A Call of Duty game is remembered by several things: its maps, its campaign, its third co-op mode, and most importantly, its weapons that can be used in all of them.
Black Ops 6 has a mixture of modern day and 1990s-era weapons, which makes sense because the game is set during the Gulf War period. New weapons will be added over subsequent seasonal drops, but even at launch, there’s a decent variety of guns to choose from.
So much of the CoD journey is memorable from the first few weeks and months after launch, leveling up new guns and finding out what works, what doesn’t, and what you want to use in Ranked Play, Zombies, or Warzone. That’s where the fun really begins.
Here’s a list of weapons in Black Ops 6 so far, as the list will grow exponentially over time.
All guns in Black Ops 6
Below you can find the full list of weapons available in Black Ops 6. This list will evolve over time, but these are all the guns currently available to be used in multiplayer and Zombies.
A lot of these weapons are familiar, and some return from past entries in the series but with different names altogether, according to the leaks. There should be a good mix of new weapons, old favorites, and reimagined guns from throughout the franchise, especially recent Black Ops games like Black Ops Cold War.
Assault rifles
Weapon | Unlock requirement | Description |
---|---|---|
XM4 | Unlocked immediately | Full-auto assault rifle. A well-rounded weapon with average accuracy, mobility, and power among its counterparts. |
AK-74 | Level 10 | Full-auto assault rifle. Imposing firepower with high damage at mid-to-long range balanced by a slower rate of fire and heavier recoil. |
AMES 85 | Level 19 | Full-auto assault rifle. Impressive accuracy and a suitable rate of fire make this an excellent weapon for mid to long range engagements. |
GPR 91 | Level 28 | Full-auto assault rifle. What this rifle lacks in raw power, it makes up for in spades with best-in-class handling and a decent rate of fire. |
Model L | Level 40 | Full-auto assault rifle. Slow-firing and controllable with respectable damage, the Model L shines in calculated engagements at mid-range. |
Goblin Mk2 | Level 46 | Semi-auto assault rifle. The Goblin Mk2 excels at short to mid ranges where its operator can take full advantage of its handling and impressive rate of fire. |
AS VAL | Level 55 | Full-auto assault rifle. Leads the way in stealth while remaining suitable for urban combat through its integrated suppressor and improved mobility. |
Krig C | Season One battle pass (Page 6 HVT), Armory Unlock after S1 ends | Full-auto assault rifle. High damage and average handling. Recoil pattern starts very controllable before ramping up. (Season One) |
Submachine guns
Weapon | Unlock requirement | Description |
---|---|---|
C9 | Unlocked immediately | Full-auto submachine gun. The C9 is a well-balanced weapon that performs reliably in all close to mid-range situations. |
KSV | Level 7 | Full-auto submachine gun. Fast to aim with manageable recoil and good damage. Perfect for a dexterous operator seeking broad proficiency. |
TANTO .22 | Level 16 | Full-auto submachine gun. Slow-firing, but hard-hitting, the Tanto .22 is an easy-to-handle SMG with impressive mid-range performance. |
PP-919 | Level 37 | Full-auto submachine gun. The PP-919 has the highest ammo counts in class, at the cost of some mobility and fire rate. |
Jackal PDW | Level 43 | Full-auto submachine gun. Great mobility and handling make this an easy choice for operators who aggressively seek CQB engagements. |
Kompakt 92 | Level 49 | Full-auto submachine gun. Chambered in 9mm with the fastest fire rate in class, the Kompakt 92 excels in close-range encounters. |
Saug | Season One battle pass (Page 3 HVT), Armory Unlock after S1 ends | Fully automatic submachine gun. Excellent mobility and good handling. Great rate of fire. High recoil. (Season One) |
Light machine guns
Weapon | Unlock requirement | Description |
---|---|---|
