Women are an important part of the wide Marvel universe. This includes She-Hulk, known as the Attorney at Law. She is the female counterpart of Hulk, and also carries their iconic green skin and superhuman strength to smash. In Marvel Snap, She-Hulk is a force to be reckoned with.
She-Hulk is a six-cost, nine-Power card with the ability that reads “Costs 1 less for each unspent Energy last turn.” You can include She-Hulk in almost every deck that can be created in the game, though there are some strategies that truly bring out the best from it, especially with her massive nine Power.
Here are the best She-Hulk decks in Marvel Snap.
Best She-Hulk decks in Marvel Snap
Shuri/Zero
One of the best decks in Marvel Snap where She-Hulk is being used prominently is the ever-so-popular Shuri/Zero deck. This deck’s strategy revolves around a simple sequential play that can dominate the Power of the locations, primarily because of Shuri’s magnificent ability.
Shuri’s effect reads “On Reveal: Double the Power of the next card you play.” This is a game-changing effect since it can easily boost She-Hulk’s Power to 18, making it a threat to your opponent on at least one of the locations. Though She-Hulk is more of a backup plan in this deck for Shuri’s effect because Red Skull is indeed the ultimate Power source of this strategy.
Red Skull has an Ongoing ability that gives plus one Power to your opponent’s cards that are placed on the location where you played it. But you almost don’t feel that if you use Shuri to double its Power since Red Skull is a five-cost, 13-Power card. This can eventually lead to a 26-Power Red Skull if you are successful in playing it after Shuri. Taskmaster can then come into play which can make the deck even more powerful.
Taskmaster can copy the Power of the last card you played. Whether it is Red Skull or She-Hulk, you can have another unit with at least 18 Power. Placing it in another location can eventually lead you to victory, depending on the locations’ effects in each game. You just need to protect your high-Powered units from being destroyed courtesy of Shang-Chi. So, it is essential to put Armor in this deck.
As for the other cards in the deck, you can add the likes of Sunspot, which gains Power equal to your unspent Energy per turn, Zero, which removes the Ongoing ability of the next card you will play, Scarlet Witch, which can change a location upon playing, Lizard, which is a two-cost, five-Power card that has an Ongoing ability that reads “-3 Power if your opponent has 4 cards here” (you can use Zero to remove that one), and Cosmo which prevents all On Reveal abilities from being activated.
Cap off the deck with the other late-game finishers like Aero, which can be used for potentially outplaying your opponent by moving the last card they played to the location of Aero. America Chavez is also a good target for Shuri since it is a six-cost, nine-Power card that you will always draw on turn six.
The key to using this deck is to know when you will use Shuri. The priority setup should be the Shuri-Red Skull-Taskmaster combo. If you didn’t manage to draw any of those pieces, alternative strategies like sticking with She-Hulk or America Chavez would be the right call.
Win condition cards for this deck:
Aside from She-Hulk, which is a great Power source in the mid to late game, the other winning condition cards for this deck are:
- Shuri
- Red Skull
- Taskmaster
- America Chavez
- Aero
The priority sequential play for this deck should be Shuri on turn four, then Red Skull on turn five, and end the game with Taskmaster on turn six. It can give you two 26-Power units in the last turn. But in any case you won’t have any of the three cards in time to pull off the sequential combo, She-Hulk and America Chavez are there to power up your locations.
Also, if you know by turn five if you are already winning at least two of the locations, you can use Aero to outplay your opponent. This can make their play disrupted, with them eventually boosting another location instead.
She-Hulk/The Infinaut/Magik
If you want to use a deck where She-Hulk could be considered as one of the main stars, then you could run a deck that uses the strategy of playing both She-Hulk and another humongous monster in the form of The Infinaut. This can be possible with the help of Magik.
The Infinaut is a six-cost, 20-Power card with the ability that reads “If you played a card last turn, you can’t play this.” This may seem like a big setback for The Infinaut since you need to skip an entire turn just to play it. But this is where the magic of Magik comes in.
Magik is a five-cost, three-Power card that changes the location where you played it into Limbo. The effect of Limbo allows players to have a turn seven during the game. It can pave the way for skipping turn six and eventually playing both She-Hulk and The Infinaut in turn seven to power up your locations. This strategy could be a bit tricky to pull off, but it will be worth it once you have the right setup to do it.
As for the other cards in the deck, you can include the She-Hulk staples such as Sunspot, Armor, Lizard, Cosmo, and America Chavez. Iceman and Scorpion can be added for more control effects. The former adds plus one cost to a random card in your opponent’s hand, while the latter gives your opponent’s cards in their hand minus one Power. Close the deck with Polaris, which is a three-cost, five-Power card that moves an opposing one- or two-cost card to the location where you played it, and Rock Slide that shuffles two rocks into your opponent’s deck.
The key to using this deck is to always prioritize bringing the game into turn seven. Magik is the key here, and playing it on turn five is always a must. But in case you aren’t able to draw it in time, you can fight toe-to-toe with your opponent by pivoting to Powering your locations with She-Hulk and America Chavez.
Win condition cards for this deck:
With your goal to take advantage of She-Hulk’s cost reduction ability, the other win condition cards for this deck are:
- The Infinaut
- Magik
- America Chavez
The ideal sequential play for this deck would be Magik on turn five, skip turn six, and play both She-Hulk and The Infinaut on turn seven. This can give you a total of 29 Power on the last turn. You can either play both cards on a single location or on separate ones, depending on the situation of the board.
You can also resort to playing either She-Hulk or America Chavez on turn six if you are confident that you already powered up your locations using your early game cards.
She-Hulk deck staple cards
Here are the staple cards you should play in a She-Hulk deck, along with their effects:
- Sunspot – At the end of each turn, gain +1 Power for each unspent Energy.
- Armor – Ongoing: Cards at this location can’t be destroyed.
- Lizard – -3 Power if your opponent has 4 cards here.
- Cosmo – Ongoing: On Reveal abilities won’t happen at this location.
- America Chavez – You always draw this card on turn 6 and not before.
How to counter She-Hulk decks
Ability-wise, She-Hulk can’t be countered. Cards like Cosmo and Enchantress won’t dismantle her ability, since she does not have either an On Reveal or Ongoing ability. Though, in a Shuri deck, On Reveal abilities may be prevented by Cosmo.
Shang-Chi, the famous destroyer of cards with nine or more Power, can remove her from a location. Also, Leech may remove She-Hulk’s ability. In any case that you are saving She-Hulk for a late game drop, especially with the She-Hulk and The Infinaut combo, its cost reduction effect will not work and will just instead leave you with a vanilla card with nine Power.
She-Hulk decks’ current state in the meta
After the latest patch implemented in Marvel Snap on March 21, 2023, She-Hulk was nerfed. Before the patch, its original Power was 10. Now, it is decreased to nine.
“She-Hulk is a key component in the strongest Shuri decks, but it sees widespread play in various decks thanks to its strength alongside Sunspot, Wave, and Moon Girl,” Second Dinner said. “We mostly think that’s cool, but that she’s more powerful than she needs to be for those combos. In addition, we want to encourage playing actively to locations, rather than holding cards for explosive turn 6s, so we’re continuing to weaken a few of the best cards for the latter.”
Still, She-Hulk is a staple for most meta decks, such as the Shuri/Zero and Thanos/Lockjaw engines. But as for the She-Hulk/The Infinaut/Magik decks, it is quite a predictable strategy and can be disrupted with decks that tech in Shang-Chi. This is also applicable to most Shuri/Zero decks that may not be able to draw or play Armor.