Get your thinking cap on because it’s down to you to work out who’s human and who’s lying to determine which ending you get in No, I’m not a Human.
Here is our guide on how to unlock every No, I’m not a Human ending and what each mean.
No, I’m not a Human: Ending guide and endings, explained
There are six endings in No, I’m not a Human. As this is the demo version of the game, there’s no real way to differentiate between endings since it’s missing cutscenes. Instead, a black screen with a text overlay reveals which ending you got. The fate of the protagonist is determined by your choice to let guests in, kill guests (whether it’s by your hand or a visitor’s), or turn a guest away at the door.
The endings follow the same story: The protagonist boards up the windows and boards, leaving the outside world behind as you pray for the nightmare to end. Whoever ends up in your house by the end of the game alters the second-half of your ending, revealing how well you did at keeping the visitors out.
Here are all endings and their meanings.
Neutral ending
The neutral ending is achieved by killing visitors and humans. To get this ending, you must question and use the shotgun whenever the option appears. Be mindful that you cannot kill everyone as the topless visitor will take you away if you’re home alone at any point. So watch your numbers at all times.
We recommend killing more than 50 percent of the guests. Let everyone in, and then kill four visitors and two humans. The ending reveals that regardless of who stays inside the house, the remaining guests force you out for fear that you will turn that shotgun onto them. The protagonist doesn’t last a single day outside, as the scorching sun burns them alive, making them the newest victim of Mother Earth’s rage.
Bad ending
This ending is only unlocked by telling the visitor that you’re alone, regardless of whether you’re telling the truth. You can either have no one in the house at the time or lie to him. Either way, he’ll lure you from safety and into the wilderness.
Your fate isn’t revealed, but we can assume that the protagonist was murdered. The house remains abandoned as neighbors are too wary and scared to enter it.
Worst ending
The worst ending is to finish the game with more than three visitors. You can either turn neighbors away or let everyone in and see the humans fall one by one. The visitors will kill a guest if there’s more than one visitor in the house. This should leave the homeless woman, cold woman, amogus man, suited man, bearded man, and yellow t-shirt woman as the remaining residents.
In a house filled with visitors where you are the last human, your demise is inevitable. The protagonist’s body is quickly mutilated by the guests, lasting less than 24 hours since you blocked yourself off from the outside world. The visitors call this a “gift.”
Here is all guests to keep in, out, or (rather morbidly) watch die:
Bring in (visitors) | Keep out or let die (humans) |
---|---|
Homeless woman (lifted shoulder) Cold woman (won’t take her jacket off) Amogus man Suited man Bearded man (plaid jacket) Yellow shirt woman (hates FEMA) | Tall man (white shirt) Widow (carrying corpse) Surgeon (older man) Stained t-shirt (wants beer) Little girl (the neighbor’s daughter from the beginning of the game) |
Good ending
The good ending is similar to the best ending in that you must end the game with all humans in the house. However, the key difference is whether you figured out who’s human at the door, or if you killed all visitors. To get the “peace of mind” ending, you must kill at least two visitors. We recommend the homeless woman and cold woman for this, as they can be killed early on.
From here, be sure to open the door to all humans, and close the door on all visitors from night four onwards. You cannot predict who FEMA will take, so it’s best to keep the house strictly human after killing two visitors (before FEMA arrive on night four). To summarize:
Kill | Save | Keep out |
---|---|---|
Homeless woman (lifted shoulder) Cold woman (won’t take her jacket off) | Tall man (white shirt) Widow (carrying corpse) Surgeon (older man) Stained t-shirt (wants beer) Little girl (the neighbor’s daughter from the beginning of the game) | Amogus man Suited man Bearded man (plaid jacket) Yellow shirt woman (hates FEMA) |
Coming to your senses, all visitors were either sent away or killed to protect the human guests. You all agree to board up the windows and doors like usual, but this time you know that you’re safe from the cosmic horror going on outside.
Best ending
The best ending follows a similar format to the good ending: You must save all humans and keep out the visitors. The only difference is that you cannot let a single visitor in. To do this, you must turn away every visitor when they knock on the door. This will leave you with four humans (including yourself) on the final night. FEMA will come and take two people regardless, so ensure that you have followed the table to get the “keen eye” ending.
Let in | Keep out |
---|---|
Tall man (white shirt) Widow (carrying corpse) Surgeon (older man) Stained t-shirt (wants beer) Little girl (the neighbor’s daughter from the beginning of the game) | Amogus man Suited man Bearded man (plaid jacket) Yellow shirt woman (hates FEMA) |
Secret ending: Speedrun
The final ending is achieved by skipping dialogue and getting to the final night as quickly as you can. It doesn’t matter which ending you get as the speedrun ending overrides it, calling you out for rushing through the game. The horror of No, I’m not a Human is removed completely if you fly through this game with a specific conclusion in mind, so take your time and enjoy the story.
This ending can affect getting other endings, so wait at least two minutes before you go to the final night. That way you skip this ending.