League of Legends Patch 14.16 continues Riot Games’ heavy focus on the bot lane, with the developers eager to get everything squared away in the Rift’s southern battlefield before the 2024 World Championship begins.
In League‘s first August update, the developers are making waves on Summoner’s Rift by addressing the strongest ADC systems and the season 14 metagame that revolves around having a marksman in every lane. On top of that, they’re trying to solve the top lane by making major changes to death timers, so it’ll now take longer to revive.
And, of course, in the skin department, it’s a celebration of the League world champions T1, with the reigning kings of the title’s esports circuit getting their pro play variants.
Here’s everything about League Patch 14.16 update.
When will League Patch 14.16 go live?
League Patch 14.16 will go live on Wednesday, Aug. 14, aligning with the current 2024 League Patch schedule.
Here are all the key patching times for Patch 14.16:
- 3pm CT (NA)
- 5am GMT (EU West)
- 3am CET (EU North East)
- 8am KR (Korea)
On update day, you can anticipate several hours of downtime. As always, matchmaking will be turned off across all League queues three hours before the update.
What’s in League Patch 14.16?
“Strictly weak” League champs get helping hand
![orianna league of legends](https://vip-develop.dotesports.com/wp-content/uploads/2024/05/Orianna_0.jpg?w=640)
The guiding light for buffs in this patch, Riot Phreak explained on Aug. 6, is to help champions who’ve been “strictly weak in solo queue.” This includes several ever-popular characters like Orianna, Syndra, Sylas (more on him later), Vi, Skarner, Wukong, and Azir. Riot’s also happy if they show up in pro play, but the focus is on queue play rates.
Senna’s stats to receive support rework
![Woman wielding a large gun set in a colorful world in League of Legends](https://vip-develop.dotesports.com/wp-content/uploads/2023/09/Senna-and-rakan-are-among-treatz-top-six-god-tier-supports-for-lol-patch-13.18.jpg?w=640)
Senna is being pushed into more of an Enchanter build over the Lethality focus many players have been using on her in season 14. Riot has identified this as a mistake, especially because she’s now slumped to a lowly 48 percent win rate; the devs are trying to make her work better alongside ADCs—and win more in the process.
Riot backtracks on Sylas nerfs
![Sylas shouting, with Vayne looking ahead next to him.](https://vip-develop.dotesports.com/wp-content/uploads/2024/01/Sylas_24.jpg?w=640)
Riot is backtracking on Sylas’ recent nerfs in Patch 14.16 after the mid lane mage was nerfed nearly to the ends of the earth in League Patch 14.15.
Since Patch 14.15, Sylas has suffered a major blow to his win rate, which is currently sitting at a low 48.51 percent according to the League stat tracker U.GG. It was at 50.87 percent an update before, in 14.14, so it’s clear the nerfs really did a number on him. The devs now expect these rollback changes to help him a little.
Dying introduces new death timer punishments
![Winterblessed Zilean skin surrounded by purple and blue lights in League of Legends](https://vip-develop.dotesports.com/wp-content/uploads/2023/05/Zilean_14.jpg?w=640)
Dying on Summoner’s Rift will now have harsher punishments in League’s early stages, with death timers being increased by four seconds from levels one to eight. There will also be a two-second extension added on at level nine.
The purpose of these changes is to make early lobby deaths more punishable. So, be on the lookout for those level one invades and early lane ganks.
T1’s 2023 World Championship skins are here
![Kayce, Orianna, Jinx, Lee Sin, and Bard standing in their pink and blue T1 2023 worlds skins](https://vip-develop.dotesports.com/wp-content/uploads/2024/08/prestige-t1-skins-league-of-legends.jpg?w=640)
After their phenomenal win at the 2023 League World Championship, T1’s Worlds skins are finally here in Patch 14.16, with five T1 skins and one Prestige T1 skin—the latter of which celebrates Zeus’ performance as the finals MVP at the Gocheok Sky Dome. Here are all the new skins in this patch:
- T1 Jayce (1,350 RP)
- Prestige T1 Jayce (125 Mythic Essense)
- T1 Lee Sin (1,350 RP)
- T1 Orianna (1,350 RP)
- T1 Jinx (1,350 RP)
- T1 Bard (1,350 RP)
These T1 skins will go live during the Patch 14.16 cycle.
League Patch 14.16 patch notes
Here are the official notes for League Patch 14.16.
Champions
Azir
- Health regeneration increased from 3.5 to five.
- Armor increased from 22 to 25.
Corki
- Q cooldown increased from 8-6 to 9-7, mana cost changed from 60-80 to 80 flat.
Katarina
- Q damage increased from 80-200 (plus 35 percent ability power) to 80-240 (plus 45 percent ability power).
- E base damage reduced from 20-80 to 20-60.
- R on-hit effectiveness reduced from 30-40 to 25-35 percent.
