Here are the full patch notes for the Diablo 4 1.0.3 Build

Balance and experience are the focal points.

An ominous gate appears in Diablo 4 with bright red flames.
Image via Blizzard Entertainment

Another massive Diablo 4 update is set to hit Sanctuary and the servers on June 27, one that will look to make the game more rewarding and balanced just a few weeks after its massive launch.

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Significant balance changes have arrived for all five classes, with a focal point for the game’s developers being more impactful basic skills, and more powerful skills overall to “make all class builds feel fun and powerful.” Players will also see an increased amount of experience awarded and gained from various activities, along with dozens of bug fixes and small improvements.

Related: Nightmare dungeons finally get the buff Diablo 4 fans have been dreaming about

Starting with the class balancing changes, here are the full patch notes detailing all the changes coming to Diablo 4 via the 1.0.3 Build #42753.

Diablo 4 1.0.3 Build Balance Changes

Barbarian

Image of Barbarian class in Diablo 4.
Image via Blizzard Entertainment

Skills

Lunging Strike

  • Base damage increased from 30 percent to 33 percent.
  • Fury generated increased from nine to 10.

Bash

  • Fury generated increased from 10 to 11.
  • Enhanced Bash’s Fortify increased from ten percent to 20 percent.

Frenzy

  • Base damage increased from 20 percent to 22 percent.

Flay

  • Bleeding base damage increased from 36 percent to 40 percent.
  • Fury generated increased from nine to 10.
  • Enhanced Flay’s Vulnerable chance increased from ten percent to 15 percent.

Double Swing

  • Base damage increased from 36 percent to 40 percent.

Kick

  • Cooldown reduced from 17 to 13 seconds.
  • Base damage dealt to enemies Knocked Back into terrain increased from 54 percent to 70 percent.

Charge

  • Enhanced Charge’s base damage dealt to enemies Knocked Back into terrain increased from 15 percent to 30 percent.

Leap

  • Mighty Leap Slow increased from 50 percent to 70 percent.

Iron Skin

  • Enhanced Iron Skin’s Barrier increased from 10 percent to 20 percent of Maximum Life.

Call of the Ancients

  • Prime Call of the Ancients Bonus Attack Speed increased from 10 percent to 20 percent.

Iron Maelstrom

  • Cooldown reduced from 60 to 45 seconds.
  • Prime Iron Maelstrom Bonus Critical Strike Chance increased from 10 percent to 30 percent.
  • Prime Iron Maelstrom Bonus Critical Strike Damage increased from 20 percent to 40 percent.

Bounding Slam

  • Base damage increased from 75 percent to 112 percent.

Legendary Aspects

Developer’s Note: “The below includes changes to flat damage Legendary Aspects. These effects scale with Item Power. For example, at 820 Item Power Bul-Kathos’ Earthquake increases from 1747-3404 to 2687-3717 damage.

Bul-Kathos

  • Earthquake flat damage increased from .39-.76 to .6-.83.

Earthquake

  • Earthquake flat damage increased from .39-.76 to .6-.83.

Dust Devil’s

  • Dust Devil flat damage increased from .16-.25 to .22-.32.

Windlasher

  • Dust Devil flat damage increased from .16-.25 to .22-.32.

Devilish

  • Dust Devil flat damage increased from .20-.36 to .24-.38.

Iron Warrior

  • Damage Reduction increased from 10-20 percent to 15-25 percent.

Items

Overkill

  • Damage increased from 16-30 percent to 24-38 percent.

Hellhammer

  • Flat damage increased from .3-.5 to .6-.8.

Druid

Two Druids stand in full garb and gesturing forward in Diablo 4.
Image via Blizzard

Skills

Earthspike

  • Base damage increased from 16 percent to 17 percent.
  • Spirit generated increased from 10 to 11.
  • Fierce Earthspike Fortify increased from four percent to eight percent.

Wind Shear

  • Base damage increased from 17 percent to 18 percent.
  • Spirit generated increased from 12 to 13.