PU-21 | Unlocked immediately | Full-auto light machine gun. Deceptively lightweight and easy to aim with high damage. Rewards vigilance and careful recoil control. |
XMG | Level 13 | Full-auto light machine gun. Belt-fed with best-in-class ammo capacity, the XMG has a slower fire rate, but powerful sustained fire accuracy. |
GPMG-7 | Level 52 | Full-auto light machine gun. Unparalleled ability to quickly neutralize threats thanks to a blistering fire rate and suitable long-range damage. |
Marksman rifles
Weapon | Unlock requirement | Description |
---|---|---|
SWAT 5.56 | Unlocked immediately | Three-round burst DMR. The Swat 5.56 pairs strong stopping power with a fast burst cooldown for excellence at medium ranges. |
Tsarkov 7.62 | Level 22 | Semi-auto DMR. The Tsarkov 7.62 sacrifices only some power in exchange for excellent handling, making it lethal in the hands of an accurate and mobile Operator. |
AEK-973 | Level 4 | Three-round burst DMR. Great stability and a fast rate of fire within each burst allows the AEK-973 to land multiple shots on target even at long ranges. |
DM-10 | Level 43 | Semi-auto DMR. Best in class stability and power make this the ideal marksman weapon for mid to long range engagements. |
Shotguns
Weapon | Unlock requirement | Description |
---|---|---|
Marine SP | Unlocked immediately | Pump-action shotgun. Powerful and versatile with a short cycling time that allows for rapid target acquisition. Hand loaded with one-shot kill potential in close quarters. |
ASG-89 | Level 31 | Semi-automatic shotgun. Capable of taking down multiple targets in quick succession thanks to its decent magazine size and solid rate of fire. |
Sniper rifles
Weapon | Unlock requirement | Description |
---|---|---|
LW3A1 Frostline | Unlocked immediately | Bolt-action sniper rifle. The LW3A1 Frostline has decent rate of fire and handling speeds, but substantial recoil. One shot kill to the head, upper chest, and upper arms. |
SVD | Level 25 | Semi-auto sniper rifle. Gas-operated Soviet sniper with modest vertical kick. Capable of landing precise follow-up shots. One skill kill to the head. |
LR 7.62 | Level 49 | Bolt-action sniper rifle. The LR 7.62 delivers high damage with minimal recoil and slower handling. One shot kill to the head, chest, and arms. |
Pistols
Weapon | Unlock requirement | Description |
---|---|---|
9mm PM | Unlocked immediately | Semi-auto pistol. With a decent rate of fire and standard handling, the 9mm PM is a masterclass in reliability and the easy choice for all close-quarter engagements. |
Grekhova | Level 13 | Full-auto pistol. Surprising accuracy combined with a fast rate of fire offsets the lower damage and smaller effective range of the Grekhova. |
GS45 | Level 28 | Semi-auto pistol. The GS45’s .45 Auto rounds make this sidearm unmatched in close range stopping power. |
Stryder .22 | Level 40 | Semi-auto pistol. The Stryder .22 excels at finishing off damaged opponents in the heat of combat thanks to its fast semi-automatic rate of fire and best in class handling. |
Launchers
Weapon | Unlock requirement | Description |
---|---|---|
CIGMA 28 | Unlocked immediately | Lock-on capable launcher. Can lock onto enemy Scorestreaks and vehicles. Fires a high-explosive 110-mm warhead for massive damage. |
HE-1 | Level 19 | Free-fire rocket launcher. Fires a high-explosive 110-mm warhead for massive damage. |
Melee
Weapon | Unlock requirement | Description |
---|---|---|
Knife | Unlocked immediately | One hit kill. Military-issue tactical knife well-suited for CQC scenarios where stealth, speed, and lethality are required. |
Baseball Bat | Level 52 | Two-hit kill. The aluminum bat is light enough for quick swings and heavy enough to inflict serious, blunt trauma on victims. |
Again, this is just the beginning. This list of weapons are just the guns available at launch. Beyond that, weapons will come with each season of BO6, so the full arsenal will grow exponentially throughout 2025.
This article will be updated with more information, and official information, whenever it becomes available or when new guns are added to the game.