All decks in Balatro and how to unlock them

Balatro decks offer dozens of different ways to play the game.

A three-panel picture showing three Balatro decks.
Images via LocalThunk. Remix by Dot Esports

Balatro offers 15 main game decks and 20 extra Challenge decks for trying out weird and fun strategies against all blinds and antes. To unlock all these decks, you need to achieve specific goals with the decks you already have in your inventory.

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Here’s your complete guide to unlocking every deck in Balatro (plus a few key tips on how to survive the tougher challenge decks too).

How to get every deck in Balatro

The Magic Deck selection menu in Balatro.
One of the decks you can unlock. Screenshot by Dot Esports

You unlock decks in Balatro by completing specific missions unique to each one. The 15 base game decks are unlocked through progression and exploration, like finding more cards, winning with different decks, or attempting new difficulties.

Each Balatro deck brings its own style and changes to the game, such as changing your initial cards in the Checkered Deck, starting vouchers in the Nebula Deck, or ways to earn money like in the Green Deck. Below is a complete list of all the decks in Balatro, as well as their unique features and how to unlock them.

Standard decks

DeckSpecial mechanicHow to unlock
Red DeckOne extra discard every round.Starting deck
Blue DeckOne extra hand every round.Discover 20 or more items
Yellow DeckStart with an extra $10.Discover 50 or more items
Green DeckAt the end of each Round: Gain $2 per remaining Hand and $1 per remaining Discard, but earn no Interest.Discover 75 or more items
Black DeckOne additional Joker slot during the entire run, but one less hand every round.Discover 100 or more items
Magic DeckStart the run with the Crystal Ball voucher and two copies of The Fool.Win a run with the Red Deck on any difficulty.
Nebula DeckStart the run with the Telescope voucher. One less consumable slot.Win a run with the Blue Deck on any difficulty.
Ghost DeckSpectral Cards may appear in the shop for direct purchase. Start with a Hex card that adds Polychrome to a random Joker but destroys all other Jokers.Win a run with the Yellow Deck on any difficulty.
Abandoned DeckYour deck has no Face Cards (J, Q, K.).Win a run with the Green Deck on any difficulty.
Checkered DeckYour deck has 26 Spades and 26 Hearts instead of all suits.Win a run with the Black Deck on any difficulty.
Zodiac DeckStart the run with a Tarot Merchant, Planet Merchant, and Overstock vouchers, doubling your chances of finding Tarot and Planet cards in the shop while adding another card slot there.Win a run with any deck on the Red Stake difficulty or harder.
Painted DeckStart with two additional Hand size, but one fewer Joker slot.Win a run with any deck on the Green Stake difficulty or harder.
Anaglyph DeckGain a Double Tag after defeating a Boss Blind.Win a run with any deck on the Black Stake difficulty or harder.
Plasma DeckBalance Chips and Mult when calculating the score for a played hand (using averages). Doubles base Blind size.Win a run with any deck on the Blue Stake difficulty or harder.
Erratic DeckAll Ranks and Suits in the deck are randomized.Win a run with any deck on the Orange Stake difficulty or harder.

Challenge decks

After winning five runs in Balatro using any decks, you unlock Challenges in the New Run menu. These aren’t labeled as Challenge Decks, but they act like new decks with unique rules that change your gameplay, similar to standard decks.

The key difference is that Challenge decks might start you off with specific Jokers and have a list of Banned cards, vouchers, and tags that don’t show up in your run. For instance, in The Omelette challenge deck, you can’t use Seed Money and Money Tree cards to limit how you earn money, similar to the banning of To The Moon, Golden Joker, Rocket, and Satellite Jokers.

Check out the complete list of Challenge decks below.

