
Smeared Joker | Uncommon | You have to have three or more Wild cards in your deck. | Hearts and Diamonds count as the same suit moving forward. Spades and Clubs count as the same suit moving forward. |
Sock and Buskin | Uncommon | Play 300 Face cards. | You can now retrigger all Face cards an additional time. |
Stuntman | Uncommon | You have to earn at least 100 million Chips in a single hand. | = +300 Chips. Lose two hand size. |
Swashbuckler | Common | You have to sell 20 Joker cards. | You can now add the Sell value of all Jokers left of this card to increase your Multiplier. |
The Duo | Rare | You have to win a run without playing a Pair. | You receive a x2 Multiplier if the played hand contains a Pair. |
The Family | Rare | You have to win a run without playing a Four-of-a-Kind hand. | Receive a x4 Multiplier when your scoring hand has a Four-of-a-Kind |
The Idol | Uncommon | You must earn at least one million Chips in a single hand. | You receive a x2 Multiplier when you play a specific card, but the specific card changes each round. |
The Order | Rare | You have to win a run without playing a Straight hand. | You receive a x3 Multiplier when your scoring hand has a Straight. |
The Tribe | Rare | You must win a run without playing a Flush hand. | You receive a x2 Multiplier when your scoring hand has a Flush. |
The Trio | Rare | You have to win a run without playing a Three-of-a-Kind. | You receive a x3 Multiplier if the played hand contains a Three-of-a-Kind. |
Throwback | Uncommon | Continue a save run from the Main Menu. | You receive a x0.25 Multiplier for each Blind skipped this run. |
Triboulet | Legendary | There’s a chance to get Triboulet when you use a Soul Spectral card. | You get a x2 Multiplier when you play a King and Queen when scoring. |
Troubadour | Uncommon | You have to win five consecutive rounds by playing only a single hand in each. | Your hand size increases by two, but you lose one hand per round. |
Wee Joker | Rare | Win a run in 18 or fewer rounds. | You receive plus two Chips when each played two is scored. |
Yorick | Legendary | There’s a chance to get Yorick when you use a Soul Spectral card. | You get a x5 Multiplier, but only after you use 23 discards during your run. |