For anyone keen to jump into the Dead by Daylight 2v8 game mode, here’s your chance for a large group of friends to take on two Killers as you race to complete the generators. The gameplay works vastly differently, though, and there are now classes for Survivors.
These classes offer a unique variety of skills and talents that you can utilize for your team. What you want to play as may change each game, but there are a handful of choices to consider, each with distinct abilities that you can use while playing Dead by Daylight‘s 2v8 game mode. You’ll want to discuss what they need with your seven other teammates so you can overcome the onslaught of the two Killers.
How all Survivor classes work in Dead by Daylight 2v8 mode
![Dead by Daylight 2v8 game mode Survivor Classes](https://vip-develop.dotesports.com/wp-content/uploads/2024/07/Dead-by-Daylight-2v8-game-mode.jpg?w=640)
There are four different classes you can pick when you choose to play as a Survivor: Escapist, Guide, Medic, or Scout. Each comes with a playstyle, offering a difference in gameplay throughout a Dead by Daylight match. Like a standard Dead by Daylight game, all the classes have four skills they can use, and one is available for you to unlock. With a team of eight Survivors, ensuring at least one player is one of these four classes can help overcome both Killers before they get to everyone.
All the classes have four skills: a Team Skill, an Aura Skill, an Innate Skill, and an Unlockable Skill. The Unlockable Skill is not available at the start of a match, but you can use it later as the match progresses.
These are the skills you use while playing as the Escapist.
Ability Category | Description |
---|---|
Team Skill | While sprinting, all Survivors within 12 meters gain 150% Haste for three seconds. This team skill has a cooldown of 20 seconds. |
Aura Skill | Reveals the aura of Pallets, Windows, and Breakable walls for 32 meters |
Innate Skill | Gain 3% haste while injured. |
Unlockable Skill | After reaching the second cage state, Survivors can self-heal and fully recover. Once a Survivor has fully recovered, having completed at least 25% of their recovery progression, they gain the Endurance status effect for 20 seconds and a 10% Haste status effect for 10 seconds. |
These are the skills you use when playing as the Guide.
Ability Category | Description |
---|---|
Team Skill | When repairing a generator, reveal your aura and your generator’s aura to your team. |
Aura Skill | Reveals the auras of any generators within 16 meters. |
Innate Skill | Survivors within eight meters gain an additional 3% bonus progress for great Skill Checks while repairing generators, and the noises caused by your repairs are reduced by 50%. This does not apply when the Survivor is hiding in a locker. |
Unlockable Skill | After reaching the second cage state, Survivors can self-heal and fully recover. Once a Survivor has fully recovered, having completed at least 25% of their recovery progression, they gain the Endurance status effect for 20 seconds and a 10% Haste status effect for 10 seconds. |
These are the skills you use when playing as the Medic.
Ability Category | Description |
---|---|
Team Skill | While healing another Survivor, their Aura is revealed to the team. Survivors within three meters gain a 25% bonus when healing others. This does not apply while in a chase. |
Aura Skill | REveals the aura of injured Survivors within 128 meters. |
Innate Skill | Increases healing speed by 35%. |
Unlockable Skill | After reaching the second cage state, Survivors can self-heal and fully recover. Once a Survivor has fully recovered, having completed at least 25% of their recovery progression, they gain the Endurance status effect for 20 seconds and a 10% Haste status effect for 10 seconds. |
These are the skills you use when playing as the Scout.
Ability Category | Description |
---|---|
Team Skill | While a Killer is within line of sight within 64 meters, their aura is revealed to them. |
Aura Skill | Reveals the auras of both Killers when they perform the break action on pallets, generators, or breakable walls. |
Innate Skill | Grunts of pain caused by injuries are reduced while crouching. Increases movement speed while crouching. |
Unlockable Skill | After reaching the second cage state, Survivors can self-heal and fully recover. Once a Survivor has fully recovered, having completed at least 25% of their recovery progression, they gain the Endurance status effect for 20 seconds and a 10% Haste status effect for 10 seconds. |