Philip Graves and his Shadow Company have arrived in Call of Duty season five, and DMZ will feel the effects almost immediately.
While season five won’t be adding a new location for DMZ players to explore and fight in, at least not at launch, there is some new content for players to enjoy. As always, there’s the ability to unlock the game’s newest weapons, like the FR Avancer or Carrack .300, by simply extracting them.
Here’s everything coming to DMZ in season five of Call of Duty.
DMZ season 5 patch notes
On top of season five adding new Urgent Missions in the FOB, the faction wars between Task Force 141, Shadow Company, and a new entity known as Konni have come to all of the DMZ locations.
“Al Mazrah, Ashika Island, and Vondel are all under attack,” Activision said. “Both sides will be fighting with everything they’ve got, calling in Killstreaks in what is known as Active Combat Zones. Intel suggests that higher-quality supplies and gear are more present in Active Combat Zones compared to single-faction areas.”
Related: MW2 and Warzone season 5 patch notes
Additional DMZ zones, including Koschei Complex and Building 21, have been captured by Konni, and players have been tasked with heading back into both areas to see what’s changed.
“To all Operators: Shadow Company are your family now,” Activision said. “We will not take the first shot on any Operator in any DMZ Exclusion Zone, and fight arm-in-arm with you in our battle against Konni. However, know this: friendly fire will not be tolerated.”
New items in DMZ season 5
Four new items are coming to DMZ in season five, and they could change how the game is played. Here’s all of the new items coming to DMZ within season five’s launch window:
Disguise Field Upgrade
“The Disguised Field Upgrade allows you to appear as a member of a DMZ Combatant (AI) Faction,” Activision said. “Equip the Disguise and DMZ Combatants of the same faction will not attack unless you blow your cover and act aggressively towards them.”
Battle Revive
“An experimental stimulant offering an adrenaline rush as you complete a self-revive: A Self-Revive mixed with pure Battle Rage!” Activision said. “After using it to get up from Last Stand, it immediately activates Battle Rage’s effects, allowing you to heal more quickly. The Tactical Sprint is also constantly refreshed for a short period of time.”
Self-Revive Box
“Much like an Armor Box, this Field Upgrade holds multiple Self-Revive Kits,” Activision said. “Perfect for squad-based infiltrations.”
Scuba Gas Mask
“This is a Gas Mask that also acts as a Rebreather, providing protection from radioactive winds, gas, and allows for underwater breathing for an extended period of time,” Activision said.
Gameplay
New Field Upgrades
Disguise
- Built for pure stealth engagements, the Disguised Field Upgrade allows you to appear as a member of a DMZ Combatant (AI) Faction. Equip the Disguise and DMZ Combatants of the same faction will not attack unless you blow your cover and act aggressively towards them.
Battle Revive
- An experimental stimulant offering an adrenaline rush as you complete a self-revive: A Self-Revive mixed with pure Battle Rage! After using it to get up from Last Stand, it immediately activates Battle Rage’s effects, allowing you to heal more quickly. The Tactical Sprint is also constantly refreshed for a short period of time.
Self-Revive Box
- Much like an Armor Box, this Field Upgrade holds multiple Self-Revive Kits. Perfect for squad-based infiltrations.
New Equipment
Scuba Gas Mask
- This is a Gas Mask that also acts as a Rebreather, providing protection from radioactive winds, gas, and allows for underwater breathing for an extended period of time.
Updates
New Missions and Urgents
- New Missions and new Urgent Missions (if unlocked) will become available in Season 05.
Friendly Fire
- Due to recent developments in Al Mazrah, Shadow Company is now allied with Operators across the Exclusion Zones. However, friendly fire will not be tolerated and this group WILL become hostile if provoked.
Adjustments
- Improved clarity on some Mission descriptions
- Adjusted infil locations across some Exclusion Zones
Bug Fixes
- Fixed an issue causing an incorrect Assimilation icon
- Fixed an issue where Blueprints didn’t count for certain ‘acquire weapon’ Missions
- Fixed an issue where the Notes menu could malfunction when navigating to Co-Op before DMZ
- Fixed an issue where certain items would be revoked from DMZ inventory
- Fixed a number of collision issues with the SAM sites across Exclusion Zones
- Fixed an issue where the smoke for the Quid Pro Quo mission was disappearing
- Fixed an issue causing the Signal Intelligence contract to have missing sounds
- Fixed an issue where IR Beacon placement actions were missing sounds
- Fixed an issue causing enemy weapon Blueprints to sometimes appear incorrectly after stowing into a Backpack slot
- Fixed an issue causing some Players to encounter Dev Errors in Building 21