Claw

  • Base damage increased from 20 percent to 22 percent.
  • Spirit generated increased from 10 to 11.
  • Wild Claw Double Attack Chance increased from 10 percent to 15 percent.
  • Fierce Claw base damage increased from 10 percent to 15 percent.

Maul

  • Base damage increased from 20 percent to 22 percent.
  • Spirit generated increased from 14 to 15.
  • Enhanced Maul Fortify increased from two percent to three percent.

Lightning Storm

  • Enhanced Lightning Storm duration increased from four to six seconds.
  • Primal Lightning Storm’s chance to Immobilize increased from eight percent to 12 percent.

Shred

  • Third Attack base damage increased from 60 percent to 70 percent.
  • Enhanced Shred Healing increased from one percent to two percent of Maximum Life.
  • Raging Shred’s base damage increased from 51 percent to 70 percent.
  • Primal Shred’s Bonus Critical Strike Damage increased from 20 percent to 30 percent.

Wolves

  • Cooldown reduced from 14 to 11 seconds.
  • Ferocious Wolfpack Lucky Hit chance increased from 10 percent to 40 percent.

Hurricane

  • Base damage increased from 97.5 percent to 134 percent.

Rabies

  • Base Poisoning damage increased from 53 percent to 76 percent.

Cataclysm

  • Base damage increased from 52 percent to 64 percent.

Lacerate

  • Base damage increased from 400 percent to 460 percent.

Petrify

  • Critical Strike Damage Bonus increased from 25 percent to 30 percent.

Pummel

  • Base damage increased from 140 percent to 180 percent.

Bestial Rampage

  • Attack Speed Bonus increased from 20 percent to 25 percent.
  • Damage Bonus increased from 20 percent to 30 percent.

Nature’s Fury

  • Chance to cast a free spell increased from 20 percent to 30 percent.

Lupine Ferocity

  • Damage Bonus increased from 60 percent to 70 percent.

Legendary Aspects

Runeworker’s Conduit

  • Flat damage increased from one to 1.4.

Mangled

  • Chance increased from 20-30 percent to 30-40 percent.

Seismic-Shift

  • Cooldown decreased from 2.5-1.5 to 2-1 seconds.

Blurred Beast

  • Damage increased from 60-90 percent to 70-100 percent.

Necromancer

An image of two Necromancers in Diablo 4.
Screenshot by Dot Esports

Skills

Reap

  • Base damage increased from 12 percent to 13 percent.
  • Acolyte Reap’s Cooldown between Corpses reduced from five to four seconds.

Decompose

  • Base damage increased from 30 percent to 33 percent.
  • Base Essence generated per second increased from seven to eight.
  • Corpses formed frequency increased from 2.5 to two seconds.

Hemorrhage

  • Base damage increased from 25 percent to 27 percent.
  • Essence generated increased from eight to nine.

Bone Splinters

  • Base damage increased from eight percent to nine percent.
  • Essence generated increased from six to seven.

Sever

  • Initial base damage increased from 63 percent to 66 percent.
  • Enhanced Sever’s return base damage increased from 25 percent to 40 percent.

Blood Lance

  • Supernatural Blood Lance Overpower requirement reduced from eight to six casts.

Bone Prison

  • Cooldown reduced from 20 to 18 seconds.
  • Dreadful Bone Prison’s Fortify increased from five percent to eight percent.

Iron Maiden

  • Base damage increased from 10 percent to 20 percent.
  • Horrid Iron Maiden damage bonus increased from 15 percent to 20 percent.

Corpse Tendrils

  • Blight Corpse Tendrils chance to spawn a Blood Orb increased from 30 percent to 35 percent.

Bone Spikes

  • Base damage increased from 80 percent to 120 percent.

Raise Skeleton and Golem

  • Minions will now always engage targets with a cast Curse.

Passives

Kalan’s Edict

  • Damage taken duration requirement reduced from three to two seconds.

Rathma’s Vigor

  • Healthy duration requirement reduced from 15 to 12 seconds.

