If you’re looking for a fun way to mix up your Phasmophobia gameplay, attempting a weekly challenge like Hide and Seek: Extreme is one of the best ways to not only try something new but also test how strong your ghost-hunting skills truly are.
Some weekly challenges are fairly easy to tackle, while others can be quite difficult. Hide and Seek: Extreme is one of the most difficult, so here’s what you’ll need to know to complete this Phasmophobia challenge.
What is the Hide and Seek: Extreme challenge in Phasmophobia?
The Hide and Seek: Extreme challenge is one of Phasmophobia’s weekly themed challenges you can complete for $5,000 cash and 5,000 experience. It’s part of the Hide and Seek series that also includes Hide and Seek: Hide! and Hide and Seek: Seeker.
Hide and Seek: Extreme Phasmophobia challenge rules
Like most weekly challenges, Hide and Seek: Extreme has a unique set of rules you’ll want to know about before attempting this challenge.
- This challenge must be completed at Camp Woodwind.
- You must correctly identify the ghost type three different times.
- The challenge loadout does not include Sanity Medication or Incense.
- Although you have both Flashlights and Ultraviolet Lights, neither one works.
- The equipment you are granted includes a mix of Tier I and Tier II equipment.
- Tier I: Igniter, Head Gear, Igniter, Firelight, Flashlight, Motion Sensor, Parabolic Microphone, Sound Sensor, Salt, Video Camera, and Ghost Writing Book.
- Tier II: Crucifix, Ultraviolet Light, EMF Reader, Thermometer, Photo Camera, DOTS Projector, Spirit Box, and Tripod.
- Your sanity starts at zero.
- The grace setup period before the ghost can begin hunting you is one minute.
- All the screens in the truck are working.
- The fuse box is accessible and starts on.
How to complete the Hide and Seek: Extreme Phasmophobia challenge
To successfully finish the Hide and Seek: Extreme weekly challenge in Phasmophobia, you must correctly identify what kind of ghost is present within the contract three times.
You can tackle this as many times as you want without fear of losing gear since you’ll have the challenge-specific loadout. This means you have limitless opportunities to complete it, although Hide and Seek: Extreme will only be available to complete for a week before a new challenge is rotated in—though it will return again in the future.
Phasmophobia Hide and Seek: Extreme challenge tips
Every contract will be different and some will be far more difficult, which means a massive factor for successfully finishing the Hide and Seek: Extreme challenge is luck. Here are tips to increase your chances of success.
Use the looping strategy
Camp Woodwind is a very tricky map to obtain evidence on since it’s outside, but this map also has one massive benefit: Its unique circular structure. This layout allows you to loop around the entirety of the area endlessly, which is very helpful during ghost hunts.
The looping strategy is a great way to quickly navigate away from the ghost and hopefully break its line of sight with you so you can escape. All you need to do to use this method is make your way around the map in a steady circle until the hunt ends.
Pay attention to hunt patterns
Paying attention to how the ghost behaves during a hunt is your best bet for identifying what kind of ghost you’re working with in your contract.
Since you start with zero percent sanity, the ghost is almost guaranteed to start hunting you as soon as the one-minute grace period is up which is great since you want to experience ghost hunts as frequently as possible to complete this challenge. Many ghosts have unique hunt patterns you can use to identify them.
