Star Wars Squadrons NA launch delayed, early access reveals tutorial bug

Miscommunication and tutorial bugs kick-off official release.

Star Wars Squadrons Esports Tournaments
Image via EA Games

An official release of Star Wars Squadrons hasn’t even occurred on a global level yet, and already some of the player-base has expressed frustrations over miscommunication and bugs.

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Scheduled to launch at 7pm CT in North America, the release of Star Wars Squadrons has been delayed to 11pm CT for unknown reasons. It was originally posted by EA global community manager Andrew Johnson that the launch of the new starfighter game would take place at 8pm CT in the NA. But another message was posted today in Reddit said the release time of 8pm CT was incorrect, and that 11pm CT was the actual launch time.

Reviews of the Star Wars Squadrons by content creators, such as Eckharts Ladder have been mostly positve—praising the starfighter game for its depth of mechanics and interactive gameplay. But there are a few issues devs will need to address once a global release has occurred.

Dot Esports discovered a bug in the Fleet Battles tutorial, failing to move to the next objective upon completion or getting stuck on taking down the Star Destroyer. Restarting the game and tutorial did not fix the bug, as players should avoid the Fleet Battles tutorial until the issue is resolved. 

Frame rates were also stuttery at times until the vertical sync was turned on and frames were locked at 60, despite having a high refresh rate monitor, as reported by Star Wars Squadron Scrub Wing Discord players utilizing VPN. 

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Danny Forster
Danny has been writing for Dot Esports for over five years, first as a freelancer and now as a staff writer. He is the lead beat writer for Magic: The Gathering and Teamfight Tactics. Danny is also a solid Monopoly GO player, having beaten every main event without spending a dime. When Danny isn't writing or gaming, he's chilling by the water in Spacecoast Florida with his family and friends. He's always got a tan, because touching grass is important, and loves playing strategic digital and tabletop games. Past outlets Danny has written for include TheGamer and ScreenRant.