CS2’s beta has arrived for the second time. For us gamers who’ve missed out on getting access, we can only sit and watch from afar. We’re not mad Valve, just disappointed—though, maybe we’re lucky to be dodging all these bugs.
It seems the devs have every bug in their crosshairs, waiting to pounce on any troubles impacting players’ experience. Their update schedule hasn’t been this frequent in years, so there are likely a few you’ll miss.
Don’t fret though, because this is what we at Dot Esports are here for. We’ve got all the patch notes set up for you to scroll through, from the return of the beta test run to now. As soon as they’re released, we’ll be in our chairs ready to update. Now you can see every patch since the CS2 beta came out for the second time.
September 2023
Sept. 15
Maps
Office
- Adjusted the weight of the vending machine.
- Various fixes.
Ancient
- Various clipping adjustments.
Sound
- Tuned the vertical audio occlusion of grenade sounds in Nuke and Vertigo.
- Adjusted ambient sounds in Office.
- Adjusted silenced weapon falloff.
Misc
- Fixed a case where an AK47 headshot would not deal lethal damage
- Adjusted nametag location for Shadow Daggers
Sept. 14
Maps
Anubis
- Various clipping adjustments
Gameplay
- Rebalanced lag compensation to favor lower-latency players.
- Fixed a bug where dropped grenades were invisible.
- Fixed a bug where dropped bombs and weapons would appear in the wrong location.
Misc
- Various bug fixes and tweaks to weapon finishes.
Sept. 13
Maps
- Various bug fixes and tweaks for all shipped maps.
Gameplay
- Various fixes for molotov/incendiary grenades.
- Various fixes for smoke grenades.
- Fixed damage indicators for fire damage.
- Adjusted first-person sniper contrails to reflect shot accuracy.
- Various adjustments to lag compensation.
- Replaced player elevation indicators on the radar with look directions.
Premier Matchmaking
- Various bug fixes and tweaks to UI elements.
Sound
- Audio mix changes and tweaks.
- Lowered occlusion and distance effects for gunfire, footsteps and reloads.
- Slight increase to stereo spread.
- Fixed a bug where incorrect footstep and jump land sounds would play on elevated edges.
- Fixed a bug where music would stop playing at the end of deathmatch.
Misc
- Changed armor number in buy menu from amount you currently have to amount you can buy.
- Various fixes for weapon finishes, gloves, and stickers.
- Water rendering performance improvements.
- Added nametag positions for all knife models.
- Allow adjusting individual player voice volumes.
- Various HUD bug fixes and tweaks.
- Added option to disallow animated avatars.
- Removed several legacy networking convars that existed in CS:GO but never had an effect in CS2.
Sept. 8
Maps
Mirage
- Fixed a pixel boost on pillars in B bomb site.
Nuke
- Fixed C4 falling out of the world in B bomb site.
- Updated props.
Italy
- Fixes to prevent players boosting out of playable space.
Misc
- Added a C4 loadout slot for users who have C4 items with a name tag applied.
- Audio mix tweaks and adjustments.
- Fixed a case where roasted chickens fell through the floor.
- Hud_scaling is no longer imported from CS:GO. Note that players’ hud_scaling will be reset to the default (one).
Sept. 7
Maps
Ancient
- Various bug fixes and tweaks
Gameplay
- Various bug fixes to molotov/incendiary explosions.
- Fixed ladders blocking bullet penetration.
Misc
- Fixed missing USP-S description in the buy menu.
- Adjusted low health indication.
- Various animation bug fixes and tweaks.
- Various performance improvements.
Sept. 6
Maps
Overpass
- Various bug fixes and tweaks.
Gameplay
- Added current armor value to the buy menu.
- Fixed issues with ducking across round transitions.
- Fixed a case where smoke grenades wouldn’t pop.
- Fixed a case where molotov/incendiary fire area was small in corners.
- Fixed a case where molotov/incendiary grenades would explode at the throwers feet.
- Fixed a case where the dropped bomb icon would appear on the radar incorrectly.
- Continued iterating on dropped weapon pickup.
Premier Matchmaking
- Shortened “Waiting For Players” from five minutes to two minutes.
- Fixed voting to surrender and voting for tactical timeouts.