Ghost | Hunt patterns |
Phantom | Remains invisible for a longer time than all other ghosts during a hunt. |
Banshee | If you’re playing with friends and the ghost seems solely focused on one target, it’s probably a Banshee. This ghost continuously targets one individual until the target has been eliminated or leaves the game even if another player is closer and easier to kill. |
Shade | If two or more players are within the room, the Shade cannot initiate a hunt. It can still begin a hunt if it wanders to another room, though. |
Raiju | This ghost causes electronic equipment to flicker from 15 meters away instead of the usual 10 meters during a hunt. Additionally, the Raiju speeds up when it gets close to active electronic equipment during a hunt. |
The Mimic | As its name implies, The Mimic is able to briefly take on different patterns and behaviors of other ghosts. Because of this, you might experience multiple unique behaviors and patterns during different hunts, which means you have found The Mimic. |
Deogen | You cannot hide from this ghost during a hunt, so if it seems like the ghost is still barreling toward you even though you are hidden, you have likely found a Deogen. This ghost also moves quickly when far away from a player but then slows down once it gets quite close, which is a pattern you can watch for during a hunt. |
Poltergeist | Throws an item every 0.5 seconds during a ghost hunt. |
Jinn | If the fuse box is on, the Jinn has line-of-sight with a player, and if it’s three meters or more away, then this ghost will move at 2.5 meters per second instead of its usual 1.7 meters per second. |
Revenant | This is one of the most dangerous and deadly ghosts you can face during a hunt since it is incredibly fast and impossible to outrun forever. When chasing you, it speeds up to 3.0 meters per second and slows down to 1.0 meters per second when it loses sight of you. A ghost that very quickly switches from being quite slow to scarily fast upon spotting you is likely a Revenant. |
Demon | All ghosts have a hunt cooldown period of 25 seconds except for the Demon, which only needs to wait 20 seconds to initiate another hunt. |
Oni | The physical ghost model appears far more often than all others during a hunt. |
Hantu | The Hantu does not have line-of-sight acceleration like most other ghosts. |
The Twins | The speed at which The Twins hunt varies depending on which Twin is hunting, so if it seems like the speed changes with each ghost hunt, you may have caught The Twins. The Twins may initiate a hunt from their current location or at the spot where they last interacted using their dual ability, which is another indicator to watch out for if you notice hunts being initiated from unexpected places. |
Obake | Has a 6.67 percent chance to change ghost models briefly during a hunt. This is guaranteed to occur once per hunt. |
Thaye | This ghost won’t speed up even when it has line-of-sight with a player. |
Watch out for other identifiers
Outside of hunt-specific behavior, some ghosts have other very specific tells that can make identifying them or crossing them off a very quick and easy process if you are lucky. Recognizing these hints is essential in other challenges like No Evidence and The Apocalypse Draws Near, but they’re also very useful for this one.
- If the fuse box is turned off during a contract, you can rule out the Jinn. The rare exception to this is when too many lights have been turned on which can cause the fuse box to trip, so be sure to pay attention to how the fuse box turns off.
- If any light sources are turned on, you can generally rule out the Mare. This ghost loves the darkness and won’t turn sources of light on. Instead, they’ll frequently turn lights off.
- If you place down Salt and a ghost steps in it, you can rule out the Wraith. This ghost will never step in Salt.
- If you have time to snap a photo and you can see the ghost in the photo, you can cross off the Phantom. On the flip side, if you take a photo of a ghost and have a photo labeled as a ghost photo in your journal yet no ghost is visibly present, then you have caught a Phantom.
- If you witness some strange angles on the activity chart, consider the unique patterns The Twins sometimes make on the activity chart since it might be them.
- If you are hit by a puff of white air, you have just experienced an airball ghost event and you can rule out the Oni.
- If the ghost seems to be particularly fond of singing, it may be a Banshee. Other ghosts can sing too, but the Banshee does so more frequently. You can also use a Parabolic Microphone to listen for the Banshee’s signature scream.
Hide when you can
The name of the challenge is Hide and Seek: Extreme, so unsurprisingly, hiding can be a great strategy for this challenge. It’s an especially helpful tool for trying to watch and listen to how the ghost behaves while hopefully being safely hidden away so you don’t get caught.
There aren’t any official hiding spots in this version of the Camp Woodwind map, so your best bet is to try and find a corner or some kind of blockade that keeps you out of the ghost’s sight. Be sure to turn off any equipment you’re using since the ghost may be attracted to it if you leave it on.
Since the entire map is a circle, you can also use the looping strategy when considering where to hide since you can usually avoid the ghost’s gaze if you simply run around to the other side of the map. The bathroom can be a great place to hide, but if you’re unlucky and the ghost discovers you’re in there, you’ll end up trapped, which is why it’s generally best to hide outside so you can loop if needed.
Guess and reroll
Sometimes your best bet is making an educated guess and rerolling for a new contract to try again. Some ghosts are extremely tough to identify in this challenge since they might not be easily recognizable by hunt patterns which means you might be best off making a guess and starting a fresh contract.