Spiked Armor

  • Thorns increased from .08/.16/.24 to .1/.2/.3.

Legendary Aspects

Bursting Bone

  • Flat damage increased from .022-.03 to .045-.06.

Flesh-Rending

  • Essence gained increased from 10-20 to 20-40.

Fastblood

  • Ultimate Cooldown Reduction increased from .5-1 to 1-1.5 seconds.

Rogue

Two Rogues in full gear in Diablo 4, wearing red outfits. The rogue on the left is crouched and prepared to strike.
Image via Blizzard

Skills

Invigorating Strike

  • Base damage increased from 23 percent to 25 percent.

Blade Shift

  • Base damage increased from 15 percent to 16 percent.

Heartseeker

  • Base damage increased from 22 percent to 24 percent.
  • Primary Heartseeker damage increased from 30 percent to 75 percent.

Forceful Arrow

  • Base damage increased from 20 percent to 22 percent.

Barrage

  • Base damage increased from 20 percent to 22 percent.

Caltrops

  • Methodical Caltrop’s Chill increased from 20 percent to 25 percent.

Smoke Grenade

  • Cooldown reduced from 15 to 13 seconds.

Rain of Arrows

  • Cooldown reduced from 60 to 55 seconds.
  • Prime Rain of Arrows imbuement potency increased from 20 percent to 30 percent.

Volley

  • Base damage increased from 70 percent to 105 percent.

Close Quarters Combat

  • Damage bonus increased from 20 percent to 30 percent.

Legendary Aspects

Escape Artist

  • Cooldown decreased from 100 to 45 seconds.

Umbrous

  • Lucky Hit Chance to gain a Dark Shroud increased from 30-50 percent to 40-60 percent.

Items

Eyes in the Dark

  • Increased Death Trap Cooldown reduced from 30-15 percent to 20-15 percent.

Sorcerer

A sorcerer in the character selection screen in Diablo 4.
Sorcerers use magic to deal a ton of damage. Image via Blizzard.

Skills

Spark

  • Base damage increased from eight percent to 10 percent.
  • Enhanced Spark damage increased from 5.6 percent to seven percent.
  • Flickering Spark chance increased from three percent to four percent.

Frostbolt

  • Base damage increased from 35 percent to 38 percent.

Firebolt

  • Burning damage increased from 40 percent to 44 percent.

Charged Bolt

  • Base damage increased from 28 percent to 30 percent.

Incinerate

  • Base damage increased from 49 percent to 54 percent.
  • Enhanced Incinerate damage increased from 15 percent to 25 percent.
  • Greater Incinerate Immobilize requirement reduced from four to three seconds.

Fireball

  • Mana cost decreased from 40 to 35.

Frozen Orb

  • Initial base damage increased from 32 percent to 36 percent.
  • Explosion base damage increased from 29 percent to 34 percent.
  • Greater Frozen Orb chance to apply Vulnerable increased from 25 percent to 30 percent.

Blizzard

  • Base damage increased from 120 percent to 130 percent.

Ice Blades

  • Chance to apply Vulnerable increased from 30 percent to 40 percent.

Lightning Spear

  • Summoned Lightning Spear’s maximum Damage Bonus increased from 100 percent to 160 percent.

Crackling Energy

  • Base damage increased from 15 percent to 20 percent.

Freezing Wake

  • Base damage increased from 60 percent to 110 percent.

Legendary Aspect

Abundant Energy

  • Chance to chain to an additional enemy increased from 20-30 percent to 30-40 percent.

Singed Extremities

  • Slow amount increased from 25-35 percent to 40-60 percent.

Incendiary

  • Chance to restore Mana increased from 5-10 percent to 12-17 percent.

Snowguard’s

  • Damage Reduction increased from 10-15 percent to 20-25 percent.

Concentration

  • Mana Regeneration increased from 10-20 percent to 20-30 percent.

Items

Flamescar

  • Flat damage increased from .1-.2 to .2-.3.

Staff of Lam Esen

  • Damage Reduction reduced from 40-30 percent to 35-25 percent.