- Teams can use three tactical timeouts during regulation time and one during overtime.
- Various bug fixes and tweaks to UI elements.
Sound
- Fixed a case where hit feedback sounds wouldn’t play for spectators.
Misc
- Allow changing equipped graffiti mid-match.
- Improved free roaming and chase camera behavior in CSTV.
- Fixed a case where the money display was cropped in certain languages.
- Fixed a case where “Block names and avatars of strangers” would replace names with the wrong color words.
- Fixed a case where the award message for planting the bomb wouldn’t show.
- Fixed issues with alt-tab window switching in fullscreen mode.
- Added cvars mp_team_timeout_ot_add_once, mp_team_timeout_ot_add_each, mp_team_timeout_ot_max to control timeouts in overtime.
Sept. 5
Maps
Ancient
- Fixed CT spawn area shape in minimap.
Overpass
- Adjusted spawn locations to reduce the likelihood of players spawning stuck together.
Inferno
- Various bug fixes and tweaks
Gameplay
- Re-enabled Casual matchmaking.
- Fixed a bug where dropped weapons were behaving like held weapons.
- Adjusted interpolation parameters.
- Fixed missing bullet tracers on hits.
- Made it easier to pick up dropped weapons.
Sound
- Fixed a case where music wouldn’t play at the end of deathmatch.
Misc
- Various bug fixes and tweaks to Premier UI elements.
- Adjusted freeze time post-processing effects.
- Fixed missing player models for the first few seconds after team introductions.
- Windows community servers can now appear in Steam Server Browser.
Sept. 1
Maps
Inferno
- Various bug fixes and tweaks.
Gameplay
- Players who survive the last round before overtime no longer carry their items into overtime.
- Disabled Casual matchmaking temporarily to avoid a bug where servers get stuck in the end-of-match state.
Sound
- Fixes for missing music in Casual mode.
Misc
- Various bug fixes and tweaks to Premier UI elements.
- Various bug fixes and tweaks to weapon finishes.
- Fixed a crash that occurs when changing audio devices.
- Fixed an issue where players who abandon during Premier map voting receive multiple cooldowns.
August 2023
Aug. 31
Premier
- Added Premier mode.
- Added a visible CS Rating and CS2 Leaderboards. For more information visit the CS2 Leaderboard FAQ.
- Added CSTV for spectating Premier matches.
Sound.
- Fixed a case where grenade throw sounds would play twice.
- Added music preview button to music volume sliders.
- Various adjustments to sound effects.
Workshop Tools
- Added Paint Kit enhancements to CS2 Item Editor. Paint Kit finishes can now support:
- Enabling custom normal maps and AO for all styles.
- Optional pearlescent mask.
- Optional standard PBR roughness texture.
- Custom Paint-By-Numbers masks (enabling Paint-By-Number masks for Spray-Paint style).
Maps
- Added Inferno to all available game modes.
- Various bug fixes and tweaks for all shipped maps.
Misc
- Fixed a bug with hostage rescue prediction.
- Enabled first-person shadow for carried hostages.
- Fixed water effects showing in the wrong place when a bullet hit the water after penetration.
- Various fixes for weapon finishes.
- Replaced “Secondary Fire Hold” setting with “Zoom Button Hold.”
- Fixed “Disable all voice comms” button in scoreboard.
- “Temporarily Disable Incoming Chat” now mutes voice chat.
- Various CS:GO settings will be imported when launching the CS2 Limited Test.
- Fixed a case of inconsistent crouching with Duck Mode: Toggle enabled.
- Updated the invulnerability visual effect.
- Adjusted ‘sv_infinite_ammo 2’ grenade behavior to match CS:GO.
- Desert Eagle third-person muzzle flash smoke now dissipates faster.
- Continued iterating on smoke shape.
- Adjusted Competitive mode match length to 12-round halves.
Game Authentication Codes
- Access to match history granted to third-party websites will now cover Competitive, Wingman, and Premier matches.
- GetNextMatchSharingCode API used by third-party websites must now supply a match sharing code that is no more than 1 month old to obtain the next match sharing code.
Aug. 18
Gameplay
- Fixed bullet penetration through players.
Sound
- Audio mix tweaks and adjustments.
