RPK and Fennec 45 nerfed again in latest Modern Warfare 2, Warzone 2 update

It's been long overdue.

Image via Activision

Two of the most dominant meta weapons in Warzone 2 just got hit with some nerfs in the latest Call of Duty update.

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The RPK light machine gun and Fennec 45 submachine gun both got hit with some more substantial changes in the new update ahead of the weekend and it should bring them down a tad in the battle royale meta.

The RPK received an increase to its initial bullet vertical recoil, an increase to its horizontal recoil, and reduced damage ranges. The weapon has been the top gun in Al Mazrah since November.

The Fennec 45, meanwhile, has been a popular choice for SMG users in battle royale and Resurgence. The SMG had its far damage reduced and also had its damage against armor reduced. Infinity Ward says the gun will now require two additional bullets to break three armor plates.

Another weapon that was hit pretty hard by a nerf in the new patch is the TAQ-V. The full-auto battle rifle had reductions to its near damage, muzzle velocity, far damage range, and movement speed.

Here’s the full list of changes in the update, including further balancing to other guns and attachments.

MW2 and Warzone 2 Feb. 24 patch notes

Global changes

Bug fixes

  • Fixed an issue causing incomplete main menu notification text to get cut off, preventing Players from reading the full message.

Weapons

Weapon Adjustments

» Assault Rifles «

  • RPK
    • Increased initial bullet vertical recoil
    • Increased horizontal recoil
    • Reduced damage ranges
  • Kastov 762
    • Reduced damage ranges
  • ISO Hemlock
    • Fixed an issue causing .300 Blackout Ammunition to register as hitscan.

» Submachine Guns «

  • Fennec 45
    • Reduced far damage
    • Reduced damage against armor
      • Requires 2 additional bullets to break 3 Armor Plates

» Battle Rifle «

  • FTac Recon
    • Increased sprint speed
  • Lachmann-762
    • Increased damage range
    • Reduced ADS speed
    • Reduced hip spread min
    • Increased hip  spread while moving
    • Increase sprint speed
  • SO-14
    • Increased movement speed
  • TAQ-V
    • Reduced near damage
    • Reduced muzzle velocity
    • Reduced far damage range
    • Reduced movement speed

Attachments

Attachment Adjustments

» Ammunition «

  • Incendiary Ammunition
    • Residual Incendiary damage will no longer eliminate Players
    • Fixed an issue that prevented residual Incendiary damage from being applied to Armor.
    • Fixed an issue that allowed Sniper Rifles to down Players with 3 Armor Plates in a single shot while using Incendiary Ammunition.

Author
Image of Scott Duwe
Scott Duwe
Senior Staff Writer & Call of Duty lead. Professional writer for over 10 years. Lover of all things Marvel, Destiny 2, Metal Gear, Final Fantasy, Resident Evil, and more. Previous bylines include PC Gamer, Red Bull Esports, Fanbyte, and Esports Nation. DogDad to corgis Yogi and Mickey, sports fan (NY Yankees, NY Jets, NY Rangers, NY Knicks), Paramore fanatic, cardio enthusiast.