Diablo 4 1.0.3 Build Gameplay Changes

Developer’s Note: “We are currently working on increasing the monster and elite density of end-game content and plan to introduce this change early in Season One.

Experience Rewards

  • Significantly increased the experience awarded for completing Nightmare Dungeons.
  • Significantly increased the experience gained from killing monsters in Nightmare Dungeons.
  • Helltide chests now provide substantially more bonus experience when opened.
  • Significantly increased rewarded experience from completing individual Whispers across the board.
  • Fixed an issue where no experience was awarded for completing the hold out style event that can occur after finishing dungeon objectives.

General

  • The Helltide Roaming bosses will now more consistently drop higher quality loot.
  • Players can now teleport to their Nightmare Dungeon directly through the map.
  • Weekly bonus caches from world bosses no longer have a level requirement for opening.

Diablo 4 1.0.3 Build Bug Fixes

Dungeons, Events, and other Activities

  • Fixed an issue where players couldn’t engage with the Dead Man’s Dredge dungeon boss.
  • Fixed an issue where certain Whispers couldn’t be completed.
  • Fixed an issue where the Those Who Call the Storm event wouldn’t register as completed.
  • Fixed an issue where the Those Who Call the Storm event would place a permanent de-buff on the player that would gradually drain health.
  • Fixed an issue where enemies could spawn behind the Sealed door in the Cultist Refuge dungeon, blocking dungeon progression.
  • Fixed an issue where characters could be damaged and killed during the Stronghold completion cutscene. (Not the valiant triumph we planned)
  • Fixed an issue where the level 100 Pinnacle Boss would appear again with no health bar if killed during a specific phase.
  • Fixed an issue where progression could be blocked in the Cathedral of Light Capstone dungeon in Kyovashad.
  • Fixed an issue that resulted in a crash or freeze if players entered the Untamed Thicket dungeon during the Fangs of Corruption quest.

Gameplay Fixes

  • Fixed an issue where the Insatiable Fury and Mad Wolf’s Glee items prevented Druids from transforming into the Werebear or Werewolf Forms.
  • Fixed an issue where Spider Host enemies would remain upright after exploding and dying.
  • Fixed an issue where equipment with socketed Gems couldn’t be mass-salvaged.
  • Fixed an issue where players were unable to teleport to Cerrigar while in the Cerrigar and Cerrigar Outskirts subregions.
  • Fixed an issue where Corpse Tendrils would cause the corpse visual to disappear.
  • Fixed an issue where the camera would not zoom out when joining a World Boss encounter.
  • Fixed an issue where Barbarian players would get stuck between Bone Walls after using Charge.
  • Fixed an issue where Rogue players would remain invisible to other players after using the Concealment Skill in Fields of Hatred.
  • Fixed an issue where Airidah’s tornados would cause the player to be stuck in a knockback state if hit by multiple tornados at once.
  • Fixed an issue where pressing any button on controller while Dazed would halt all player input.
  • Fixed an issue where Caches with World Tier conditions could be brought into higher World Yiers and provide rewards for that world tier.
  • Fixed an issue where the Skeleton Warrior upgrade for increasing Thorns damage was not properly applying.
  • Fixed an issue where the Burning Instinct power on the Sorcerer Paragon board did not account for Base Critical Damage in its damage calculation.
  • Fixed an issue where the player could move in-game during the Leave Game countdown.

Local Co-Op

  • Fixed an issue where the second player that closes the Region Progress menu would be locked in the World Map during Local Co-Op play.
  • Fixed an issue where some quests would not properly progress for all players in Local Co-Op play.
  • Fixed an issue where the preview slot for item upgrades would only display for player one during Local Co-Op play.
  • Fixed an issue where buttons in the store would become un-interactable for player two during Local Co-Op play.
  • Fixed an issue where targeting the same enemy would show different health bars for each player during Local Co-Op Play.
  • Fixed an issue where the Spirit Boons menu couldn’t be closed by player two if player one had it open during Local Co-Op play.
  • Fixed an issue where the remaining player would not be able to move on their mount if the other player exited the game during Local Co-Op play.