Aug. 17
Maps
- All maps previously shipped in the Limited Test are available in casual and deathmatch matchmaking.
- All maps and game modes previously shipped in the Limited Test are available for offline play.
Gameplay
- Dropped bombs no longer sink in water.
- Reworked the bullet penetration system.
- Enabled bot takeover where applicable.
Aug. 16
Maps
Italy
- Various bug fixes and tweaks.
Misc
- Added more hostage variants.
Aug. 15
Gameplay
- Competitive and Private Matchmaking is currently disabled in the Limited Test.
- Minor adjustments to the smoke cloud shape.
Maps
- Added Italy to Deathmatch and Casual game modes.
- Removed Ancient and Anubis.
Economy
- Unified StatTrak position on both CS2 M4 models to not occlude stickers.
- Adjusted sticker sizes on CS2 M4A4 so they no longer overlap.
Misc
- Updated hostage models.
Sound
- Audio mix tweaks and adjustments.
Workshop Tools
- Added support for multiple team introduction variants.
Aug. 7
Maps
Anubis
- Removed from Competitive mode.
- Various bugs and tweaks.
Ancient
- Added to Competitive mode.
- Various adjustments to lighting.
- Added missing collision detection to some debris.
Misc
- Various adjustments to C4 animation.
- Water rendering performance improvements.
Aug. 2
Gameplay
- Disabled Wingman
Maps
- Added Anubis to Deathmatch, Casual, and Competitive game modes
- Added Ancient to Deathmatch and Casual game modes
- Removed Overpass and Vertigo
Misc
- Taught chickens how to swim
- Weapons splash when dropped in water
- Adjusted grenade/water interaction sounds
Animation
- Improved head animation when crouching while running
- Improved foot animation when quickly alternating between standing still and moving
July 2023
July 25
Maps
Overpass
- Adjustments to jumpable locations
- Collision adjustments
- Various bug fixes and tweaks
July 21
Movement
- Fixed some instances of pixelwalks across all maps
Misc
- Slight adjustments to some Holo stickers
- Fixed a case where some match stats would be reported incorrectly at the end of the game
Maps
Overpass
- Updated some signage
- Adjustments to jumpable locations
- Adjustments for improved player movement
- Adjustments to wall-bangable locations
- Various bug fixes
July 18
Misc
- Fixed a case where parties of two or more were unable to enter matchmaking
- Adjusted door interactions with dropped weapons and ragdolls
- Fixed a case where door interactions with players affected hit registration
- Fixed a case where four grenade icons would scale incorrectly in the team hud
Animation
- M249 now has bullet belt animation
Maps
Vertigo
- Various adjustments to lighting
- Added sounds to potty doors
- Fixed vacancy signs on potties
Overpass
- Various fixes
July 17
Gameplay
- Added the Wingman game mode.
Maps
- Added Overpass to Deathmatch, Casual, Wingman, and Competitive game modes.
- Added Vertigo to Deathmatch and Casual game modes.
- Removed Nuke and Office.
Workshop Tools
- Enabled undo/redo buttons.
- Various bug fixes.
Misc
- Added the “Secondary Fire Hold” option to the input settings menu.
- The halftime countdown timer is now visible.
- Fixed a case where the camera would not interpolate correctly when switching between chase and roaming spectator modes.
- Fixed a case where the viewmodel weapon would disappear for one frame when switching in-eye spectator targets.
- Added leading zeroes on StatTrak module
- Glove patterns and wear now more closely align with CS:GO versions
- Various improvements to foil stickers
- Various adjustments to the size of stickers applied to weapons
June 2023
June 30
Audio
- Fixed a bug that caused small pops and stutters due to some sounds ending early and not fully fading out
Movement
- Bunnyhopping once again has a speed limit.
- If you want to disable it, set sv_enablebunnyhopping 1
- Fixed a rare issue that would cause camera height to be incorrect after respawn
Maps
- Nuke
- Fixed flickering shadows at vending.
June 29
Gameplay
- Added Casual game mode.
Shooting
- Fixed rare cases where bullets would not follow spray pattern.
Maps
- Added Nuke to Deathmatch, Casual, and Competitive game modes.
- Added Office to Deathmatch and Casual game modes.
- Removed Mirage.