Lucian
- Q damage reduced from 95-215 to 85-205.
- Passive total attack damage ratio reduced from 0.15 to 0.2.
Orianna
- Q ability power ratio increased from 50 to 55 percent.
Qiyana
Senna
Skarner
- Health increased from 610 to 630.
- Base attack damage increased from 60 to 63.
- Q bonus attack damage ratio increased from 0.6 to 0.8.
Sylas
- Starting health increased from 575 to 600.
- Passive damage on primary target increased from 25 to 30 percent ability power.
- W base damage increased from 65-205 to 75-215.
Syndra
- R damage per Dark Sphere increased from 90-170 (plus 17 percent ability power) to 100-180 (plus 17 percent ability power).
Vi
- Q max damage increased from 90-290 to 100-300.
Wukong
- Passive armor increased plus one at all levels.
- E attack speed increased by plus five percent at all ranks.
Items
Black Cleaver
- No longer requires 0.01s between stacks.
Blade of the Ruined King
- Attack damage reduced from 55 to 50.
- Attack speed reduced from 30 to 25 percent.
- Melee on-hit damage increased from nine to 10 percent.
Doran’s Blade
- Health reduced from 100 to 80.
- Lifesteal reduced from 3.5 to three percent.
Runes
- No changes this update.
System
Death Timers
- Level 1-8 increased by plus four seconds.
- Level Nine increased by two.
- Level 10 plus unchanged.
Death Homeguards
- Duration increased from five to eight seconds.
- Timer starts when leaving the fountain. Was previously instantly.
Quality of life changes
- Champion Mastery Points have been re-added on the loading screen. Players can make “opponents quake in their boots,” Riot said in the update.
Bugfixes
- Units affected by charm can no longer act for a brief period when another crowd control effect should prevent them.
- Fixed a bug that caused Senna’s E VFX to repeatedly play in spectator mode.
- Fixed a bug that caused Aurora’s Q to not grant stacks for Electrocute, Phase Rush, or Conqueror if it was used shortly before or after her E.
- Fixed a bug where players could get both Triple Tonic and Biscuit Delivery from the same row if they took Hexflash but not Summoner Flash
- Fixed multiple bugs that caused several SFX and VFX to be visible/audible from the Fog of War.
- Fixed a bug that caused Alistar’s W to grant him passive stacks if used against CC immune enemies.
- Fixed a bug that caused Rell’s Q to grant two stacks of her passive if it was empowered by her E.
- Fixed a bug that caused Leona’s E auto attack reset to not trigger Electrocute, Phase Rush, or Conqueror.
- Fixed a bug that caused Yorick’s R to not benefit from Malignance’s ultimate cooldown reduction.
- Fixed a bug that caused Cassiopeia’s E heal to treat jungle monsters as champions.
- Fixed a bug that caused Scuttle to transform into Void Scuttle visually, but underneath her shell she was actually just a normal scuttle. She will now properly be a Void Scuttle inside and out (and gameplay-wise).
- Fixed some bugs that caused Neeko and her clone to sometimes display different VFX.
- Fixed a bug that caused Sudden Impact to go on cooldown in the event it was triggered but not used.
- Fixed a bug that caused Aurora’s R to sometimes interrupt dashes that were used to get inside of her zone.
- Fixed a bug that caused Rift Herald to charge into a tower twice if it was spawned near a tower that was destroyed nearby while spawning.
- Fixed a bug where Locket of the Iron Solari would display an aura icon that would do nothing.
- Fixed a bug that caused Aurora’s Passive, W, and R to not extend her passive’s duration.
- Fixed a bug that caused Varus’ Q to cast in a different direction if used while ending a long distance movement.
- Fixed a bug that caused Taliyah to fall off of her wall if she used a consumable while riding.
- Fixed a bug that caused Aurora’s R VFX to remain invisible in the Fog of War unless the opponent could see the center of the ability.
- Fixed a bug that caused Sylas to not keep Master Yi and Jax ultimate passives for the duration of the active spells.
- Item damage effects no longer grant stacks of Spear of Shojin and no longer benefit from the bonus damage.
- Sterak’s Gage no longer provides an invisible 25 percent size when triggered.
- Neeko no longer displays Mountain Soul or Sunfire aura VFX when disguised as a non-champion or as her clone.
- Hextech Alternator no longer triggers other item effects.
Skins
T1 Jayce
Prestige T1 Jayce
T1 Lee Sin
T1 Orianna
T1 Jinx
T1 Bard
Update Aug. 13, 7:20pm CT by Isaac McIntyre: Added the official League patch changes as shipped by Riot, including all bugfixes and quality of life changes.
Update Aug. 7, 12:27am CT by Isaac McIntyre: Added all details from Riot’s League PBE testing for Patch 14.16, as per Riot Phreak on X (formerly Twitter).
This article was updated throughout the League patch cycle.