Quests

  • Fixed an issue where the NPC Lacthan could duplicate during multiple quests.
  • Fixed an issue where progression of the Malign Devotion quest could become blocked if the player left the cellar as Lakren started to stand up.
  • Fixed an issue where players would have their progression in the Apex of Misery quest blocked if they teleported away and back during the Destroy the Risen Remains objective.
  • Fixed an issue where the player character would get blocked if they sat on a chair to talk to a NPC during the Demon Ledger quest.
  • Fixed an issue where Brol and Mother’s chosen would move oddly during the eavesdropping cutscene if the player was near the broken wall.
  • Players may now re-enter the boss area after the Follower has joined them during the Storming the Gates quest.
  • Fixed an issue where the Illusion Woods Statue could become un-interactable during the Wayward quest.
  • Fixed an issue where the True Potential Rogue Class Quest sometimes couldn’t properly be completed.

UI

  • Fixed an issue where Chat could be expanded even when the Chat is not visible.
  • Fixed an issue where a party member’s HP bar would appear to be zero if they left the vicinity of their party while not at full health.
  • Fixed an issue where the “GPU not Supported” message would display broken text.
  • Fixed an issue where the particles for Druid’s Spirit Boons would persist after closing the associated menu.
  • Fixed an issue on Xbox Consoles where the cross-network play notification would display in-game even if cross-network play was disabled.
  • Fixed an issue that displayed an empty notification to new players when world bosses appeared.
  • Fixed an issue where the Potion Upgrade icon would be missing when playing with a controller.
  • Fixed an issue where the Town Portal progress bar would be visible while in menus.
  • Fixed an issue on PC where the Tab key would not open the Map if the Materials panel was open.
  • Fixed an issue where the Spur ability for mounts would display as “Not yet learned.”
  • Fixed an issue where the Linked Item menu would persist on screen when switching between Keyboard & Mouse input and Controller input.
  • Fixed an issue where players would receive improper messaging when undoing the deletion of a Hardcore character.
  • Fixed an issue where the Interact wheel prompt would appear over vases near the Fate’s Retreat Waypoint.
  • Fixed an issue where the Socket button would persist if the player swapped tabs.
  • Fixed multiple instances where Pins on the map from either a quest or the player would not function properly.
  • Fixed multiple instances across a variety of menus where text wouldn’t display properly.
  • Fixed multiple issues with health bars not displaying accurately during PvP activities.
  • Various other improvements to the UI experience.
  • Various localization fixes.
  • Fixed an issue where the Purveyor of Curiosities’ menu would erroneously display item quality on some items (this didn’t affect what item quality was available to gamble for).

Miscellaneous

  • Fixed an issue where users couldn’t create a Clan when their language was set to Russian or Spanish.
  • Fixed an issue where the Shop would not properly load if the player dies while in Checkout.
  • Fixed an issue where multiple cutscenes would not play if the player engaged with them when in a party of 3 or more players on Xbox Series S, Xbox One, and PlayStation 4.
  • Fixed an issue where the Randomize Look and Swap Body Type actions in the Shop didn’t function when viewing Cosmetic Armor.
  • Fixed an issue where the PlayStation 5 screen reader wouldn’t function properly.
  • Fixed an issue where emotes from the Shop would not always function when used with a controller.
  • Fixed an issue where the Player character’s eye would display improperly during the Lorath’s cabin cutscene in the Prologue.
  • Various stability, performance, and visual improvements across all platforms.
  • Fixed an issue where players using laptops with certain dedicated Graphics Cards would not be able to play the game.
Author
Image of Scott Robertson
Scott Robertson
VALORANT lead staff writer, also covering CS:GO, FPS games, other titles, and the wider esports industry. Watching and writing esports since 2014. Previously wrote for Dexerto, Upcomer, Splyce, and somehow MySpace. Jack of all games, master of none.