Audio
- Added distance effects to all positional sound sources.
- Improvements to 3D sound processing.
- General mix tweaks and improvements.
- Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
- Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
- Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
- Added music cues to Match Accept and Loading screens.
- Added unique audio occlusion layer to help with vertical sound positioning in Nuke.
Animation
- Grenades can now be inspected.
- Improved healthshot animations
- Improved inspection behavior for various weapons
Movement
- Fixed cases of unintended slow crouch/uncrouch.
- Bunny hopping feel should now closely match CS:GO running at 128 tick.
- Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
- The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the ‘vel’ line
- Players can no longer jump at the end of warmup time
Networking
- Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing the probability of dropped ticks.
Misc
- Fixed a case where a holstered weapon would be rendered on a dead player
- Added a team-agnostic equip icon for inventory/loadout item tiles
- When possible, switching to spectator mode will default to in-eye spectating
- Adjusted the transition between spectator chase cam and roaming cam
- Centered game mode text in the loading screen
- Removed “Best out of X rounds” from the loading screen
June 20
Misc
- Fixed a bug with the sell-back feature
- Fixed a few financial fun facts
- Adjusted the main menu position of CTs holding the Dual Elites
- Fixed tooltips sometimes staying up when you exit the loadout screen
- Fixed some texture streaming issues
- Various improvements to stickers
- Improved sound synchronization for the first bullets during automatic fire
- Fixed a case where the death panel would appear if killed during the end of match screen
Maps
Mirage
- Various lightmap fixes
- Smoke clouds now pass through the metal rollup grating in underpass
- Players can no longer jiggle themselves into the skybox
Movement
- Fixed a bug that would cause the player to sometimes move too far forward
- Various bug fixes
June 15
Misc
- Fixed auto rebuy not working if you survived through the Deathmatch warmup
- Pressing the jump key to respawn in Deathmatch no longer results in an actual jump
- The buy menu now closes on right mouse button DOWN instead of UP
- Refunds are now correctly accounted for when tracking total money spent by user
- Fixed bad kerning in accolade descriptions
- Fixed a freeze/hang in Hammer
- The CS2 Workshop Tools convar helper page now has better descriptions
- Fixed aspect ratio for workshop submission screenshot
- Various improvements to the look of the M249, MP5-SD, Desert Eagle, Dual Elites, and Taser
- Added Zeus x27 to workshop submission weapon list
Maps
Mirage
- Various map fixes
June 14
Maps
Mirage
- Fixed a spot near bench that caused the server to lag
- Fixed various strange wallbangs
- Adjusted end-of-match screen
Buy Menu
- Fixed some edge case issues with sell back
- Buy menu color now matches cl_hud_color
Loadout
- Fixed edge cases with inspecting items
- Fixed a bad interaction between the acknowledge panel and inventory
- Fixed a glitch while refreshing the loadout tab
- Fixed some localization bugs
- Fixed various crash
Misc
- Fixed movement bug that would cause a slide along curbs in Dust II
- Flashbangs can be redeployed after being thrown so that players can quickly throw multiple in sequence
- Reduced the single-frame flash effect when zooming out with sniper rifles
June 9
Limited Test Access
- A second tranche of users are in process of being added to the limited test.
Maps
Mirage
- Removed wallbang through door towards connector.
- Blocked gap in box stack top of mid.
- Blocked pixel gap by ticket booth.
- Added back jump onto firebox in A site.
- Fixed various player and grenade collision bugs.
- Fixed various minor graphical bugs.
Weapons
- Fixed disconnecting players taking C4 explosive with them.
- Deathmatch bonus weapons now offer weapons from equipped loadout options.
- Added “Replace for CT” context menu loadout shortcut for USP-S when P2000 is equipped and vice versa.
- Automatically cancel drag and drop operation when switching away from loadout menu.
- Improved the look of SCAR-20, G3SG1.
Workshop Tools
- Fixed asset compiler bug creating stray files when running in directories that have spaces.
June 8
Volumetric Smoke
- Fixed smoke expansion algorithm when detonating very close to a wall.
- Adjusted the step function for AMD hardware.
Animation
- Adjusted reload animation blending to better blend between different states.
- Adjusted Famas and MP5-SD reload events to match the moment when the magazine is fully inserted.