Challenge numberChallenge nameStarting ItemsRulesRestrictionsDeck changes
OneThe OmeletteFive Eggs (Jokers)All Blinds give no reward money
Extra Hands no longer earn money
Earn no Interest at end of round
Seed Money (Voucher)
Money Tree (Voucher)
To The Moon (Joker)
Rocket (Joker)
Golden Joker (Joker)
Satellite (Joker)
None
Two15 Minute CityEternal copies of Ride the Bus and Shortcut (Jokers)NoneNoneDoubles all face cards. No Aces, 2’s, or 3’s
ThreeRich get RicherSeed Money and Money Tree (Vouchers)Chips cannot exceed the current $.
Start with $100.
NoneNone
FourOn a Knife’s EdgeEternal and Pinned copy of Ceremonial Dagger (Joker)NoneNoneNone
FiveX-ray VisionNoneOne in four cards are drawn face downNoneNone
SixMad WorldEternal and Negative copy of Pareidolia (Joker)
Eternal copy of Business Card (Joker)
Extra Hands no longer earn money.
Earn no Interest at end of round.
NoneNo Aces, face cards, or 10s
SevenLuxury TaxNoneHold minus one card in hand for every $5 you have.
10 base hand size
NoneNone
EightNon-PerishableNoneAll Jokers are Eternal (can’t be destroyed or sold)Jokers: Gros Michel, Ice Cream, Cavendish, Turtle Bean, Ramen, Diet Cola, Seltzer, Popcorn, Mr. Bones, Invisible Joker, LuchadorNone
NineMedusaEternal copy of Marble JokerNoneNoneAll face cards become Stone cards
10Double or NothingNoneAll Played cards become debuffed after scoringNoneAll cards have a Red Seal
11TypecastNoneWhen ante four Boss is defeated, all Jokers become Eternal.
When ante four Boss is defeated, set Joker slots to 0. (Destructible Jokers will not become eternal)
NoneNone
12InflationCredit Card (Joker)Permanently raise prices by $1 on every purchase.Clearance Sale (Voucher)
Liquidation (Voucher)
None
13Bram PokerEternal copy of Vampire (Joker)
The Empress (Tarot)
The Emperor (Tarot)
Cards Magic Trick (Voucher)
Illusion (Voucher)
Jokers no longer appear in the shop.NoneNone
14FragileTwo Eternal and Negative copies of Oops! All 6s (Joker)NoneTarot Cards: Magician Empress, Heirophant, Chariot, Devil, Tower, and Lovers.
Spectral Cards: Incantation, Grim, and Familiar Spectral Cards. Standard Packs.
Jokers: Marble Joker, Vampire, Midas Mask, and Certificate
Vouchers: Magic Trick and Illusion
All cards are have Glass enchantment
15MonolithEternal copy of Obelisk (Joker)
Eternal and Negative copy of Marble Joker (Joker)
NoneNoneNone
16Blast OffEternal copy of Constellation (Joker)
Eternal copy of Rocket (Joker)
Planet Merchant (Voucher)
Planet Tycoon (Voucher)
Two hands per round.
Two discards per round.
Four Joker Slots
Grabber (Voucher)
Nacho Tong (Voucher)
Burglar (Joker)
None
17Five-Card DrawCard Sharp (Joker)
Joker (Joker)
Six discards per round.
Five hand size.
Seven Joker slots.
Juggler (Joker)
Troubadour (Joker)
Turtle Bean (Joker)
None
18Golden NeedleCredit Card (Joker)Discards each cost $1.
One hand per round.
Six discards per round.
Start with $10
Grabber (Voucher)
Nacho Tong (Voucher)
Burglar (Joker)
None
19CrueltyNoneSmall Blinds give no reward money
Big Blinds give no reward money.
Three Joker slots.
NoneNone
20JokerlessNoneJokers no longer appear in the shop.
Zero Joker slots.
Taroit: Judgement.
Spectral: Wraith and Soul
Packs: Buffoon Packs.
Tags: Uncommon, Rare, Negative, Foil, Holographic, Polychrome, and Buffoon.
None
Author
Image of Bhernardo Viana
Bhernardo Viana
Bhernardo is senior guides writer and strategist at Dot Esports. He's been working in the gaming industry for over 9 years, with works published on Destructoid, Prima Games, ESPN, and more. A fan of Pokémon since 6 years old and an avid Steam Deck and Nintendo Switch player. Now writing strategy and quests guides for several mobile and PC titles.