Misc
- Fixed a regression with the death notice panel.
- Fixed new item acknowledgment UI controls not working sometimes.
- Stability improvements.
June 7
Maps
- Added Mirage as an option for the main menu scenery map.
Weapons
- Fixed a regression with weapon recoil on high-punch weapons like MAG-7 sometimes punching weapon view model towards the ground instead of up in the air.
- Improved the look of UMP-45, MAG-7, R8 Revolver, Sawed-Off.
Workshop Tools
- Fixed legacy models appearing when previewing new weapon paint finishes.
Sound
- Fixed a regression where 10-second music cue was sometimes not playing.
- Fixed wooden ladders to play wooden footstep sounds.
Misc
- Fixed free armor side-effect of armor refunding.
- Fixed loadout tooltips getting stuck on main menu.
- Fixed a regression with inspecting Huntsman knives.
- Brought back an option to pass number keys through to the game while in buy menu.
- Numerous stability improvements.
June 6
Maps
- Mirage has replaced Dust II on official Counter-Strike 2 Limited Test matchmaking servers.
Workshop Tools
- Introducing Counter-Strike 2 Workshop Tools which can be enabled and downloaded from in-game settings menu—these tools will allow community contributors to create weapon finishes, stickers, and maps.
- Note: the Steam Community Workshop does not yet support uploading CS2 maps.
- The level editor (Hammer) now leverages GPU-accelerated raytracing to both preview and bake lighting for CS2 maps. This significantly speeds up compile times, but as a result, a GPU capable of raytracing is required for Hammer to be fully functional.
- Hammer GPU Minimum Specs:
- Nvidia 2060Ti 6gb (2080Ti+ recommended)
- AMD 6600XT (6800XT+ recommended)
Weapons
- The player loadout has been revised:
- Players have 1 Starting Pistol slot, 4 Pistol slots, 5 Mid-tier slots (previously “SMGs” and “Heavy”), and 5 Rifle slots, per team.
- Assign any (side-appropriate) weapon to any slot within its category.
- Supports drag-and-drop and has been redesigned to fit in on a single screen.
- The in-game buy menu interface has been revised:
- The wheel has been replaced with a grid showing all purchase options at the same time.
- Teammate purchases are displayed on the buy menu.
- Weapon “stats” display has been replaced with simple straightforward descriptions.
- Players can now refund any purchase that was purchased in the same round and has not been used.
[*]Existing CS:GO items on the Steam Community Market can be inspected in Counter-Strike 2.
Sub-tick
- Sub-tick movement is now more precise and less “floaty” (per player-feedback).
- Releasing movement keys now correctly convey their sub-tick timing.
- The top player of a triple-stack can now shoot.
- Fine-tuned weapon aim punch recovery to be latency-independent during sub-tick recovery on the client.
- Fine-tuned view punch camera shake effect during shooting to be both latency-independent and synchronized with all other sub-tick shooting effects on the client.
Volumetric Smoke
- Improved lighting/rendering when smoke overlaps multiple distinctly lit regions.
- HE grenade effect times on smoke has been reduced.
- Shotguns now create larger holes in smoke volumes.
Animation
- Adjustments to the viewmodel ‘inspect’ to remove animation popping.
- Several viewmodel and blending animation fixes.
- Improved traversal animation.
- Jumping into the air and running off a ledge is now differentiated to allow for separate character motion.
Sound
- Player’s own footstep sounds are now predicted on the client for a latency-independent experience.
Rendering
- Improved performance and responsiveness in windowed and full-screen windowed modes.
- Fixed several bugs and rendering artifacts.
Input
- Fixed bug that would cause input to become permanently broken when multiple commands were bound to one key. Multi-binds are back, except for jump-throw binds (which are now a skillful part of CS).
- Commands bound to mouse wheels will now be reliably executed.
- Fixed bug that would cause input to execute incorrectly after taking over a bot in practice mode.
- Inspecting weapons is now predicted on the client for a more responsive experience.
VAC
- VAC will now live ban and gracefully terminate the match at the end of the round (unless it was the last round and the cheater lost).
- The match will not affect any participants’ Skill Group.
- Players that were not lobbied with the VAC-banned player will earn XP for the match.